Search found 17 matches
- Fri Sep 27, 2024 8:15 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 318
- Views: 41681
Re: Friday Facts #430 - Drowning in Fluids
I don't like the 1.1 fluid system. For example the fact that underground pipes provide better throughout than above ground. I didn't like the last 2.0 fluid announcement where you got better throughput with longer pipe runs than with shorter pipe runs (as I understood it). That's not intuitive and i...
- Fri Jun 21, 2024 2:29 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 75012
Re: Friday Facts #416 - Fluids 2.0
Overall I think this is a positive change since I had a lot of issues figuring out fluid throughput in 1.1. But I don't understand why throughput will be higher for longer pipelines, that doesn't make sense to me. I think that throughput in a segment should be based on the component in that segment ...
- Fri Mar 01, 2024 1:22 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 18047
Re: Friday Facts #400 - Chart search and Pins
This might be my favorite new feature! I'm always losing my spidertron and forgetting where I'm going.
- Fri Feb 23, 2024 1:09 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 65952
Re: Friday Facts #399 - Trash to Treasure
This looks incredible. To the one person so far that doesn't like it... Space Age is not for megabases. If that's all you like (and it's ok if it is) then I wouldn't enable the Space Age mod. But most of the other quality of life improvements, plus the elevated rails and quality mods, should still b...
- Fri Dec 01, 2023 7:51 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 54425
Re: Friday Facts #387 - Swimming in lava
When I saw the title "Swimming" I thought you'd be able to actually swim in lava (and, presumably, also in water). Obviously, that isn't what was revealed, however I did love everything that I saw.
I now suspect that there may be some foreshadowing going on though...
I now suspect that there may be some foreshadowing going on though...
- Fri Nov 03, 2023 1:42 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 174
- Views: 42105
Re: Friday Facts #383 - Super force building
So will there be three modes? Normal, force, and super force? Because sometimes I do want to build over rocks and trees but NOT other entities.
- Fri Oct 27, 2023 3:39 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 50432
Re: Friday Facts #382 - Logistic groups
It's definitely not as good as what's coming up in Factorio 2.0, but I have used this mod for quite some time:
https://mods.factorio.com/mod/LogisticRequestManager
- Fri Oct 20, 2023 12:47 pm
- Forum: Implemented in 2.0
- Topic: Comments on Deciders, possibly other entities
- Replies: 64
- Views: 23438
Notes/Comments on Entities
TL;DR It would be great, especially for combinators, to be able to type in notes aka comments (like in code) to remind yourself and others what the logic is. What ? For combinators (or, perhaps, any entity?), add the ability to type in a note or comment. It could be displayed in the right info pane...
- Sat Sep 30, 2023 2:51 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 105864
Re: Friday Facts #378 - Trains on another level
Stick this in the backlog if you run out of things to do before release. But I agree with some others that more ramp options would be very valuable. Although I don't think that just adding more directions (like 45deg) is the best option. I'd love to see ramps with a 90deg turn. But you would need on...
- Fri Sep 29, 2023 1:12 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 105864
Re: Friday Facts #378 - Trains on another level
This is really exciting, thank you! I have two questions:
- What happens if you exit a train over water, or if a train runs out of fuel over water?
- Is an overwater train support the same entity as an overland train support? I'm wondering if the former takes more concrete to create
- Fri Sep 22, 2023 2:30 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 68535
Re: Friday Facts #377 - New new rails
What about gates? I have wasted some time in the past because I can't put a gate across a curved section of track so I had to rework things. I'm curious if this changes at all?
- Fri Sep 15, 2023 11:53 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 196596
Quality and Stacking
I have a suggestion for you. Especially for managing player inventory, although I think it could be applied elsewhere. A simple setting on the entity (e.g. player, cargo wagon, etc) to enable/disable nesting of quality. If you enable nesting, the items are stored in mixed stacks and there is no indi...
- Sun Sep 10, 2023 1:39 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 196596
Re: Friday Facts #375 - Quality
A few common questions/misconceptions: Different quality items do not stack in inventories I think you are missing a big opportunity with this last one. A lot of people are concerned about how this will affect trains, chests, and especially your inventory. Perhaps there are other things coming to a...
- Sun Sep 10, 2023 12:13 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 196596
Re: Friday Facts #375 - Quality
Person who works in real factory here (solar panels). Quality/performance is absolutely variable part-to-part and we heavily lean on statistics to understand the distribution of performance for the parts we make each day. It is impossible to make every single part the exact same with the same perfo...
- Fri Sep 08, 2023 6:46 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 196596
Re: Friday Facts #375 - Quality
People sure are overreacting over optional content. My first thought was also that this was some out-of-season April Fool's joke, but after some thought, the quality system is similar to production modules and beacon spamming. I've seen plenty of players who still don't use production modules and b...
- Fri Sep 08, 2023 6:45 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 196596
Re: Friday Facts #375 - Quality
I don't understand the people who are upset about this feature. The original post made it clear that this is optional. If you don't like it, don't use it. Nothing prevents you from ignoring quality and playing just like you did before. Personally, I love the idea, and although I don't despise the na...
- Sat Sep 02, 2023 8:02 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 217
- Views: 58079
Re: Friday Facts #374 - Smarter robots
Regarding the logistic requests, I'm wondering:
Let's say you are in steady state, 100 logistics bots requested, 100 present. Then 50 robots leave to do something. Does the system immediately send 50 new robots? When the original are done, if they go back to the same place, do you have 150 now?
Let's say you are in steady state, 100 logistics bots requested, 100 present. Then 50 robots leave to do something. Does the system immediately send 50 new robots? When the original are done, if they go back to the same place, do you have 150 now?