Search found 31 matches

by IForgotMyName
Fri Feb 16, 2024 12:16 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 25026

Re: Friday Facts #398 - Fulgora

No way, Factorio lore
by IForgotMyName
Fri Jan 05, 2024 12:22 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 133
Views: 25251

Re: Friday Facts #392 - Parametrised blueprints

Look like something with great potential, even if it's still a little raw It is not entirely clear how you can conveniently configure Parametrised blueprints; Let's say in my blueprint there are a bunch of identical assemblers, but with different types of Parameterization identifiers. How can I chan...
by IForgotMyName
Fri Dec 15, 2023 12:57 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 26707

Re: Friday Facts #389 - Train control improvements

Incredibly useful improvements! Trains at least are already smart, but it is still tiring to configure the railway system even if it is small However, new improvements can confuse a beginner. Not because features are complex, but because most of them are not clear how you can use them. For example, ...
by IForgotMyName
Fri Dec 08, 2023 12:20 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 25389

Re: Friday Facts #388 - Smaller things for 2.0

We have already been shown so many changes in Factorio 2.0 that I doubt the compatibility of the new version with saves 1.1 and other older ones
by IForgotMyName
Fri Dec 08, 2023 12:17 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 25389

Re: Friday Facts #388 - Smaller things for 2.0

It's interesting to know about the new lamp color system: how is the color adjusted and has the ability to create massive lamp circuits been compromised for the sake of increased color customization?
by IForgotMyName
Fri Dec 01, 2023 1:05 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 40478

Re: Friday Facts #387 - Swimming in lava

Does this mean we need to ship calcite to Nauvis if we want to use the more efficient smelting recipes there? https://cdn.factorio.com/assets/blog-sync/fff-380-planet-selection-new.png This is a (my favorite) screenshot of the factory shown in FFF 380. Above the hotbar there is a station with a Cal...
by IForgotMyName
Fri Dec 01, 2023 12:55 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 40478

Re: Friday Facts #387 - Swimming in lava

This FFF pleasantly surprised me. I was quite pessimistic about the idea of an interplanetary factory. But fortunately, the developers really care about balance, so eventually (hopefully) the planets will be more unique than "mining outposts", and at the same time have interacting mechanic...
by IForgotMyName
Fri Dec 01, 2023 12:28 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 40478

Re: Friday Facts #387 - Swimming in lava

It's a bit of a shame that interesting mechanics are being removed to maintain the pace of progress. I think they should be added, but for a different game mode, for example "Marathon". At the moment, this is a rather crude mode, so it would be nice to implement non-standard complication o...
by IForgotMyName
Fri Nov 24, 2023 1:01 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 25580

Re: Friday Facts #386 - Vulcanus

Now I understand why the cliff explosive are available so late in the expansion. The use of cliffs as labyrinths and mountains looks unusual, in contrast to the boring hills of Nauvis. Hopefully the cliff's collision-boxes will also become fairer so that players are less motivated to destroy "a...
by IForgotMyName
Fri Nov 24, 2023 12:32 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 25580

Re: Friday Facts #386 - Vulcanus

If I find a full circle crater I like to put turrets in the middle, like a little fort.
That is, there will also be enemies on this hot and acid planet? Really sounds like a great place to start space travel :D
by IForgotMyName
Fri Nov 10, 2023 12:18 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 47144

Re: Friday Facts #384 - Combinators 2.0

At least, the combinators of the XXI century :P Is it possible to send output signal only to specified network color? I see we can compare or send input count value from selected inputs, but there seems to be no selection on which output to put a signal to. I am for example thinking about a case wh...
by IForgotMyName
Fri Nov 10, 2023 12:14 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 47144

Re: Friday Facts #384 - Combinators 2.0

Some time ago I was thinking about how to enumerate all non-zero signals in a circuit. I thought that I didn’t have enough knowledge about combinators, but it turned out that this is now almost impossible. But at least it will be like this until version 2.0
by IForgotMyName
Fri Nov 03, 2023 12:32 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 30351

Re: Friday Facts #383 - Super force building

Small, but so necessary changes!
Can Landfill ghosts be placed under Concrete tile ghosts?
by IForgotMyName
Fri Oct 27, 2023 11:52 am
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 36335

Re: Friday Facts #382 - Logistic groups

The weight system raises some questions: 1) Does this system apply to liquids? 2) Chemical plants emit smoke, that is, a small part of the ingredients “evaporates”. Doesn't this mean that the weight of the final product of the plant will be less than the total weight of its ingredients? 3) Will weig...
by IForgotMyName
Fri Oct 27, 2023 11:38 am
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 36335

Re: Friday Facts #382 - Logistic groups

Now I understand why the Space Platform Hub needs this white spherical thing
by IForgotMyName
Fri Oct 20, 2023 11:35 am
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 43538

Re: Friday Facts #381 - Space Platforms

The inventory of the space platform hub is limited, but so called cargo bays can be constructed next to the hub to increase the capacity.
For some reason I remembered Mindustry.
by IForgotMyName
Fri Oct 13, 2023 6:18 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 31043

Re: Friday Facts #380 - Remote view

https://cdn.factorio.com/assets/blog-sync/fff-380-ghost-after.png The new ghost graphics are great and much easier to navigate However, tile ghosts look strange: due to the shade, the tiles “merge” with objects, which greatly worsens the appearance IMHO for tiles you should choose a different effec...
by IForgotMyName
Fri Oct 13, 2023 11:48 am
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 31043

Re: Friday Facts #380 - Remote view

BTW, in this FFF we saw how new rails are visualized on the map
Now it will be easier for me to plan the railway before the release of version 2.0 and expansion (yeah i'm madman)
by IForgotMyName
Fri Oct 06, 2023 12:00 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 26914

Re: Friday Facts #379 - Abstract rewiring

The developers made an incredible reworking of power system communications, although a small part of the players needed it. I think the overhaul of Spidertron's controls (which is much more commonly used) will be great; Given the hint at the next FFF and the lack of mention of remote in today's FFF...
by IForgotMyName
Fri Oct 06, 2023 11:51 am
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 26914

Re: Friday Facts #379 - Abstract rewiring

Finally, I'll can quickly build laser turret defense with an energy-saving system. So far, even with the blueprints, it's a complete hell of spaghetti wires, which is almost impossible to untangle in case of a mistake I remember how I once made a stupid mistake, and to find it, I drove around the en...

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