Search found 6 matches

by r3make
Tue Mar 29, 2016 2:13 pm
Forum: Gameplay Help
Topic: Only required items on belts
Replies: 10
Views: 6432

Re: Only required items on belts

You can deactivate inserters as you normally would. So if you want to prioritize magazine production, just deactivate the inserter taking metal plates from the sink chest to fill the assembly machine for gear production. Unfortunately, this will require a combinator, because that inserter is already...
by r3make
Mon Mar 28, 2016 7:11 pm
Forum: Gameplay Help
Topic: Only required items on belts
Replies: 10
Views: 6432

Re: Only required items on belts

Yes. Throughput in the current design is limited by two things: 1) More ressources are taken from the belt than are put on it. 2) Assembly machines run out of items, because it takes too much time for an item to be moved from a source to a sink. I think 1) can be solved by having as many inserters p...
by r3make
Mon Mar 28, 2016 6:40 pm
Forum: Gameplay Help
Topic: Only required items on belts
Replies: 10
Views: 6432

Re: Only required items on belts

- You won't be able to avoid cyclic belt, because in some situations you smart inserters will be incapable to get all items from belt, especially if they are going closely That's true if ressources are placed onto the belt faster than they can be taken. In the video showing my prototype the inserte...
by r3make
Mon Mar 28, 2016 6:32 pm
Forum: Gameplay Help
Topic: Only required items on belts
Replies: 10
Views: 6432

Re: Only required items on belts

This system seemed awesome, until I saw how many combinators you had for just two assembling machines... I agree, it is far from being of practical use in larger factories without spending hours of wiring things. Actually, it is not as bad as it seems, because the combinators you see are required p...
by r3make
Sat Mar 26, 2016 4:32 pm
Forum: Gameplay Help
Topic: Only required items on belts
Replies: 10
Views: 6432

Re: Only required items on belts

Ok, i tried the clock idea: it works, but you have to activate all inserters at the same time.
Video of the prototype in action
by r3make
Sat Mar 26, 2016 10:02 am
Forum: Gameplay Help
Topic: Only required items on belts
Replies: 10
Views: 6432

Only required items on belts

Hi, i really like factory designs using a single belt for multiple types of items. Yet, all designs i have seen put more items on a belt than necessary, which requires manual fine tuning to avoid one type of item blocking the belt. Ideally, i would like to have exactly as many items on a belt as are...

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