i can see every one of the combat tweaks being good EXCEPT personal laser defenses. 66% damage reduction is honestly just insane, especially to the only form of automatic defense for the character.
perhaps a better direction to take it would be a nerfed radius instead?
Search found 10 matches
- Fri Sep 06, 2024 1:16 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 217
- Views: 22725
- Thu Sep 05, 2024 10:14 pm
- Forum: Modding interface requests
- Topic: A setting on recipes to only output 1 item.
- Replies: 16
- Views: 4149
Re: A setting on recipes to only output 1 item.
big +1 to this, having some sort of output where there's only 1 guaranteed result would be extremely nice to have
- Wed Sep 04, 2024 3:24 am
- Forum: Modding interface requests
- Topic: Add a flag to flip solar energy production
- Replies: 2
- Views: 209
Add a flag to flip solar energy production
Add a flag to solar panel prototypes that inverses the power production
E.g. produces power at night and none during day
E.g. produces power at night and none during day
- Fri Aug 23, 2024 2:03 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 98
- Views: 13532
Re: Friday Facts #425 - Behind the legs
the animations for the pentapods look fantastic, but applying those animations to the spidertron is just not it. the vertical movement looks fine, but the horizontal movement really looks like a prototype more than a finished product. i think the knees on the spidertron should remain a little stiffe...
- Wed Aug 21, 2024 3:00 pm
- Forum: Modding help
- Topic: Grabbing mining_target for an entity on creation
- Replies: 3
- Views: 222
Re: Grabbing mining_target for an entity on creation
It only becomes an issue because I have two separate scripts, one to store mining patches and one to store the machines that go on those mining patches. The way I had the patches indexed was by entity so I could use mining_target on the machines and just grab the associated patch, but it just looks ...
- Wed Aug 21, 2024 4:52 am
- Forum: Modding help
- Topic: Grabbing mining_target for an entity on creation
- Replies: 3
- Views: 222
Grabbing mining_target for an entity on creation
I'm having issues when trying to grab a mining-drill entity's mining target whenever it is created. It seems to only get it on the first tick it runs, even though it's a pump jack. I tried using find_entities_filtered on the area where it spawns, but it doesn't return what I need. It seems to return...
- Wed Aug 14, 2024 1:18 am
- Forum: Modding help
- Topic: Help with resource autoplace settings
- Replies: 0
- Views: 119
Help with resource autoplace settings
Hi!
I cannot wrap my head around how the autoplace works in scripting.
My goal is to spawn a singular resource well every 1000-1500 meters, but I have no clue how I would achieve this with autoplace in scripting.
Can someone help me understand?
I cannot wrap my head around how the autoplace works in scripting.
My goal is to spawn a singular resource well every 1000-1500 meters, but I have no clue how I would achieve this with autoplace in scripting.
Can someone help me understand?
- Wed Aug 14, 2024 1:16 am
- Forum: Modding help
- Topic: Help with creating an assembler with an automatic loader output
- Replies: 2
- Views: 396
Re: Help with creating an assembler with an automatic loader output
This worked like a charm, thanks!
- Wed Apr 17, 2024 2:57 pm
- Forum: Modding help
- Topic: Help with creating an assembler with an automatic loader output
- Replies: 2
- Views: 396
Help with creating an assembler with an automatic loader output
Hi! I'm currently developing a mod with metal casters that can convert molten metal directly into intermediate products. I would like for the assembler to automatically output these products, similar to how the recycler appears to in FFF-375. Any ideas on how to achieve this? Was thinking of potenti...
- Fri Sep 15, 2023 12:17 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 367
- Views: 75479
Re: Friday Facts #376 - Research and Technology
The oil example given is a bit problematic. If you think about how this process works there's some annoying steps for the player. 1. Research pumpjacks 2. Go place pumpjacks. But then there's nothing you can do with the oil. 3. Then go back and make chem plants oil refineries. 4. Then go back to th...