Search found 33 matches

by TheRealBecks
Sun Apr 26, 2020 1:33 pm
Forum: News
Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
Replies: 59
Views: 25044

Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record

As a bonus fact (this is Factorio facts after all), I spent a bit of time benchmarking some late game Transport drone based factories (screenshot), and found a few nice performance gains. What does that mean? 1) Are only drone based factories getting a performance boost? 2) Is which cases do we see...
by TheRealBecks
Thu Oct 31, 2019 3:51 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 46890

Re: Friday Facts #318 - New Tooltips

Storage tanks, pipes and a few other entities still show the amounts. For boilers and steam engines it's not very useful(or arguably not useful at all) and it was competing with other more relevant information. It would be nice to get the rate of flow on pipes. Because actually I have no idea how m...
by TheRealBecks
Fri Oct 25, 2019 2:49 pm
Forum: Ideas and Suggestions
Topic: Enhance map creation settings with tooltip for pollution menu
Replies: 10
Views: 2522

Re: Enhance map creation settings with tooltip for pollution menu

Man, it's not about the calculation of the pollution algorithm, but about the fact, that with new chunks also come lots of biters, that want to get your ass. That's the performance killer.
by TheRealBecks
Sun Oct 20, 2019 3:36 pm
Forum: Not a bug
Topic: [0.17.71] Game gets slower and biters not expanding anymore
Replies: 9
Views: 3280

Re: [0.17.71] Game gets slower and biters not expanding anymore

I tested lots of different settings in the last months, but that don't lead into more biters. So I started testing the pollution settings.

Also the new pathfinding system don't work (?) with my savegame: new bug report
I still trying to find out why the biters don't attack.
by TheRealBecks
Sun Oct 20, 2019 2:48 pm
Forum: Ideas and Suggestions
Topic: Enhance map creation settings with tooltip for pollution menu
Replies: 10
Views: 2522

Re: Enhance map creation settings with tooltip for pollution menu

Interesting, everyone here has valid argument for and against my suggestion. My very first intention is not about the pollution menu at all, but about the fact, that the pollution can and will create chunks. We had huge games in the past two years were the pollution spread out of our radar range and...
by TheRealBecks
Sat Oct 19, 2019 4:52 pm
Forum: Not a bug
Topic: [0.17.71] Game gets slower and biters not expanding anymore
Replies: 9
Views: 3280

Re: [0.17.71] Game gets slower and biters not expanding anymore

I thought the pollution gets into the void and is no more. And biters spawn randomly at the chunk regions and expand from there. As simple as that. A possible idea to avoid lots of unrevealed chunks could be a generation of maybe five chunks from the radar covered chunks on and the pollution from ch...
by TheRealBecks
Fri Oct 18, 2019 3:40 pm
Forum: Not a bug
Topic: [0.17.72] Biters don't attack
Replies: 2
Views: 1529

Re: [0.17.72] Biters don't attack

I forgot to mention: I also activated the debug:
- show-paths
- show-path-requests
- show-path-cache-paths

I can't see requests and there are only a few old paths pointing into my defense.
by TheRealBecks
Fri Oct 18, 2019 3:35 pm
Forum: Not a bug
Topic: [0.17.72] Biters don't attack
Replies: 2
Views: 1529

[0.17.72] Biters don't attack

Hi, it's a long story with me and the biters not attacking, but I think this time I will get the right answer! :) I attached my current savegame. It's a long story, so here's the short version: In the south is my defense. There is pollution, there are biters and biter nests, but the biters don't att...
by TheRealBecks
Fri Oct 18, 2019 2:45 pm
Forum: News
Topic: Friday Facts #317 - New pathfinding algorithm
Replies: 70
Views: 32866

Re: Friday Facts #317 - New pathfinding algorithm

Great! Is there already a timeline for that new pathfinding engine? Maybe... today? :D
by TheRealBecks
Fri Oct 18, 2019 2:30 pm
Forum: Ideas and Suggestions
Topic: Show 'real' map size to players in world map
Replies: 0
Views: 656

Show 'real' map size to players in world map

TL;DR When opening the world map the player shall get the option to render a border around the 'real' and not yet revealed map chunks What ? There shall be a button in the world map so a border around the 'real' and not yet revealed map chunks can be rendered. So the player will get an idea of the ...
by TheRealBecks
Fri Oct 18, 2019 2:13 pm
Forum: Ideas and Suggestions
Topic: Enhance map creation settings with tooltip for pollution menu
Replies: 10
Views: 2522

