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by greatstarguy
Mon Sep 11, 2023 6:43 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 198077

Re: Friday Facts #375 - Quality

2. Trade-offs between different levels and quality tiers. Different items have different use-cases. This is probably clearest from how inserters are separated. Burner inserter demands fuel, moves slowly, but is super cheap. It tells you, the player, that it's meant to be used super early-game when c...
by greatstarguy
Mon Sep 11, 2023 6:07 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 198077

Re: Friday Facts #375 - Quality

Will jump back into the flame wars on a couple subjects that are key points: 1. Kovarex and uranium are the only non-deterministic recipe in Factorio so far, and have been brought up again and again when debating quality. What uranium does before Kovarex: The extremely low drop rate (~0.7%) for U-23...
by greatstarguy
Fri Sep 08, 2023 9:58 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 198077

Re: Friday Facts #375 - Quality

Echoing others: I like the idea of quality, but I dislike how it is currently implemented and designed. Inventory bloat and mixing machines of different qualities seem to be incredibly annoying to deal with, and forcing this "quality loop" system into builds to max out quality adds complic...

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