OK I've worked out this is an interaction with the logic that the recipe will not be set if there is any item in the trash slot.
This occurs because ingredients are loaded in during the previous recipe, and when the recipe completes, some ingredients are left over and these end up in the trash slot ...
Search found 3 matches
- Wed Dec 18, 2024 12:59 pm
- Forum: Not a bug
- Topic: Set recipe does not work for two combinators providing input
- Replies: 3
- Views: 332
- Wed Dec 18, 2024 12:51 pm
- Forum: Not a bug
- Topic: Set recipe does not work for two combinators providing input
- Replies: 3
- Views: 332
Set recipe does not work for two combinators providing input
Items:
Decider combinator x 2
Buffer chest
Assembler
Connections:
Buffer --> Decider A input
Buffer --> Decider B input
Deciders A and B output --> Assembler (set recipe)
Decider logic:
A: Item A in buffer chest > Item B, output Item B = 1
B: Item B in buffer chest >= Item A, output Item A = 1 ...
Decider combinator x 2
Buffer chest
Assembler
Connections:
Buffer --> Decider A input
Buffer --> Decider B input
Deciders A and B output --> Assembler (set recipe)
Decider logic:
A: Item A in buffer chest > Item B, output Item B = 1
B: Item B in buffer chest >= Item A, output Item A = 1 ...
- Fri Sep 08, 2023 12:20 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 259466
Re: Friday Facts #375 - Quality
Overall, I love this! But I also hate the names! I expect you will make them moddable though, right? I'd name them something like Crude/Low (and you only realize the quality wasn't even good before you unlock quality modules and see it), Normal/Nominal, High/Great, Exceptional/Superior and ...