Search found 26 matches
- Mon Sep 08, 2025 8:04 pm
- Forum: Ideas and Suggestions
- Topic: A Needed Stack Size Option For Inserters With Filters Set
- Replies: 1
- Views: 146
Re: A Needed Stack Size Option For Inserters With Filters Set
this would admittedly be a pretty nice QOL change for us using a circuit enabled mixed loading setup. Currently you need two additional combinators to make this work nicely, one for setting the stack size, and one for delaying the filter timing so it's actually functional. Though its not like this ...
- Mon Sep 08, 2025 3:54 am
- Forum: Gameplay Help
- Topic: Advice For 40 Hour Space Age Run
- Replies: 2
- Views: 472
Re: Advice For 40 Hour Space Age Run
given my 1.1 experience and some anecdotal data i've seen from other runs, you should be able to get rockets down and researched by 5-10 hours in the run if you're on a good pace. (a good pace isnt required to beat the 40 hour achievement, you merely need an alright pace, it's quite forgiving) I ...
- Mon Sep 08, 2025 2:05 am
- Forum: Technical Help
- Topic: [2.0.66] Changed Factorio username, is fixing/reverting possible?
- Replies: 3
- Views: 441
Re: [2.0.66] Changed Factorio username, is fixing/reverting possible?
presumably the mod configures players based on a local file stored somewhere on the server. Good chance you can just find that file and edit it. Or if it's using directories with UUIDs or something else. I know this happens in minecraft because player data is stored by UUID folders, which makes it ...
- Sat Aug 30, 2025 7:01 pm
- Forum: Ideas and Suggestions
- Topic: Some QOL for those of us that actually fight the bugs.
- Replies: 5
- Views: 295
Re: Some QOL for those of us that actually fight the bugs.
worst part about this is when you have a full inventory and armor with inventory expansion on. The game just shits itself immediately because it doesn't prioritize putting on armor/weapons over items for some reason.
Especially annoying if you're dealing with a bunch of biters or something while ...
Especially annoying if you're dealing with a bunch of biters or something while ...
- Sun Aug 24, 2025 6:24 pm
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 207
- Views: 267516
Re: Peace with Aliens
if we're including space age on this. Maybe we could extend this to fulgora and aquilo, considering they're rather lacking in the enemy department.
Would be kind of cool if you found a mysterious alien artifact on aquilo that allowed you to trade for certain high value items/techs maybe.
Fulgora ...
Would be kind of cool if you found a mysterious alien artifact on aquilo that allowed you to trade for certain high value items/techs maybe.
Fulgora ...
- Sun Aug 24, 2025 6:20 pm
- Forum: Technical Help
- Topic: Is it possible to update to 2.0 in parts?
- Replies: 7
- Views: 706
Re: Is it possible to update to 2.0 in parts?
if you're downloading it through the browser you might have better luck using a cmdline download tool, either curl or wget maybe, im not super familiar with them so maybe someone can get you pointed in the right direction, but these will likely tolerate irregular internet connections better than a ...
- Sun Aug 24, 2025 6:16 pm
- Forum: Ideas and Suggestions
- Topic: Spaceships move Vertically. Here are some better options.
- Replies: 5
- Views: 439
Re: Spaceships move Vertically. Here are some better options.
this is hilarious. Ironically the hyperbolic curve is actually just a good suggestion lol. Not really sure how you would implement it though.
- Sun Aug 10, 2025 5:18 pm
- Forum: Off topic
- Topic: Do you ever wonder if you are the bad guys ?
- Replies: 18
- Views: 4705
Re: Do you ever wonder if you are the bad guys ?
idk man im just here to factory must grow and the biters are simply a means to an end of keeping it interesting.
Just like the military industrial complex in real life. Engineering is supported by the will to kill other people more effectively, unfortunate as it may be, that's just how it is.
And ...
Just like the military industrial complex in real life. Engineering is supported by the will to kill other people more effectively, unfortunate as it may be, that's just how it is.
And ...
- Wed Jul 30, 2025 12:09 am
- Forum: Ideas and Suggestions
- Topic: Support Single Signal Across Multiple Yard Rails for FFF 377
- Replies: 4
- Views: 412
Re: Support Single Signal Across Multiple Yard Rails for FFF 377
having some sort of inline rail signal would really complete the new rail mechanics honestly. There are so many places where either train stations or rail signals get in the way of building something interesting. The stations at least make sense, it's pretty obvious. But being able to 2x the density ...
- Tue Jul 29, 2025 3:02 am
- Forum: Gameplay Help
- Topic: How to get rid of item less than 100% health?
- Replies: 21
- Views: 1456
Re: How to get rid of item less than 100% health?
i definitely feel like this is an edge case that should be dealt with somehow. Currently working on a remote artillery outpost setup, i've seen it happen before, where you accidentally load a damaged item, and it effectively soft locks that entire item stack. There are ways to mitigate it of course ...
