Search found 29 matches

by murillokb
Tue Aug 26, 2014 1:55 pm
Forum: Off topic
Topic: Needing some german help
Replies: 12
Views: 18282

Re: Needing some german help

Just for the sake of clarity: this interview is for my aplication for game design in the Design Hochschule Schwerin then my "audience" should be well aware of gaming words like those, right?

ok, Denglisch is uncool. noted. I like where this discussion went :D
by murillokb
Tue Aug 19, 2014 9:33 pm
Forum: Off topic
Topic: Needing some german help
Replies: 12
Views: 18282

Re: Needing some german help

Thank you, guys!

this mostly solves my problems.
My main concern was using to many english expressions, but seems like it won't be a problem after all :)

I apreciate the help :D
by murillokb
Mon Aug 18, 2014 9:54 pm
Forum: Off topic
Topic: Needing some german help
Replies: 12
Views: 18282

Needing some german help

So I noticed there are lots of germans on this forum and i'm needing some help. I'm gonna have a presentation (in german) about a game i'm gonna develop but i'm not sure when I should use game related words in english or in german (I also don't know the right translation for most of them). Things li...
by murillokb
Tue Jun 03, 2014 1:03 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] zergling mod
Replies: 8
Views: 20963

Re: [REQUEST] zergling mod

Cool, man! Gonna try it as soon as i get home. Thanks :)

edit: oh man, it's not perfect but it's a lot of fun! i couldn't do it better myself anyway xD i may try to get the audiofiles replaced too hehe

ahhh the bloody mess :twisted: :twisted: :twisted:
by murillokb
Mon Jun 02, 2014 9:40 pm
Forum: Gameplay Help
Topic: A bunch of newbie questions
Replies: 5
Views: 2089

Re: A bunch of newbie questions

1 - press Q to deselect stuff or change weapons
2,3, and 4 - keep playing and you will find it out, mate. You can finish the capaing and start a freeplay map. I personaly am gonna wait till the campaing is finished to play it. For now i only play o freeplay :)
by murillokb
Mon Jun 02, 2014 4:41 pm
Forum: Gameplay Help
Topic: Don't understand why my generator didn't work
Replies: 4
Views: 1981

Re: Don't understand why my generator didn't work

The above is right. The boiler needs to be connected to the center of the engine. Just move your boiler one square to the left and conect it to your water suply.
by murillokb
Thu May 29, 2014 11:57 am
Forum: Balancing
Topic: Trains vs conveyors?
Replies: 108
Views: 78263

Re: Trains vs conveyors?

Man are you spying on me? I was having a discussion about exactly the same thing right now lol

Yes, I agree with you. Right now there's no real motive for using trains for mass transportation of one type of item.

edit: or there is? I would like to hear peoples opinions and observations on that.
by murillokb
Wed May 28, 2014 4:16 pm
Forum: Implemented Suggestions
Topic: Trees should regenerate health (or have hidden HP bars) ☸
Replies: 59
Views: 24783

Re: Trees should regenerate health

I do like the idea of not having to see random bars of uninteresting information. An alternative to polling the status of gigabajilions of trees for the need to regenerate, sixty times a second each (and let's be honest, Factorios forests are dense ), might be to just not display a health bar for w...
by murillokb
Tue May 27, 2014 9:40 pm
Forum: Implemented Suggestions
Topic: Trees should regenerate health (or have hidden HP bars) ☸
Replies: 59
Views: 24783

Re: Trees should regenerate health

I had the very same idea for the same reason. +1
Also it is intuitive in most games that organic things like trees and spawners regenerate health
by murillokb
Fri May 23, 2014 5:42 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] zergling mod
Replies: 8
Views: 20963

Re: [REQUEST] zergling mod

That's why i've asked to be pointed in the right direction. So i can make it work just for me and have some fun killing lings with lasers :)

"Publishing"? Copying? Have never seen L4D2 mods?
Anyway if this request is violating some kind of rule, please tell me so I delete it.
by murillokb
Fri May 23, 2014 11:53 am
Forum: Ideas and Requests For Mods
Topic: [REQUEST] zergling mod
Replies: 8
Views: 20963

[REQUEST] zergling mod

Hi! This is both a request and idea(?) I think many here have played and loved starcraft 1. My request is for a mod that replaces biters models/sound by zerg units (zerglings and ultralisk maybe?) Also would be cool to replace spawners with hatcheries :D I would be very thankful if someone could do ...
by murillokb
Fri May 23, 2014 10:07 am
Forum: Ideas and Suggestions
Topic: A way to turn off accumulator electricity effect
Replies: 8
Views: 3349

Re: A way to turn off accumulator electricity effect

I also would like to have this option. In late game I have hundreds of accumulators and their effects kills my fps.

+1
by murillokb
Tue May 20, 2014 9:26 pm
Forum: General discussion
Topic: 20k sells
Replies: 20
Views: 8628

Re: 20k sells

Bobdafilter wrote:I just found out this game existed a few days ago and I already rate it a "minecraft before it was cool".

Also 23998 purchases, ERMAGAWD!
26137 right now

Soon this post will need a title change ;)
by murillokb
Tue May 20, 2014 6:11 am
Forum: Gameplay Help
Topic: Character run speed
Replies: 2
Views: 1599

Re: Character run speed

Looks like your cousin had advanced technology that allowed him to run faster!
exoskeleton
by murillokb
Mon May 19, 2014 1:19 pm
Forum: Implemented Suggestions
Topic: Showing up/see/visualize modules in assemblies...
Replies: 11
Views: 7361

Re: Showing up modules in assemblies...

1+ to everything above

I was thinking about how to optimize the tiresome job of managing modules and this is a really good start.
by murillokb
Sun May 18, 2014 8:27 am
Forum: Implemented Suggestions
Topic: Showing turret range
Replies: 16
Views: 5845

Re: Showing turret range

Sedado77 wrote:1st NERF the turrets
or BUFF the bitters :twisted:
by murillokb
Sat May 17, 2014 11:35 am
Forum: Implemented Suggestions
Topic: Showing turret range
Replies: 16
Views: 5845

Re: Showing turret range

Most people have massive amounts of turrets so modules on turrets are way too much manual work. beacons affecting turrets could work way better :)
by murillokb
Fri May 16, 2014 8:59 am
Forum: General discussion
Topic: The Car
Replies: 22
Views: 7173

Re: The Car

Pro tip: go play Rock n' roll racing and you will become a great driver.
by murillokb
Thu May 15, 2014 8:42 pm
Forum: Implemented Suggestions
Topic: Showing turret range
Replies: 16
Views: 5845

Showing turret range

As per title, there's no way to tell the turret range. it would be nice to know which areas are going to be protected by the turrets. This allow players to do a little more planing on placing turrets. I don't know if this is really relevant with the current enemy AI (they focus the turrets so the ra...
by murillokb
Thu May 15, 2014 5:01 pm
Forum: Duplicates
Topic: Accumulator effects
Replies: 13
Views: 9783

Re: Accumulator effects

my guess is the light effects of the accumulators. I transferred my save to a lower specs computer and now I experience heavy fps drops at night and i feel like lamps and things that emit lights are causing it.

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