Okay, in the deep of K2 data I found this:
-- Add a new recipe variation for one mod
-- (call this function two time with the same mod_name, science_pack_name will overwrite the previus variation)
-- this function must be called with the same argument in setting-update stage and in data-update ...
Search found 5 matches
- Sat Aug 19, 2023 6:27 pm
- Forum: Modding help
- Topic: The real hierarchy of recipes
- Replies: 3
- Views: 1035
- Sat Aug 19, 2023 3:34 pm
- Forum: Modding help
- Topic: The real hierarchy of recipes
- Replies: 3
- Views: 1035
Re: The real hierarchy of recipes
Okey, I find some K2(?) functions and they help me replace recipe of stone-furnace
krastorio.recipes.overrideIngredients("stone-furnace", {
{"stone-brick", 5},
{"alumina", 1}
})
https://prnt.sc/S-kqf2eIWC8i
But with tech-cards this function do not work, I don't even see the mark:
krastorio ...
krastorio.recipes.overrideIngredients("stone-furnace", {
{"stone-brick", 5},
{"alumina", 1}
})
https://prnt.sc/S-kqf2eIWC8i
But with tech-cards this function do not work, I don't even see the mark:
krastorio ...
- Sat Aug 19, 2023 2:38 pm
- Forum: Modding help
- Topic: The real hierarchy of recipes
- Replies: 3
- Views: 1035
The real hierarchy of recipes
Hello guys!
I solved my previous problem, but now, even when changing the recipe in data-final-fixes.luca, I don't see any changes in the game, although a note that the recipe has been changed by my mod appears.
Please explain to me, someone, how do I change the recipe 100%?
This piece of code is ...
I solved my previous problem, but now, even when changing the recipe in data-final-fixes.luca, I don't see any changes in the game, although a note that the recipe has been changed by my mod appears.
Please explain to me, someone, how do I change the recipe 100%?
This piece of code is ...
- Sat Aug 19, 2023 2:28 pm
- Forum: Modding help
- Topic: Changing recipes in a bunch of k2sebz mods
- Replies: 1
- Views: 535
Re: Changing recipes in a bunch of k2sebz mods
Okay, I find that K2 have own function addIngredient, and K2 recipes, I, now, can tweak)
Code: Select all
krastorio.recipes.replaceIngredient("basic-tech-card", "wood", {"stone-tablet", 5})
- Wed Aug 16, 2023 5:16 pm
- Forum: Modding help
- Topic: Changing recipes in a bunch of k2sebz mods
- Replies: 1
- Views: 535
Changing recipes in a bunch of k2sebz mods
Hello dudes!
Some time ago, I wanted to comprehensively change recipes and technologies in a bundle of k2+se+ mods, and I, however, unexpectedly ran into the fact that I can't just prescribe, for example, krastorio.add_ingredient("repair-pack", "stone-tablet", 5) , since I'm from I call nil, which ...
Some time ago, I wanted to comprehensively change recipes and technologies in a bundle of k2+se+ mods, and I, however, unexpectedly ran into the fact that I can't just prescribe, for example, krastorio.add_ingredient("repair-pack", "stone-tablet", 5) , since I'm from I call nil, which ...