Search found 9 matches
- Sun Apr 07, 2024 5:00 am
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 141
- Views: 32847
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
spent a fraction of the time on compared to the new stuff.
I would hope, but there is little indication that they are. As Wube writes articles for every change they make. And since we are 32 FFF from the 1 year estimation of the release of the expansion https://factorio.com/blog/post/fff-373 ...
- Sat Apr 06, 2024 10:40 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 141
- Views: 32847
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
Unpopular opinion. I hope that the DLC is not just 95% QOL changes. Like don't get me wrong there great to have more QOL and it to be a forethought in the DLC I was just hoping it would account for 5% of the DLC and 95% would be net new content.
I could be wrong, but I'm fairly sure that most ...
- Sat Apr 06, 2024 3:12 am
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 141
- Views: 32847
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
Unpopular opinion. I hope that the DLC is not just 95% QOL changes. Like don't get me wrong there great to have more QOL and it to be a forethought in the DLC I was just hoping it would account for 5% of the DLC and 95% would be net new content.
- Mon Mar 25, 2024 4:57 am
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 132
- Views: 35287
Re: Friday Facts #403 - Train stops 2.0
Is there something we have missed?
Way to build rails without construction bots. On "Rail Worlds" The largest issue is build rails 800+ blocks quickly. An example of how to do this, is to allow spider-tron bots that can queue traveling to construction sights around lakes etc. Or variant of ...
Way to build rails without construction bots. On "Rail Worlds" The largest issue is build rails 800+ blocks quickly. An example of how to do this, is to allow spider-tron bots that can queue traveling to construction sights around lakes etc. Or variant of ...
- Fri Nov 17, 2023 12:28 pm
- Forum: News
- Topic: Friday Facts #385 - Asteroid Collector
- Replies: 58
- Views: 20198
Re: Friday Facts #385 - Asteroid Collector
You should allow a way for us to toggle the draw lines for the debris in game, I watched the last video for 5 minutes wishing I could watch this in game with my station.
- Fri Nov 17, 2023 12:00 pm
- Forum: News
- Topic: Friday Facts #385 - Asteroid Collector
- Replies: 58
- Views: 20198
Re: Friday Facts #385 - Asteroid Collector
[Koub] No "first"ing here.
- Tue Nov 14, 2023 2:23 am
- Forum: General discussion
- Topic: What do you hope to see in 2.0
- Replies: 2
- Views: 782
What do you hope to see in 2.0
What is something (Game mechanic, content, progresssion, etc, etc) you want to see added to the game in the DLC/2.0; in a concise statement?
I will go first.
I would like to see have a way to remotely build mining outpost. As it stands currently in order to place mining outpost you have to ...
I will go first.
I would like to see have a way to remotely build mining outpost. As it stands currently in order to place mining outpost you have to ...
- Fri Sep 15, 2023 10:48 pm
- Forum: General discussion
- Topic: Quality Poll
- Replies: 22
- Views: 5013
Quality Poll
For people who don't like the naming convention of the item quality grades. I was thinking what should be the alternative? Quality means different things for different context. Like Diamonds, and Gold use Karats, Copper, and steel have utility grade i.e. Pipe steel, Electronic Steel, Building Steel ...
- Sat Sep 09, 2023 12:00 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 233529
Re: Friday Facts #375 - Quality
Looks like very few people like this idea. The consensus on steam is no one likes this idea.