Thanks for the replies guys, sounds good.
Will take a look at "Wave Defense" first and take it from there.
Keep it real
Search found 21 matches
- Tue Jan 09, 2018 8:27 pm
- Forum: Ideas and Requests For Mods
- Topic: They Are Billions Type Gameplay/Mod
- Replies: 3
- Views: 2458
- Tue Jan 09, 2018 12:53 am
- Forum: Ideas and Requests For Mods
- Topic: They Are Billions Type Gameplay/Mod
- Replies: 3
- Views: 2458
They Are Billions Type Gameplay/Mod
Good morning all, I had a look for a mod that would create a type of "They are Billions" game style into factorio. Everything is already there, just not the timed and ever increasing biter attacks... I'm not sure if anyone else is interested but I'd be keen to see something to this effect,...
- Sat Oct 15, 2016 4:52 pm
- Forum: Ideas and Suggestions
- Topic: SteamCMD Capable Headless Server
- Replies: 1
- Views: 1384
Re: SteamCMD Capable Headless Server
How do you install Experimental now though? Struggling like heck to get this right.
I agree though, the SteamCMD option is a great one!
I agree though, the SteamCMD option is a great one!
- Fri Oct 14, 2016 7:49 am
- Forum: Technical Help
- Topic: Multiplayer EXPERIMENTAL dedicated server setup
- Replies: 2
- Views: 1700
Re: Multiplayer EXPERIMENTAL dedicated server setup
Hey there! Thanks for the reply, have been a little busy so only got to this now. You're not being mean, you're right! I didn't give nearly enough info and will do my best to provide what you need now. The server is located on a dedicated server located at a 3rd party provider. We have RDP access to...
- Fri Oct 07, 2016 5:39 am
- Forum: General discussion
- Topic: too litte gameplay focus?
- Replies: 7
- Views: 3303
Re: too litte gameplay focus?
0.15 makes me so excited, but then, I get excited for any new update :) I get so lost in what I'm doing that I don't really think about the things I/we're missing and just enjoy the stuff we do have. At the moment I'm just building with robots because it's so satisfying, rip up and replacing my fact...
- Thu Oct 06, 2016 5:44 am
- Forum: General discussion
- Topic: Price
- Replies: 9
- Views: 4781
Further Financial Support
Hey guys and gals, I have had the game for a little while now and it is easily my favourite of all time. I wondered, because I didn't in the beginning, if it was possible to top up my purchase to the more expensive option. Supporting this team to me is important because more dev's need to be like th...
- Mon Oct 03, 2016 1:37 pm
- Forum: Mods
- Topic: [MOD 0.12.0] Fluid Barrel (1.0.0)
- Replies: 42
- Views: 75032
Re: [MOD 0.12.0] Fluid Barrel (1.0.0)
Hey there Jocker,
Will there be an update for version 0.14 at any time?
Thanks in advance, the mod looks great and would enjoy the functionality immensely
Ciao for now.
Will there be an update for version 0.14 at any time?
Thanks in advance, the mod looks great and would enjoy the functionality immensely
Ciao for now.
- Fri Sep 30, 2016 5:26 pm
- Forum: Technical Help
- Topic: [0.14.19][Headless] Kills it self on startup
- Replies: 3
- Views: 1902
Re: [0.14.19][Headless] Kills it self on startup
Hey man,
Glad you got this sorted. I have a q if I may, could you please post the contents of your settings file? I can't get the experimental to load as a dedicated server at all. Would Windows make a diff?
Thanks!
Glad you got this sorted. I have a q if I may, could you please post the contents of your settings file? I can't get the experimental to load as a dedicated server at all. Would Windows make a diff?
Thanks!
- Fri Sep 30, 2016 7:09 am
- Forum: Technical Help
- Topic: Multiplayer EXPERIMENTAL dedicated server setup
- Replies: 2
- Views: 1700
Multiplayer EXPERIMENTAL dedicated server setup
Hello all! I'm trying to launch my server with the experimental files to take advantage of all the great new tweaks they have made. I've only managed to get it working via my home pc or the stable version for the dedicated. Any help would be greatly appreciated, even if it's just pointing me in the ...
- Tue Jul 26, 2016 12:30 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Early Building Store
- Replies: 129
- Views: 63087
Re: Early Building Store
Found this post at work, only on page 2 and want to read it all! Will have to bookmark for later when I'm home. Very interesting stuff folks. I am always googling designs for inspiration but it is difficult to find exactly what you're looking for or enough different concepts. Would be keen to encour...
