Z / Y would be very useful if you make mixed setups, like beacons with 1 speed and 1 efficiency module etcFritzHugo3 wrote: Sun Mar 16, 2025 1:30 am I mean, you don't even have to press the Z key. Just go to the remote view, select a module cmd/strg and simply drag it over the factories - I don't see that Z is better than cmd/strg.
Search found 7 matches
- Sun Mar 16, 2025 3:08 am
- Forum: Ideas and Suggestions
- Topic: Allow use to use "Z" to place modules one at a time in remote view
- Replies: 8
- Views: 1528
Re: Allow use to use "Z" to place modules one at a time in remote view
- Thu Feb 13, 2025 6:16 pm
- Forum: Outdated/Not implemented
- Topic: Potentially beacon optimization?
- Replies: 2
- Views: 520
Re: Potentially beacon optimization?
I see, thanks for explaining. I did not know that their effect gets weaker in brownoutes, makes sense tho.
Well maybe at some point you can figure out some multihtreading magic :)
Thank you for interacting so much with the community, you guys really are the best!
Well maybe at some point you can figure out some multihtreading magic :)
Thank you for interacting so much with the community, you guys really are the best!
- Tue Feb 11, 2025 10:24 pm
- Forum: Outdated/Not implemented
- Topic: Potentially beacon optimization?
- Replies: 2
- Views: 520
Potentially beacon optimization?
Hey, so as I understand it, beacons check every 120 ticks if they have power.
So if instead they wouldnt require any power at all, and instead the power cost of the buildings would be increased accordingly, beacons should basically be free, and it would affect gameplay only by making power supply ...
So if instead they wouldnt require any power at all, and instead the power cost of the buildings would be increased accordingly, beacons should basically be free, and it would affect gameplay only by making power supply ...
- Thu Dec 26, 2024 1:31 am
- Forum: Ideas and Suggestions
- Topic: Add more decimal places in assembler tooltip
- Replies: 12
- Views: 2029
Re: Add more decimal places in assembler tooltip
I second this. UI can show 3 digits total, and when you open the machine it should show more, maybe 5 or 6 even.
- Thu Dec 12, 2024 2:39 am
- Forum: Technical Help
- Topic: Update failed
- Replies: 0
- Views: 265
Update failed
Update failed: Checking update packages failed: File M:/Factorio/data/../doc-html/prototypes/MarketPrototype.html has unexpected content
Launching from non-steam version on USB-stick. Game itself works fine, it just fails the update after downloading
Launching from non-steam version on USB-stick. Game itself works fine, it just fails the update after downloading
- Thu Dec 12, 2024 2:37 am
- Forum: Implemented Suggestions
- Topic: Show power consumtion in armor inventory
- Replies: 2
- Views: 837
Re: Show power consumtion in armor inventory
Awesome, thanks devs!
- Sat Jun 01, 2024 5:19 pm
- Forum: Implemented Suggestions
- Topic: Show power consumtion in armor inventory
- Replies: 2
- Views: 837
Show power consumtion in armor inventory
So, I was playing around with different loadouts for the power armor and my spidertron, and thought it would be really helpful to see how much power the equipment produces/consumes and is stored by batteries. Also a min/max consumption and maybe an indicator on how long I could sustain maximum power ...