Enhance map creation settings with tooltip for pollution menu

TL;DR Inform players what could happen if they change the pollution settings before creating the map. What ? I suggest to add an infomational or warning tooltip to the pollution menu in the map creation menu. The player shall be informed about the fact, that when pollution spreads new but unreveale...
by TheRealBecks
Fri Oct 18, 2019 12:55 pm
Forum: Not a bug
Topic: [0.17.71] Game gets slower and biters not expanding anymore
Replies: 9
Views: 3280

Re: [0.17.71] Game gets slower and biters not expanding anymore

Oh no, really?! Why isn't that written in the map settings when I changed the values before starting the game?! I didn't know that the pollution creates an even bigger map :( That messed up so many savegames before in the last two years (with different settings, but 300+ MB savegames)... In my opini...
by TheRealBecks
Fri Oct 18, 2019 11:15 am
Forum: Not a bug
Topic: [0.17.71] Game gets slower and biters not expanding anymore
Replies: 9
Views: 3280

[0.17.71] Game gets slower and biters not expanding anymore

Hi, I'm playing modded Factorio and testing lots of mods to test different biter behavior. My game got slow, but no biters attacked my in the last few hours, but the map was full of biters and nests. I deleted all biters and their nests (something I have to do in every savegame in the last two years...
by TheRealBecks
Mon Sep 02, 2019 8:24 pm
Forum: Gameplay Help
Topic: Change map generation settings
Replies: 4
Views: 2837

Re: Change map generation settings

Wow, that did the trick! 1) Change the settings with your mod 2) Delete the chunks: /c local surface = game.player.surface; game.player.force.cancel_charting(surface); local chunk_radius = 40; for chunk in surface.get_chunks() do if (chunk.x < -chunk_radius or chunk.x > chunk_radius or chunk.y < -ch...
by TheRealBecks
Mon Sep 02, 2019 7:46 pm
Forum: Gameplay Help
Topic: Change map generation settings
Replies: 4
Views: 2837

Re: Change map generation settings

I Bilka, big thanks for your quick help, your mod is real great! :) But... when setting the map generation settings to default and generating more chunks, it's still all water all around: /c local radius=2150 game.player.force.chart(game.player.surface, {{game.player.position.x-radius, game.player.p...
by TheRealBecks
Mon Sep 02, 2019 7:32 pm
Forum: Gameplay Help
Topic: Change map generation settings
Replies: 4
Views: 2837

Change map generation settings

Hi, I totally misinterpreted a setting in the map generation setup: map type is 'island' - I'm stuck on ONE island... I'm trying to set the the map generation settings with lua commands to 'normal' mode, but I don't get it working. When taking a look at the lui-api I don't get it working: /c game.ma...
by TheRealBecks
Tue Jul 23, 2019 7:14 pm
Forum: Not a bug
Topic: [0.17.x] Biters don't attack anymore
Replies: 18
Views: 4684

Re: [0.17.x] Biters don't attack anymore

In 0.17, people tend to complain about the opposite problem : https://forums.factorio.com/viewtopic.php?f=16&t=69133 But there are plenty of ways that you can adjust biters to your liking : https://wiki.factorio.com/World_generator#Enemy (Check also the Advanced tab.) I don't think that these s...
by TheRealBecks
Mon Jul 22, 2019 5:02 pm
Forum: Not a bug
Topic: [0.17.x] Biters don't attack anymore
Replies: 18
Views: 4684

Re: [0.17.x] Biters don't attack anymore

Ok, so you guys hijacked my thread...?! :D Back to the topic: You're also on a ribbon world which just doesn't work well with biters since a lot of your pollution is just off in out-of-map chunks. If it's no bug that the biters won't bite, is there any way to tune the behavior to get waaaayy more ma...
by TheRealBecks
Sun Jul 21, 2019 7:46 pm
Forum: Not a bug
Topic: [0.17.x] Biters don't attack anymore
Replies: 18
Views: 4684

Re: [0.17.x] Biters don't attack anymore

Thanks for the report however after loading your save I don't see anything wrong. The biters are barely in your pollution cloud and so attack sometimes once they absorb enough pollution. I don't know when the biter behavior has been changed, but back then there were way more attacks with way bigger...
by TheRealBecks
Sun Jul 21, 2019 3:21 pm
Forum: Not a bug
Topic: [0.17.x] Biters don't attack anymore
Replies: 18
Views: 4684

[0.17.x] Biters don't attack anymore

Hi, I already mentioned it here that the biters won't attack anymore the longer we play. The more pollution we produce the less biters will attack us. When getting to robot production then the biters are boring! I think it's happening since 0.16. It's a real game breaker that the 'survival' fun is g...

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