- Wed Jul 23, 2025 2:36 am
- Forum: Ideas and Suggestions
- Topic: Change color of lamp back to pure white
- Replies: 20
- Views: 2007
Re: Change color of lamp back to pure white
simplest solution to this problem is adding some sort of global way to change the lamp colors. Piggybacking off of the logistics groups might work. Brings the lamps up to par with the rest of the circuit network also. Or if you really feel like being funny, just add a setting in the interface that ...
- Tue Jul 22, 2025 3:15 am
- Forum: General discussion
- Topic: How pros approach the game?
- Replies: 20
- Views: 5571
Re: How pros approach the game?
as an enthusiast for this kind of design and playstyle in general.
Unfortunately i don't really have any good advice for you, what i can say is what motivates me to play, and that's removing the tedium, the things i don't like doing. For example i really enjoy mega base logistics, biters, expansion ...
Unfortunately i don't really have any good advice for you, what i can say is what motivates me to play, and that's removing the tedium, the things i don't like doing. For example i really enjoy mega base logistics, biters, expansion ...
- Tue Jul 22, 2025 1:31 am
- Forum: General discussion
- Topic: Does space age change anything?
- Replies: 8
- Views: 1602
Re: Does space age change anything?
each planet has a separate "meta" that you're supposed to follow, each one presents unique solutions to the same problems. It's quite fun, especially paired with spaceships either to shuttle materials around to different planets, it opens up 5 dimensions of play, rather than the one that previously ...
- Tue Jul 22, 2025 1:24 am
- Forum: Tools
- Topic: Lossless Scaling under Linux to enable frame generation for Factorio
- Replies: 4
- Views: 2317
Re: Lossless Scaling under Linux to enable frame generation for Factorio
on the topic of native implementation, from what i can recall the game is designed to lock FPS to the UPS in most cases, very rarely do they break away. I'm not sure how trivial it would be to divorce the two.
You can have a lower FPS than UPS, but i've never seen the opposite. I'm not sure how ...
You can have a lower FPS than UPS, but i've never seen the opposite. I'm not sure how ...
- Tue Jul 08, 2025 7:55 pm
- Forum: Off topic
- Topic: Stop Killing Games?
- Replies: 5
- Views: 1849
Re: Stop Killing Games?
judging by the fact that you can download archived versions from their website, play offline (im fairly sure but somebody should fact check this lol), and they provide a dedicated server. I would say they probably meet all the requirements for stop killing games, the only significant one would be no ...
- Mon Jul 07, 2025 3:55 am
- Forum: Balancing
- Topic: Uranium and ammo shipping too expensive
- Replies: 27
- Views: 4175
Re: Uranium and ammo shipping too expensive
i kind of wish they would debuff reactor fuel somehow, and just add a real nuclear bomb to the game, similar to artillery, or maybe literally used with artillery. It's weird that you can just stuff 100 u235 into what is presumably, a manpad, or RPG type weapon. That amount of uranium alone would be ...
- Sat Jul 05, 2025 1:44 am
- Forum: Balancing
- Topic: Piercing shotgun shells cost
- Replies: 3
- Views: 540
Re: Piercing shotgun shells cost
i've always found it weird that there was uranium ammo for the the SMG, but no uranium ammo for the shotgun. I don't use the shotgun ever, but i would be far more tempted to use it if there was a uranium variant of the piercing ammo.
- Thu Jul 03, 2025 1:28 am
- Forum: Ideas and Suggestions
- Topic: Easy Equipment Grid Configuration
- Replies: 1
- Views: 235
Re: Easy Equipment Grid Configuration
something like this would be great, this is the one thing i noticed when i started playing space age that didn't seem to get a clean up.
- Wed Jul 02, 2025 1:44 am
- Forum: Outdated/Not implemented
- Topic: Allow us put more landing pads. With high distance from each
- Replies: 15
- Views: 3143
Re: Allow us put more landing pads. With high distance from each
I think realistically you could manage both the balance aspect and multi-pad support. Though i agree with the end game sentiment, locking it behind research seems like a good game balance solution here. It would be really nice to have dedicated landing pads for certain things. Especially for inter ...
- Tue Jun 24, 2025 12:29 am
- Forum: General discussion
- Topic: Factorio confessions
- Replies: 48
- Views: 21996
Re: Factorio confessions
I've had my computer runing 24/7 for the past three weeks AFK:ing to get "Stronger Explosives" to lvl 23 so I can one shoot large asteroids.
The "correct" thing to do would have been to expand the factory to make the reseach go faster, but I just couldn't be bothered. :oops:
the REAL correct ...