Search found 4 matches
- Fri Jun 21, 2024 12:16 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 461
- Views: 64012
Re: Friday Facts #416 - Fluids 2.0
The idea of simplifying the problem into segments in order to save compute is a great one not only works great on fluids but maybe this can be implemented into the pollution computation, for the odd people making megabases on death world and now with improved bots that can place way more concrete on...
- Sat Sep 09, 2023 12:32 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 814
- Views: 177393
Re: Friday Facts #375 - Quality
8) Filter for any item with the quality greater than normal for example would be nice for hand feeding recycling setups in the mid game, for the extra production of a mall it can get tedious to filter out 5 classes per 20 possible inputs 9) how will the recycler behave on mods like py or seablock wh...
- Sat Sep 09, 2023 12:17 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 814
- Views: 177393
Re: Friday Facts #375 - Quality
As long as there aren't any quality science packs it wont be intrusive, just a nice new challenge for designing a new kind of mall for end game separate from the science production, the more productivity more free stuff without ups hit and less entities now. I like this new mechanic an interesting n...
- Fri Sep 08, 2023 9:23 pm
- Forum: General discussion
- Topic: Quality Cityblocks?
- Replies: 1
- Views: 910
Quality Cityblocks?
With the new Friday facts explaining the upcoming quality feature if quality roboports could have an extended logistical and construction range maybe there's an incentive to change the cityblock size to make use of the larger logistics area giving more space for bigger unloading stations inside a ci...