Search found 7 matches

by SempfgurkeXP
Sun Mar 16, 2025 3:08 am
Forum: Ideas and Suggestions
Topic: Allow use to use "Z" to place modules one at a time in remote view
Replies: 8
Views: 1528

Re: Allow use to use "Z" to place modules one at a time in remote view

FritzHugo3 wrote: Sun Mar 16, 2025 1:30 am I mean, you don't even have to press the Z key. Just go to the remote view, select a module cmd/strg and simply drag it over the factories - I don't see that Z is better than cmd/strg.
Z / Y would be very useful if you make mixed setups, like beacons with 1 speed and 1 efficiency module etc
by SempfgurkeXP
Thu Feb 13, 2025 6:16 pm
Forum: Outdated/Not implemented
Topic: Potentially beacon optimization?
Replies: 2
Views: 520

Re: Potentially beacon optimization?

I see, thanks for explaining. I did not know that their effect gets weaker in brownoutes, makes sense tho.

Well maybe at some point you can figure out some multihtreading magic :)
Thank you for interacting so much with the community, you guys really are the best!
by SempfgurkeXP
Tue Feb 11, 2025 10:24 pm
Forum: Outdated/Not implemented
Topic: Potentially beacon optimization?
Replies: 2
Views: 520

Potentially beacon optimization?

Hey, so as I understand it, beacons check every 120 ticks if they have power.

So if instead they wouldnt require any power at all, and instead the power cost of the buildings would be increased accordingly, beacons should basically be free, and it would affect gameplay only by making power supply ...
by SempfgurkeXP
Thu Dec 26, 2024 1:31 am
Forum: Ideas and Suggestions
Topic: Add more decimal places in assembler tooltip
Replies: 12
Views: 2029

Re: Add more decimal places in assembler tooltip

I second this. UI can show 3 digits total, and when you open the machine it should show more, maybe 5 or 6 even.
by SempfgurkeXP
Thu Dec 12, 2024 2:39 am
Forum: Technical Help
Topic: Update failed
Replies: 0
Views: 265

Update failed

Update failed: Checking update packages failed: File M:/Factorio/data/../doc-html/prototypes/MarketPrototype.html has unexpected content

Launching from non-steam version on USB-stick. Game itself works fine, it just fails the update after downloading
by SempfgurkeXP
Thu Dec 12, 2024 2:37 am
Forum: Implemented Suggestions
Topic: Show power consumtion in armor inventory
Replies: 2
Views: 837

Re: Show power consumtion in armor inventory

Awesome, thanks devs!
by SempfgurkeXP
Sat Jun 01, 2024 5:19 pm
Forum: Implemented Suggestions
Topic: Show power consumtion in armor inventory
Replies: 2
Views: 837

Show power consumtion in armor inventory

So, I was playing around with different loadouts for the power armor and my spidertron, and thought it would be really helpful to see how much power the equipment produces/consumes and is stored by batteries. Also a min/max consumption and maybe an indicator on how long I could sustain maximum power ...

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