Search found 25 matches
- Fri Sep 27, 2024 8:40 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63178
Re: Friday Facts #430 - Drowning in Fluids
I find a little disturbing that these two contraptions are equivalent
2024-09-27 20_28_54-Window.jpg
I'd have preferred a number of pipe+tank entities instead of an area (or maybe I missed something crucial).
I think both contraptions might be equal in terms of throughput to adjacent fluid ...
- Fri Sep 27, 2024 8:23 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63178
Re: Friday Facts #430 - Drowning in Fluids
I'm trying to understand the new changes. So you are maxed at 6000/s throughput / max 5 pumps? So would BP below be a viable max flow fluid bus?
5 pumps x12 = 6000/s each line
5 lines x 6000/s = 30,000 throughput, each span 250 wide, each row offset.
https://factoriobin.com/post/pkigJQgn1-yEVUmv ...
- Fri Sep 27, 2024 5:41 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63178
Re: Friday Facts #430 - Drowning in Fluids
...but you will still need pumps, likely as it is now, 2 pumps per tank to make full use of its capacity because that's just how the fluid mechanics work.
What does the capacity of tanks have to do with needing to use pumps? You have infinite throughput without pumps. And especially for a ...
- Fri Sep 27, 2024 3:21 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63178
Re: Friday Facts #430 - Drowning in Fluids
I just wanna say LOL at all the people who are crying over this new system and now defending the old system. "It's a little quirky but can be managed."
The old system literally doesn't work. Random machines get starved. Pipes randomly stop flowing. And they're sensitive to placement order? No ...
- Fri Sep 27, 2024 2:52 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63178
Re: Friday Facts #430 - Drowning in Fluids
> Pipelines are constrained to a 250x250 tile area
How about taking last step towards realism and introducing proper Water Tower like entity?
You need something intuitive or at least reasonable to justify area of effect constraint of pipe pressure/thoroughput.
You don't need to imitate tower's ...
- Fri Sep 27, 2024 2:15 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63178
Re: Friday Facts #430 - Drowning in Fluids
Hi, really great news!
The oversimplification of the new fluid system was my biggest concern about the expansion, so I am super happy about todays FFF!
I am also member of the 256x256 club, once as an IT guy and second because you simply cannot stop building chunk-aligned bases once you start. Its ...
The oversimplification of the new fluid system was my biggest concern about the expansion, so I am super happy about todays FFF!
I am also member of the 256x256 club, once as an IT guy and second because you simply cannot stop building chunk-aligned bases once you start. Its ...
- Sat Jun 22, 2024 2:10 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 115119
Re: Friday Facts #416 - Fluids 2.0
I gotta say, this is the first change from 1.1 that I heavy dislike. It makes fluid handling stupidly easy and boring. Where is the attention to detail, like with belts?
"It just works"
Do you know, where this quote comes from??? We want 16 times the detail, not less detail !!!
Quite ...
"It just works"
Do you know, where this quote comes from??? We want 16 times the detail, not less detail !!!
Quite ...
- Fri Jun 14, 2024 8:29 pm
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 91
- Views: 23962
Re: Friday Facts #415 - Fix, Improve, Optimize
Hi,
Firstly, I wanted to say how cool I think you developers are. You're developing a game about engineering and have shown time and time again that you are outstanding software engineers yourselves.
In a way, factorio games and software development are one and the same ...
Since today's FFF once ...
Firstly, I wanted to say how cool I think you developers are. You're developing a game about engineering and have shown time and time again that you are outstanding software engineers yourselves.
In a way, factorio games and software development are one and the same ...
Since today's FFF once ...
- Fri Jun 07, 2024 6:35 pm
- Forum: Releases
- Topic: Version 1.1.109
- Replies: 6
- Views: 17114
Re: Version 1.1.109
It probably is about modsKillerAnt wrote: Fri Jun 07, 2024 6:23 pm Who in their sane mind crafts items with fluids? Isn't crafting of these items blocked?
- Fri Jun 07, 2024 3:42 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 89818
Re: Friday Facts #414 - Spoils of Agriculture
Boy, I cannot wait to play around with all the new mechanics!
Also their interactions, like the implications with space platforms that you described, makes me look forward to all the new challenges that will emerge naturally from this complexity.
My first thoughts after hearing about spoilage were ...
Also their interactions, like the implications with space platforms that you described, makes me look forward to all the new challenges that will emerge naturally from this complexity.
My first thoughts after hearing about spoilage were ...
- Fri Jun 07, 2024 12:58 pm
- Forum: News
- Topic: Factorio price increase - 2023/01/26
- Replies: 45
- Views: 61662
Re: Factorio price increase - 2023/01/26
Hi,
I just wanted to say that I support your pricing policy and your development paradigms in general, because lots of people don't get how free markets and (mostly useless) marketing works.
Big developers are about milking their customers with an ever-degenerating stream of woke, uninnovative ...
I just wanted to say that I support your pricing policy and your development paradigms in general, because lots of people don't get how free markets and (mostly useless) marketing works.
