Search found 4 matches
- Wed Jun 08, 2016 2:35 pm
- Forum: Ideas and Suggestions
- Topic: Better Robot A.I.
- Replies: 4
- Views: 3205
Re: Better Robot A.I.
Does the logistic bonus even apply to construction robots? Nope, thats why I am suggesting exactly that :D I've found my construction items go much faster with at least 1,000 construction robots. Sure, you can craft more and more construction robots, but you will often have a problem when they all ...
- Wed Jun 08, 2016 2:01 pm
- Forum: Ideas and Suggestions
- Topic: Better Robot A.I.
- Replies: 4
- Views: 3205
Better Robot A.I.
Hello there, I don't really like how Construction Robots work. They take one item out of your inventory or a chest and place it where it needs to be. This may not seem like a problem, but when you want to build many entities at once (im looking at you floor tiles) this can take awhile. They should u...
- Sun May 29, 2016 7:18 pm
- Forum: Implemented Suggestions
- Topic: More Blueprint functions
- Replies: 7
- Views: 3719
More Blueprint functions
Hey there. I have a few Ideas on how to make blueprints better: No. 1: You should be able to mirror blueprints So in addition to the normal roation way you should also be able to do this . No. 2: As you can see the , ground tiles are not copied onto the blueprint. It would be great if you can choose...
- Sat Mar 26, 2016 2:53 pm
- Forum: Implemented Suggestions
- Topic: Walking on Belts (New Power Armor module)
- Replies: 20
- Views: 12536
Walking on Belts (New Power Armor module)
Hey Guys, I have an Idea for a new module for the Power Armor. The purpose of the module is to counteract the belts. What i mean by that is you aren't affected by belts anymore. You dont get pushed around and instead you stand still on the belt. It would be super useful, especially when your factory...