Search found 8 matches
- Fri Aug 23, 2024 2:25 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 22515
Re: Friday Facts #425 - Behind the legs
I like the new animation. Although I can imagine it triggering arachnophobia.
- Fri Aug 02, 2024 11:27 am
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 112
- Views: 30118
Re: Friday Facts #422 - Tesla Turret
Looks awesome!
It would be cool if it lit up the surrounding area more I think.
It would be cool if it lit up the surrounding area more I think.
- Fri May 24, 2024 2:33 pm
- Forum: News
- Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
- Replies: 62
- Views: 16157
Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
I have been instictively using ctrl+y a lot. Nice to know it will do something now!
- Fri Feb 23, 2024 2:32 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 91424
Re: Friday Facts #399 - Trash to Treasure
Sound cool!
Seems like the most complicated problem here is to automate the scrapping of unneeded materials. Would be nice to have warehouses and circuit network options to read out what percentage they are filled. Or maybe there are other solutions I have not thought of.
Just noticed that ...
Seems like the most complicated problem here is to automate the scrapping of unneeded materials. Would be nice to have warehouses and circuit network options to read out what percentage they are filled. Or maybe there are other solutions I have not thought of.
Just noticed that ...
- Fri Jan 19, 2024 12:57 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 41058
Re: Friday Facts #394 - Assembler flipping and circuit control
Flipping fluid inputs/outputs is one of my most anticipated features for the expansion. After playing Nullius I really miss making visually pleasing chemical plant arrays. I'm glad it made it in!
- Fri Sep 15, 2023 1:33 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 104223
Re: Friday Facts #376 - Research and Technology
I liked the use of Trigger technologies in the Nullius mod. I don't think I need them in the base game anymore but they sound great for newer players.
I'm not set on any names, but would imagine something like
Normal
Refined (Might be weird if there's an item name like "Refined Steel ...
I'm not set on any names, but would imagine something like
Normal
Refined (Might be weird if there's an item name like "Refined Steel ...
- Fri Sep 08, 2023 1:17 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 253254
Re: Friday Facts #375 - Quality
When I started reading I disliked this, mostly thanks to the naming scheme. But I think I will actually enjoy this mechanic a lot.
More importantly, am I the only one who noticed that those recycle stations are neatly Mirrored? Since I played Nullius, the ability to mirror input/output fluids has ...
More importantly, am I the only one who noticed that those recycle stations are neatly Mirrored? Since I played Nullius, the ability to mirror input/output fluids has ...
- Fri Sep 01, 2023 3:45 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 219
- Views: 75795
Re: Friday Facts #374 - Smarter robots
Cool change!
One thing about the logistic system that has been bugging me is how by default requester chests ignore buffer chests. In some of the use cases I have for them, I do want them to supply all requests , and it's super annoying to have to remember to check the "request from buffer chests ...
One thing about the logistic system that has been bugging me is how by default requester chests ignore buffer chests. In some of the use cases I have for them, I do want them to supply all requests , and it's super annoying to have to remember to check the "request from buffer chests ...