Search found 13 matches
- Sun Dec 01, 2024 12:06 am
- Forum: Ideas and Suggestions
- Topic: Space Platform Orbital Drop Slots
- Replies: 1
- Views: 273
Space Platform Orbital Drop Slots
Simple concept: allow cargo bays on an orbital platform to add additional orbital drop slots. The default is 1 rows, and every additional bay adds another row of slots, allowing you to dump more items at a time.
- Wed Nov 13, 2024 9:15 pm
- Forum: Texture Packs
- Topic: [Request] Asset for a mod I'm building
- Replies: 0
- Views: 3130
[Request] Asset for a mod I'm building
I'm trying to build a "Science Plant" that can make all the Nauvis sciences with the new 50% bonus productivity that some buildings get in Space Age, and with a faster overall crafting speed (2 or 4, probably).
It'd be a 6x6 tile building, with fluid inputs (for coolant) and fluid outputs (for hot ...
It'd be a 6x6 tile building, with fluid inputs (for coolant) and fluid outputs (for hot ...
- Thu Nov 07, 2024 1:00 am
- Forum: Pending
- Topic: Error with something to do with the cargo hatch
- Replies: 1
- Views: 200
Error with something to do with the cargo hatch
I keep getting this crash when I load up one of my saves.
Save is attached.
Save is attached.
- Wed Oct 30, 2024 11:31 pm
- Forum: Ideas and Suggestions
- Topic: "Use Destination Stop Color" copies through groups
- Replies: 0
- Views: 114
"Use Destination Stop Color" copies through groups
Exactly as the title says. If one train in a group has "use destination stop color" checked, all of them should have it checked.
- Mon Oct 28, 2024 7:04 pm
- Forum: Ideas and Suggestions
- Topic: More Efficient Automatic Rocket Payload Distribution
- Replies: 0
- Views: 308
More Efficient Automatic Rocket Payload Distribution
As the title says. Currently, rockets cannot send items to a space platform for construction requests unless a full load of that item is available on the planet's logistics network.
I propose that this be changed so as to make the "automatic construction requests" system request the absolute ...
I propose that this be changed so as to make the "automatic construction requests" system request the absolute ...
- Tue Oct 22, 2024 4:44 am
- Forum: Ideas and Suggestions
- Topic: More Dynamic Display Panels
- Replies: 0
- Views: 311
More Dynamic Display Panels
Display panels should be able to show the count of a signal being put into it via optional checkbox (something like "show count" on its conditions).
Additionally, I'd like a circuit connection for labs that outputs the current research, the progress, and estimated time remaining in ticks or ...
Additionally, I'd like a circuit connection for labs that outputs the current research, the progress, and estimated time remaining in ticks or ...
- Fri Oct 11, 2024 7:44 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 51653
Re: Friday Facts #432 - Aquilo
Maybe items on Aquilo don't spoil, but there's also "freezing" recipes that let you basically add a buffer spoilage timer to items as they "defrost". So you can choose between working on a planet with more readily available resources by using cryogenics plants to freeze items on Gleba for easier ...
- Fri Oct 11, 2024 7:25 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 51653
Re: Friday Facts #432 - Aquilo
My immediate thought is "will we get ways to delay/pause spoilage"? Because it'd be really useful if so...
- Sat Sep 21, 2024 7:17 am
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 48931
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
LOVE these new enemies. However, my one quibble: no border attrition. The planet with essentially free resources shouldn't also have no border attrition.
So, my concept is...
What if they fought? They're territorial, right? So what if the larger worms tried to claim the territories of the smaller ...
So, my concept is...
What if they fought? They're territorial, right? So what if the larger worms tried to claim the territories of the smaller ...
- Fri Mar 22, 2024 10:42 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Book Improvements
- Replies: 1
- Views: 711
Blueprint Book Improvements
My concept, in short: additional controls for blueprint books, and a new GUI to handle moving through them.
Right now, scrolling through blueprint books to get to the right print is pretty tedious. You gotta make sure you stop at the right spot, that you don't overshoot, etc etc etc.
So here's ...
Right now, scrolling through blueprint books to get to the right print is pretty tedious. You gotta make sure you stop at the right spot, that you don't overshoot, etc etc etc.
So here's ...
- Fri Jan 26, 2024 11:37 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 140
- Views: 42086
Re: Friday Facts #395 - Generic interrupts and Train stop priority
Will there be a way to handle unknown items with generic item interrupts? For example, being able to say "if you can't find a stop to bring this item to, take it here"? That would be extremely useful.
- Fri Nov 10, 2023 7:53 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 97926
Re: Friday Facts #384 - Combinators 2.0
The one thing on my wishlist for combinators is some emulation/improvement of systems like LTN/Cybersyn in vanilla. The ability to request a train based on what's needed is extremely useful, and having it in vanilla would be useful, since we're suddenly getting more methods of moving things around ...
- Tue Oct 03, 2023 6:05 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 130717
Re: Friday Facts #378 - Trains on another level
What I'd really like to see is a rail support that's got a hollow base, so we can run tracks right on top of each other.