Search found 12 matches

by ryanalpasta
Sun Sep 29, 2024 9:10 am
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 318
Views: 40201

Re: Friday Facts #430 - Drowning in Fluids

I am so pumped (pun intended) for this release, i've been following this for so long, definitely my favorite game and I'm so happy that y'all have done SO much with the update. You've definitely pushed it so so so much farther than any mod every could, which is really exciting. You also all clearly ...
by ryanalpasta
Thu Jun 20, 2024 5:26 am
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 91
Views: 18652

Re: Friday Facts #415 - Fix, Improve, Optimize

As a professional physicist who codes a Lot, I hate to say it but I wish my group could hire you to fix our terrible code. You seem to have a gift for getting to the core of a complex problem and modifying it enough to make it better across the board. So hyped about 2.0 :)
by ryanalpasta
Wed Mar 20, 2024 3:52 am
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 170
Views: 34776

Re: Friday Facts #402 - Lightspeed circuits

The only problem with crafting faster than light, is you live in the darkness. Hello darkness here I come.
by ryanalpasta
Sat Feb 24, 2024 1:36 am
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 64524

Re: Friday Facts #399 - Trash to Treasure

THE SCRAP IDEA IS AMAZING I LOVE IT SO MUCH
i'm so pumped to play a totally different product sequence than normal, y'all are so creative, I love how much y'all are willing to play around with this and how you're not settling for a typical linear expansion. YAY!
by ryanalpasta
Sun Feb 11, 2024 10:24 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 121
Views: 26417

Re: Friday Facts #397 - Factoriopedia

So very convenient, this makes me feel more comfortable about convincing my friends to get this game, I know it can be quite overwhelming for new players!! Would love to have a bigger factory squad =D
by ryanalpasta
Sat Jan 20, 2024 11:02 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 31289

Re: Friday Facts #394 - Assembler flipping and circuit control

Think of a computer case, power jack, internet cable, USB port, etc. The location of everything is clear and fixed. Rotating does NOT change the input and output of the machines. We can generalize this example for all real-life machines. I understand that a machine that takes a single type of varia...
by ryanalpasta
Sat Jan 20, 2024 10:55 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 31289

Re: Friday Facts #394 - Assembler flipping and circuit control

Once again you have reached into my brain and done all the hard work for the stuff i've always secretly wanted. Get out of my head, also thank you.
by ryanalpasta
Mon Jan 15, 2024 8:25 am
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 235
Views: 65238

Re: Friday Facts #393 - Putting things on top of other things

"Has vivid flashback to my friend making a super long belt to transport satelites to the rocket silo, effectively making a 1000 satelite buffer" I am excited to accidentally make 10000 speed modules and have them get backed up on a stacked belt :) In all seriousness this is amazing and sav...
by ryanalpasta
Wed Jan 10, 2024 11:16 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 142
Views: 35501

Re: Friday Facts #392 - Parametrised blueprints

You are a madman. I want this so bad now. I love tools, all the tools, who cares if I don't use it a ton? What's the harm in raising the skill cap of a game, especially pve? Even if I don't play this game All the time, this kind of thing is why I always come back and play again and why it's my favor...
by ryanalpasta
Tue Oct 17, 2023 7:34 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 183
Views: 42440

Re: Friday Facts #380 - Remote view

I was quietly screaming throughout this entire post. Every single little change I was like "Holy crap that's so SMOOTH I love that you can just DO that'. This coming from somebody who has dabbled in modding only to fix little things I wanted to see work. It just really feels like you're hitting...
by ryanalpasta
Sat Oct 07, 2023 6:38 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 339
Views: 104215

Re: Friday Facts #378 - Trains on another level

Holy crap the graphics are Beautiful. When I scrolled to the first major 2-layer intersection my jaw literally dropped, the close up on the ramp was SO detailed too, dang my bases are gonna be Spaghet. So hyped for this expansion, I keep ranting to my wife about how the robots are gonna fly better n...
by ryanalpasta
Sun Sep 03, 2023 8:14 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 217
Views: 57255

Re: Friday Facts #374 - Smarter robots

I read through this post literally going "THANK THE FACTORY" after every update, y'all are very in-tune with what the community would want done. These fixes don't even seem hugely time-consuming to code, but they are Exactly what we'd want in every way, especially while conserving UPS. I'm...

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