Search found 4 matches

by NumberNick
Thu Apr 10, 2025 3:07 am
Forum: Duplicates
Topic: [2.0.42] Modules in partially filled beacons are worth slightly less
Replies: 3
Views: 105

Re: [2.0.42] Modules in partially filled beacons are worth slightly less

I realized I was out of date and only on 2.0.42. Just updated to 2.0.43 and the issue is still reproducible
by NumberNick
Thu Apr 10, 2025 2:48 am
Forum: Duplicates
Topic: [2.0.42] Modules in partially filled beacons are worth slightly less
Replies: 3
Views: 105

[2.0.42] Modules in partially filled beacons are worth slightly less

Beacons that are only half-filled are very slightly less effective than they are supposed to be:

Here is an example using 16 legendary speed tier 3 modules:

If spread evenly across 16 beacons I get only +1248% speed when the calculations based off of beacon effectiveness being exactly .25 (as ...
by NumberNick
Sat Jan 13, 2024 3:44 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 235
Views: 84812

Re: Friday Facts #393 - Putting things on top of other things

So it seems like the visuals on the new belt is the biggest issue because at 60 fps it's hard to tell if it's going forward, backwards, or sitting still with a flashing. The random colors of items on belts does help but I think it can be better.

The problem I find with the noise is it's very "busy ...
by NumberNick
Tue Sep 12, 2023 10:26 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 258052

Re: Friday Facts #375 - Quality

The upgrade chances don't look quite right to me for how it was explained in the article for a 1% quality boost
out of the 1000 gears, 9 would be uncommon and 1 rare.
I believe these are the correct chances instead for the 10% quality boost of 4 regular tier 3 quality modules:

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