Search found 10 matches

by redplasticstraw
Fri Sep 06, 2024 1:16 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 217
Views: 22725

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

i can see every one of the combat tweaks being good EXCEPT personal laser defenses. 66% damage reduction is honestly just insane, especially to the only form of automatic defense for the character.

perhaps a better direction to take it would be a nerfed radius instead?
by redplasticstraw
Thu Sep 05, 2024 10:14 pm
Forum: Modding interface requests
Topic: A setting on recipes to only output 1 item.
Replies: 16
Views: 4149

Re: A setting on recipes to only output 1 item.

big +1 to this, having some sort of output where there's only 1 guaranteed result would be extremely nice to have
by redplasticstraw
Wed Sep 04, 2024 3:24 am
Forum: Modding interface requests
Topic: Add a flag to flip solar energy production
Replies: 2
Views: 209

Add a flag to flip solar energy production

Add a flag to solar panel prototypes that inverses the power production

E.g. produces power at night and none during day
by redplasticstraw
Fri Aug 23, 2024 2:03 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 98
Views: 13532

Re: Friday Facts #425 - Behind the legs

the animations for the pentapods look fantastic, but applying those animations to the spidertron is just not it. the vertical movement looks fine, but the horizontal movement really looks like a prototype more than a finished product. i think the knees on the spidertron should remain a little stiffe...
by redplasticstraw
Wed Aug 21, 2024 3:00 pm
Forum: Modding help
Topic: Grabbing mining_target for an entity on creation
Replies: 3
Views: 222

Re: Grabbing mining_target for an entity on creation

It only becomes an issue because I have two separate scripts, one to store mining patches and one to store the machines that go on those mining patches. The way I had the patches indexed was by entity so I could use mining_target on the machines and just grab the associated patch, but it just looks ...
by redplasticstraw
Wed Aug 21, 2024 4:52 am
Forum: Modding help
Topic: Grabbing mining_target for an entity on creation
Replies: 3
Views: 222

Grabbing mining_target for an entity on creation

I'm having issues when trying to grab a mining-drill entity's mining target whenever it is created. It seems to only get it on the first tick it runs, even though it's a pump jack. I tried using find_entities_filtered on the area where it spawns, but it doesn't return what I need. It seems to return...
by redplasticstraw
Wed Aug 14, 2024 1:18 am
Forum: Modding help
Topic: Help with resource autoplace settings
Replies: 0
Views: 119

Help with resource autoplace settings

Hi!

I cannot wrap my head around how the autoplace works in scripting.

My goal is to spawn a singular resource well every 1000-1500 meters, but I have no clue how I would achieve this with autoplace in scripting.

Can someone help me understand?
by redplasticstraw
Wed Apr 17, 2024 2:57 pm
Forum: Modding help
Topic: Help with creating an assembler with an automatic loader output
Replies: 2
Views: 396

Help with creating an assembler with an automatic loader output

Hi! I'm currently developing a mod with metal casters that can convert molten metal directly into intermediate products. I would like for the assembler to automatically output these products, similar to how the recycler appears to in FFF-375. Any ideas on how to achieve this? Was thinking of potenti...
by redplasticstraw
Fri Sep 15, 2023 12:17 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 367
Views: 75479

Re: Friday Facts #376 - Research and Technology

The oil example given is a bit problematic. If you think about how this process works there's some annoying steps for the player. 1. Research pumpjacks 2. Go place pumpjacks. But then there's nothing you can do with the oil. 3. Then go back and make chem plants oil refineries. 4. Then go back to th...

Go to advanced search