Any update on this? We were promised new cheevos... (see 3.)
Search found 9 matches
- Wed Jun 03, 2026 3:05 am
- Forum: News
- Topic: Friday Facts #440 - 2.1 plan
- Replies: 71
- Views: 16172
- Sat May 23, 2026 9:26 am
- Forum: Releases
- Topic: Version 2.0.77
- Replies: 3
- Views: 9797
Re: Version 2.0.77
Any ETA for the release of 2.1 fixes accumulated in the past few months? Looks like there's been more activity than usual recently.
viewforum.php?f=237
viewforum.php?f=237
- Thu May 15, 2025 10:33 am
- Forum: Mod portal Discussion
- Topic: Mod "description" metadata not refreshing on the web and in-game portal
- Replies: 1
- Views: 1199
Mod "description" metadata not refreshing on the web and in-game portal
There is an evident discrepancy between the "description" metadata found in my mod game files, which is only properly displayed under the in-game mod menu:
05-15-2025, 12-28-19.png
As opposed to the mod portal (cached?) metadata which is still empty (reflecting an earlier version of that same ...
05-15-2025, 12-28-19.png
As opposed to the mod portal (cached?) metadata which is still empty (reflecting an earlier version of that same ...
- Tue Apr 22, 2025 8:49 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 246
- Views: 145758
Re: Version 2.0.45
Problem not quite fully "solved":
As a note, a potential mod to revert to pre-.45 behavior won't be simple.
Removing allowed_without_fight allows you to set map generation to anything including more favorable map settings than before (e.g. biter nest size <100%).
So such a mod may be possible ...
- Tue Apr 22, 2025 12:27 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 246
- Views: 145758
- Tue Apr 22, 2025 10:33 am
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 246
- Views: 145758
Re: Version 2.0.45
implement some MapSettings parameter that allows unlocking any achievements under any configuration
Nevermind, I double-checked and there already is an available equivalent AchievementPrototype parameter exposed through the API
https://lua-api.factorio.com/latest/prototypes/AchievementPrototype ...
- Mon Apr 21, 2025 2:05 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 246
- Views: 145758
Re: Version 2.0.45
Nice to see game devs standing up for their game balance decisions, personally I would have always considered unfair someone claiming achievements while playing with anything else than the various "default" intended setting presets (not just biters), but addressing these oversights definitely is a ...
- Tue Oct 22, 2024 7:01 am
- Forum: News
- Topic: Factorio: Space Age is here!
- Replies: 126
- Views: 147497
Re: Factorio: Space Age is here!
Is the Factorio Soundtrack Steam depot going to get updated to account for the new original music from the expansion?
https://store.steampowered.com/app/436090/
It originally cost 7β¬
Especially since it's being labeled as "Professionally recorded" "orchestral performance".
https://factorio.com ...
https://store.steampowered.com/app/436090/
It originally cost 7β¬
Especially since it's being labeled as "Professionally recorded" "orchestral performance".
https://factorio.com ...
- Fri Sep 01, 2023 6:54 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 219
- Views: 128457
Re: Friday Facts #374 - Smarter robots
Life saving changes, been dealing with those exact issues with every single one of my use of robots, even stopped using them in wide area scenarios altogether, and had specific hopes for fixing the pathfinding, especially if you consider the case of networks spanning a large (empty) perimeter for ...