- Tue Jun 28, 2016 7:35 am
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 194630
Re: Version 0.13.0
Morning all, I know this is really cheeky but do you think there will be a stable version by the weekend? I've waited this long so I'm keen to wait for the first stable release. Just curious as to when people think that might be? So excited to try this out, my girlfriend is quite pissed at me since ...
- Tue Jun 14, 2016 7:14 pm
- Forum: News
- Topic: Friday Facts #142 - Playtesting
- Replies: 132
- Views: 62529
Re: Friday Facts #142 - Playtesting
@Malecord
Too true. I'm so excited for this release (TRAINS!) that I almost can't contain myself (TRAINS!). Plus I have a huge TRAINS fixation haha
I have four days off this weekend, was hoping I'd be accompanied by Factorio, but pointless starting another map until the update drops.
P.S. TRAINS!
Too true. I'm so excited for this release (TRAINS!) that I almost can't contain myself (TRAINS!). Plus I have a huge TRAINS fixation haha
I have four days off this weekend, was hoping I'd be accompanied by Factorio, but pointless starting another map until the update drops.
P.S. TRAINS!
- Tue Jun 14, 2016 2:10 pm
- Forum: News
- Topic: Friday Facts #142 - Playtesting
- Replies: 132
- Views: 62529
Re: Friday Facts #142 - Playtesting
Come on guys, throw us a bone!? I don't think my heart can take the strain any longer Waiting with immense amounts of anticipation for those lovely words "Factorio - Update Queued" only to be turned into "Factorio - Downloading", only to be turned into GAME TIME!
Can't wait!
Can't wait!
- Mon Apr 04, 2016 4:46 pm
- Forum: General discussion
- Topic: Can one add mods midgame?
- Replies: 8
- Views: 4383
Re: Can one add mods midgame?
Just finished checking through and downloading the latest version. Everything works fine (game loads at least)... Thanks again!
- Mon Apr 04, 2016 1:46 pm
- Forum: General discussion
- Topic: Can one add mods midgame?
- Replies: 8
- Views: 4383
Re: Can one add mods midgame?
Shot daniel34!
I will take a look through them all later and make sure I have the latest versions... I will have to sacrifice another 10 mins of playtime!
Thanks again both!
I will take a look through them all later and make sure I have the latest versions... I will have to sacrifice another 10 mins of playtime!
Thanks again both!
- Mon Apr 04, 2016 1:26 pm
- Forum: General discussion
- Topic: Can one add mods midgame?
- Replies: 8
- Views: 4383
Re: Can one add mods midgame?
I just downloaded them all, I will have another look tonight then and make sure I have the latest versions. Hopefully that's all it is.
Thanks for your response, let me know if you think of anything else it could be.
Thanks for your response, let me know if you think of anything else it could be.
- Mon Apr 04, 2016 1:21 pm
- Forum: General discussion
- Topic: Can one add mods midgame?
- Replies: 8
- Views: 4383
Re: Can one add mods midgame?
The message states "__EvoGUI__/control.lua:10: attempt to index global 'game' (a nil value)", so I can only assume it's due to EvoGUI... will try relaunch without it as perhaps this mod DOES need to be started with the map :( EDIT: Just tried removing the GUI, didn't work, Foreman then fai...
- Mon Apr 04, 2016 12:57 pm
- Forum: General discussion
- Topic: Can one add mods midgame?
- Replies: 8
- Views: 4383
Can one add mods midgame?
Good afternoon fellow Factorians, I'm hoping for a quick answer that will help me out. I have gotten to midgame and would like to add some mods. I just tried it but received an error. Is it not possible to add mods during a game, in other words must all mods be used from the start of a new game? Tha...
- Tue Mar 29, 2016 1:22 pm
- Forum: Multiplayer
- Topic: Bigger multiplayer teams
- Replies: 6
- Views: 3021
Re: Bigger multiplayer teams
Your effort in trying to help us is much appreciated Robot. Let me answer you as best I can. I live on the outskirts of a major city but our lines (in my neighbourhood) are quite prehistoric since it is quite rural. I'm using a 4mb (4 down, 0.4kb up) copper ADSL line. My ping to the server is around...
- Tue Mar 29, 2016 7:54 am
- Forum: Multiplayer
- Topic: Bigger multiplayer teams
- Replies: 6
- Views: 3021
Re: Bigger multiplayer teams
Hi, "Kevin" here... following