Search found 31 matches
- Fri Feb 16, 2024 12:16 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 34171
Re: Friday Facts #398 - Fulgora
No way, Factorio lore
- Fri Jan 05, 2024 12:22 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 142
- Views: 36658
Re: Friday Facts #392 - Parametrised blueprints
Look like something with great potential, even if it's still a little raw It is not entirely clear how you can conveniently configure Parametrised blueprints; Let's say in my blueprint there are a bunch of identical assemblers, but with different types of Parameterization identifiers. How can I chan...
- Fri Dec 15, 2023 12:57 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 153
- Views: 36520
Re: Friday Facts #389 - Train control improvements
Incredibly useful improvements! Trains at least are already smart, but it is still tiring to configure the railway system even if it is small However, new improvements can confuse a beginner. Not because features are complex, but because most of them are not clear how you can use them. For example, ...
- Fri Dec 08, 2023 12:20 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 35385
Re: Friday Facts #388 - Smaller things for 2.0
We have already been shown so many changes in Factorio 2.0 that I doubt the compatibility of the new version with saves 1.1 and other older ones
- Fri Dec 08, 2023 12:17 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 35385
Re: Friday Facts #388 - Smaller things for 2.0
It's interesting to know about the new lamp color system: how is the color adjusted and has the ability to create massive lamp circuits been compromised for the sake of increased color customization?
- Fri Dec 01, 2023 1:05 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 54391
Re: Friday Facts #387 - Swimming in lava
Does this mean we need to ship calcite to Nauvis if we want to use the more efficient smelting recipes there? https://cdn.factorio.com/assets/blog-sync/fff-380-planet-selection-new.png This is a (my favorite) screenshot of the factory shown in FFF 380. Above the hotbar there is a station with a Cal...
- Fri Dec 01, 2023 12:55 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 54391
Re: Friday Facts #387 - Swimming in lava
This FFF pleasantly surprised me. I was quite pessimistic about the idea of an interplanetary factory. But fortunately, the developers really care about balance, so eventually (hopefully) the planets will be more unique than "mining outposts", and at the same time have interacting mechanic...
- Fri Dec 01, 2023 12:28 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 54391
Re: Friday Facts #387 - Swimming in lava
It's a bit of a shame that interesting mechanics are being removed to maintain the pace of progress. I think they should be added, but for a different game mode, for example "Marathon". At the moment, this is a rather crude mode, so it would be nice to implement non-standard complication o...
- Fri Nov 24, 2023 1:01 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 36157
Re: Friday Facts #386 - Vulcanus
Now I understand why the cliff explosive are available so late in the expansion. The use of cliffs as labyrinths and mountains looks unusual, in contrast to the boring hills of Nauvis. Hopefully the cliff's collision-boxes will also become fairer so that players are less motivated to destroy "a...
- Fri Nov 24, 2023 12:32 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 36157
Re: Friday Facts #386 - Vulcanus
That is, there will also be enemies on this hot and acid planet? Really sounds like a great place to start space travelIf I find a full circle crater I like to put turrets in the middle, like a little fort.
- Fri Nov 10, 2023 12:18 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 69915
Re: Friday Facts #384 - Combinators 2.0
At least, the combinators of the XXI century :P Is it possible to send output signal only to specified network color? I see we can compare or send input count value from selected inputs, but there seems to be no selection on which output to put a signal to. I am for example thinking about a case wh...
- Fri Nov 10, 2023 12:14 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 69915
Re: Friday Facts #384 - Combinators 2.0
Some time ago I was thinking about how to enumerate all non-zero signals in a circuit. I thought that I didn’t have enough knowledge about combinators, but it turned out that this is now almost impossible. But at least it will be like this until version 2.0
- Fri Nov 03, 2023 12:32 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 174
- Views: 42074
Re: Friday Facts #383 - Super force building
Small, but so necessary changes!
Can Landfill ghosts be placed under Concrete tile ghosts?
Can Landfill ghosts be placed under Concrete tile ghosts?
- Fri Oct 27, 2023 11:52 am
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 50393
Re: Friday Facts #382 - Logistic groups
The weight system raises some questions: 1) Does this system apply to liquids? 2) Chemical plants emit smoke, that is, a small part of the ingredients “evaporates”. Doesn't this mean that the weight of the final product of the plant will be less than the total weight of its ingredients? 3) Will weig...
- Fri Oct 27, 2023 11:38 am
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 50393
Re: Friday Facts #382 - Logistic groups
Now I understand why the Space Platform Hub needs this white spherical thing
- Fri Oct 20, 2023 11:35 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 59730
Re: Friday Facts #381 - Space Platforms
For some reason I remembered Mindustry.The inventory of the space platform hub is limited, but so called cargo bays can be constructed next to the hub to increase the capacity.
- Fri Oct 13, 2023 6:18 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 43242
Re: Friday Facts #380 - Remote view
https://cdn.factorio.com/assets/blog-sync/fff-380-ghost-after.png The new ghost graphics are great and much easier to navigate However, tile ghosts look strange: due to the shade, the tiles “merge” with objects, which greatly worsens the appearance IMHO for tiles you should choose a different effec...
- Fri Oct 13, 2023 11:48 am
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 43242
Re: Friday Facts #380 - Remote view
BTW, in this FFF we saw how new rails are visualized on the map
Now it will be easier for me to plan the railway before the release of version 2.0 and expansion (yeah i'm madman)
Now it will be easier for me to plan the railway before the release of version 2.0 and expansion (yeah i'm madman)
- Fri Oct 06, 2023 12:00 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 36858
Re: Friday Facts #379 - Abstract rewiring
The developers made an incredible reworking of power system communications, although a small part of the players needed it. I think the overhaul of Spidertron's controls (which is much more commonly used) will be great; Given the hint at the next FFF and the lack of mention of remote in today's FFF...
- Fri Oct 06, 2023 11:51 am
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 36858
Re: Friday Facts #379 - Abstract rewiring
Finally, I'll can quickly build laser turret defense with an energy-saving system. So far, even with the blueprints, it's a complete hell of spaghetti wires, which is almost impossible to untangle in case of a mistake I remember how I once made a stupid mistake, and to find it, I drove around the en...