Search found 15 matches
- Tue Nov 26, 2024 10:30 pm
- Forum: Ideas and Suggestions
- Topic: Posibility to take and and add items to the Cargo Bay
- Replies: 31
- Views: 3337
Re: Posibility to take and and add items to the Cargo Bay
Building a ship that can produce as much as its using right off the bat is almost impossible. I have 26+ electric smelters, with speed 3 modules in them, and I'm still not making iron plates fast enough to keep up with my ammo usage. If I didn't have a buffer to help me test my actual production/us...
- Tue Nov 26, 2024 10:22 pm
- Forum: Ideas and Suggestions
- Topic: Posibility to take and and add items to the Cargo Bay
- Replies: 31
- Views: 3337
Re: Posibility to take and and add items to the Cargo Bay
This is my setup for now. I have a few free slots, but I still dont like the idea of being limited. This ship really has 1 purpose, to get promethium. Where as my workhorse ship could have used more slots to help stockpile basic items for colonizing new planets. I was making pipes, conveyors, splitt...
- Tue Nov 26, 2024 10:13 pm
- Forum: Ideas and Suggestions
- Topic: Posibility to take and and add items to the Cargo Bay
- Replies: 31
- Views: 3337
Re: Posibility to take and and add items to the Cargo Bay
Building a ship that can produce as much as its using right off the bat is almost impossible. I have 26+ electric smelters, with speed 3 modules in them, and I'm still not making iron plates fast enough to keep up with my ammo usage. If I didn't have a buffer to help me test my actual production/us...
- Mon Nov 25, 2024 11:49 pm
- Forum: Gameplay Help
- Topic: How to change import planet for resources?
- Replies: 2
- Views: 184
Re: How to change import planet for resources?
click this->
- Mon Nov 25, 2024 9:57 pm
- Forum: Ideas and Suggestions
- Topic: Posibility to take and and add items to the Cargo Bay
- Replies: 31
- Views: 3337
Re: Posibility to take and and add items to the Cargo Bay
I thought you were implying that teleporting items could be exploited more on the planets, than on the platforms. But you cant insert into landing pads, so you could only teleport imported items, which doesn't seem nearly as abusable. I was implying that, because I didn't know you couldn't insert i...
- Mon Nov 25, 2024 9:52 pm
- Forum: Ideas and Suggestions
- Topic: Auto-launching of mixed rockets
- Replies: 36
- Views: 6846
Re: Auto-launching of mixed rockets
Meanwhile, I found a manual but pretty painless solution. This works even remotely via construction bots. Disable auto-launching rockets Place a requester chest next to the silo (but no inserter) Set the chest to request all the things you want to send to the platform. An easy way to do this: Wire ...
- Mon Nov 25, 2024 9:46 pm
- Forum: Ideas and Suggestions
- Topic: Auto-launching of mixed rockets
- Replies: 36
- Views: 6846
Re: Auto-launching of mixed rockets
I agree. We need some sort of circuit control over launching the rocket, or at least a "launch when full" option.
Being unable to automate a rocket with mixed quality items (like science) is a pretty big disappointment.
Being unable to automate a rocket with mixed quality items (like science) is a pretty big disappointment.
- Mon Nov 25, 2024 9:40 pm
- Forum: Ideas and Suggestions
- Topic: Rocket launching would greatly benefit from finer and more flexible control options.
- Replies: 1
- Views: 152
Re: Rocket launching would greatly benefit from finer and more flexible control options.
YES PLEASE! I have the same issue with mixed quality science!
- Mon Nov 25, 2024 9:38 pm
- Forum: Ideas and Suggestions
- Topic: Optional circuit-controlled rocket launch mode
- Replies: 1
- Views: 195
Re: Optional circuit-controlled rocket launch mode
Yes please!
Its impossible to launch a rocket automatically once you mix different qualities!
Its impossible to launch a rocket automatically once you mix different qualities!
- Mon Nov 25, 2024 9:08 pm
- Forum: Ideas and Suggestions
- Topic: Posibility to take and and add items to the Cargo Bay
- Replies: 31
- Views: 3337
Re: Posibility to take and and add items to the Cargo Bay
the cargo bays on surfaces can only be placed on landing pads. meaning no items can be inserted into them, only pulled out. I'm not sure what you mean by this. Cargo bays on the surface and on the platform behave exactly the same. They have to be connected to the landing pad or platform hub, either...
- Mon Nov 25, 2024 8:55 pm
- Forum: Ideas and Suggestions
- Topic: Posibility to take and and add items to the Cargo Bay
- Replies: 31
- Views: 3337
Re: Posibility to take and and add items to the Cargo Bay
And since you cannot use chests on the space platform, I have no choice but to use the main hub, if i want any buffer that is larger than the belts themselves. I really hope they change this, because I'm already limited as is. That’s a hint that you’re not supposed to use any buffers :? Building a ...
- Mon Nov 25, 2024 8:52 pm
- Forum: Ideas and Suggestions
- Topic: Posibility to take and and add items to the Cargo Bay
- Replies: 31
- Views: 3337
Re: Posibility to take and and add items to the Cargo Bay
This is just my 2 cents, but who the hell cares if you can teleport items with the cargo bays? Your production limit will always be your bottleneck, not the inability to move items to the turrets/factories, so who cares that you can teleport items? Also belts are cheaper and smaller than cargo bays...
- Mon Nov 25, 2024 8:50 pm
- Forum: Ideas and Suggestions
- Topic: Posibility to take and and add items to the Cargo Bay
- Replies: 31
- Views: 3337
Re: Posibility to take and and add items to the Cargo Bay
the cargo bays on surfaces can only be placed on landing pads. Meaning no items could be inserted into the landing pad, only pulled out. So if the cargo bays followed the same rules as the building they attach to, then you could only "teleport" items that were imported Even then, I cant se...
- Sun Nov 24, 2024 11:26 pm
- Forum: Ideas and Suggestions
- Topic: Posibility to take and and add items to the Cargo Bay
- Replies: 31
- Views: 3337
Re: Posibility to take and and add items to the Cargo Bay
This is just my 2 cents, but who the hell cares if you can teleport items with the cargo bays? Your production limit will always be your bottleneck, not the inability to move items to the turrets/factories, so who cares that you can teleport items? Also belts are cheaper and smaller than cargo bays....
- Wed Nov 06, 2024 9:09 pm
- Forum: Not a bug
- Topic: [2.0.14] [Space Age] Vehicle Grid content lost during bot placement
- Replies: 7
- Views: 463
Re: [2.0.14] [Space Age] Vehicle Grid content lost during bot placement
Is there an way to have the robots place the specific vehicle? Like with its color, and modules in its grid.