Big developers are about milking their customers with an ever-degenerating stream of woke, uninnovative ...
- Fri May 03, 2024 1:19 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 49225
Re: Friday Facts #409 - Diminishing beacons
1 beacon = 100% effect
2 beacons = 50% effect from each beacon, i.e. the same as placing 1 beacon
3 beacons = 33.333% effect from each beacon, i.e. still the same as placing 1 beacon
Beacon Overload, but without the problem of making the machines completely inactive.
This does not make sense ...
2 beacons = 50% effect from each beacon, i.e. the same as placing 1 beacon
3 beacons = 33.333% effect from each beacon, i.e. still the same as placing 1 beacon
Beacon Overload, but without the problem of making the machines completely inactive.
This does not make sense ...
- Fri May 03, 2024 12:12 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 49225
Re: Friday Facts #409 - Diminishing beacons
I was almost in tears to see how beautiful the values turn out:
Words, only a true engineer could speak :D
I agree that beacon layouts used to be super boring and there should be an entire universe of possibly "optimal" solutions to explore instead.
I like a lot that beacons lower their ...
Words, only a true engineer could speak :D
I agree that beacon layouts used to be super boring and there should be an entire universe of possibly "optimal" solutions to explore instead.
I like a lot that beacons lower their ...
- Fri Nov 10, 2023 12:49 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 97251
Re: Friday Facts #384 - Combinators 2.0
Really amazing,
I cannot wait to finally build myself a turing complete computer, maybe a lisp machine, compilers etc.
Tinkering around with optional stuff and all the options you have to your goal makes factorio the amazing game that it is.
There are few games that tell you so much about the ...
I cannot wait to finally build myself a turing complete computer, maybe a lisp machine, compilers etc.
Tinkering around with optional stuff and all the options you have to your goal makes factorio the amazing game that it is.
There are few games that tell you so much about the ...
- Fri Oct 27, 2023 1:46 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 65067
Re: Friday Facts #382 - Logistic groups
The logistic groups sound really awesome, micro-managing requests really inhibited me from utilizing the full potential of personal logistics.
Some items should be too heavy to even transport as a whole. The idea of transferring a whole rocket silo inside a rocket is too much even for Factorio.
I ...
Some items should be too heavy to even transport as a whole. The idea of transferring a whole rocket silo inside a rocket is too much even for Factorio.
I ...
- Sat Oct 21, 2023 11:46 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 74608
Re: Friday Facts #381 - Space Platforms
First of all, I love the aesthetics of the space platform (they remind me a lot of certain starcraft 1 maps) and the thrusters especially, they look awesome!
I am a bit surprised by the odd building rules on space platforms... just let players place burner buildings and let them NOT work. (display ...
I am a bit surprised by the odd building rules on space platforms... just let players place burner buildings and let them NOT work. (display ...
- Fri Sep 29, 2023 8:29 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 130277
Re: Friday Facts #378 - Trains on another level
The expansion is gonna be absolutely awesome, and it will be the first time in my life that I will take a two week vacation just to play this game.
I am wondering if the train physics now account for the elevation change? Do trains roll down ramps driven by gravity? Do they have reversing locks? Is ...
I am wondering if the train physics now account for the elevation change? Do trains roll down ramps driven by gravity? Do they have reversing locks? Is ...
- Sat Sep 23, 2023 6:09 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 82572
Re: Friday Facts #377 - New new rails
Dear developers, you forgot about an unpleasant problem. About the offset by 1 cell if we change the number of trains from 1 to 2
You could just put the second locomotive at the end....
I would be careful not to call such things a "problem". They are smaller or bigger inconveniences depending ...
- Fri Sep 22, 2023 8:20 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 2 Belts Red Circuit (Beaconed)
- Replies: 2
- Views: 6961
Re: 2 Belts Red Circuit (Beaconed)
This is my shot at beaconed red circuits:
red_circuits.png
They are chunk-aligned and 3 of them will fill a blue belt. This design is for expensive recipes, but you could easily adapt it for normal recipes also
0eNq1Xe1uGzkSfBf9lhZk8zuvcggOsj2XCGfLgj6CDRZ59xs5PkuOp6NidebXJsiqyelhF2u6i81 ...
red_circuits.png
They are chunk-aligned and 3 of them will fill a blue belt. This design is for expensive recipes, but you could easily adapt it for normal recipes also
0eNq1Xe1uGzkSfBf9lhZk8zuvcggOsj2XCGfLgj6CDRZ59xs5PkuOp6NidebXJsiqyelhF2u6i81 ...
- Fri Sep 22, 2023 7:41 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 82572
Re: Friday Facts #377 - New new rails
As someone who likes to build his base in a chunk-aligned grid (with 16/8 subgrids), the additional range of big poles sounds awesome! (I know chunks are some technical thing that should not matter, but I just cannot go back to freestyles building anymore)
Still hoping for train tunnels/bridges ...
Still hoping for train tunnels/bridges ...