Search found 4 matches
- Mon Jan 29, 2024 3:56 pm
- Forum: General discussion
- Topic: Large/huge pages support on windows
- Replies: 7
- Views: 3202
Re: Large/huge pages support on windows
Practically, I wish a 12% performance boost would help. But, considering that most people with UPS problems are growing approaching exponentially, 12% won't help for very long. :( I imagine, with 1GiB pages, one could get a little more performance. I just don't know how to set them up... that's a p...
- Mon Jan 29, 2024 11:33 am
- Forum: General discussion
- Topic: Large/huge pages support on windows
- Replies: 7
- Views: 3202
Re: Large/huge pages support on windows
I did a small test on my i9 Arch Linux Box. Here are my results: https://files.catbox.moe/f5py0e.txt
I gave the CPU some time to cool down between runs. Large Pages = 2MiB, not 1GiB
I gave the CPU some time to cool down between runs. Large Pages = 2MiB, not 1GiB
- Thu Sep 14, 2023 11:18 am
- Forum: General discussion
- Topic: Large/huge pages support on windows
- Replies: 7
- Views: 3202
Re: Large/huge pages support on windows
I'm curious if this could work with a dedicated server on linux. Previously, libhugetlbfs could be used, but that project does not work anymore since a dependency (glibc in this case) removed some hooks.
- Wed Sep 13, 2023 9:26 pm
- Forum: Modding help
- Topic: Cannot add Player to Force on first Join
- Replies: 0
- Views: 357
Cannot add Player to Force on first Join
Hi, I'm currently making my first mod. It uses the on_player_joined_game event to assign players to a team/force on join. This is my code: local function onPlayerJoin(event) print("on join called") local force = nil for force_index = 1, #game.forces do if game.forces[force_index ].name == ...