I checked the documentation and did some searching, but I still can't seem to figure out the following.
If I try and start a server with the flag `--start-server-load-latest` where will it look for save files? I'm guessing maybe `opt/factorio/data/saves` but what if that directory does not exist?
Search found 4 matches
- Mon Jun 03, 2019 1:45 pm
- Forum: Technical Help
- Topic: Headless Autosave Location
- Replies: 0
- Views: 485
- Wed Feb 08, 2017 5:59 pm
- Forum: Ideas and Suggestions
- Topic: Gun Turrets that can request Ammo
- Replies: 6
- Views: 4336
Gun Turrets that can request Ammo
Exposition
I've now blueprinted and built so many chains of turrets with inserters and requester chests. It's pretty much my go to defense but I still think it looks silly. So I'd like to purpose an additional research option for Gun Turrets that allows them to have a built-in requester chest for ...
I've now blueprinted and built so many chains of turrets with inserters and requester chests. It's pretty much my go to defense but I still think it looks silly. So I'd like to purpose an additional research option for Gun Turrets that allows them to have a built-in requester chest for ...
- Wed Feb 08, 2017 5:43 pm
- Forum: Ideas and Suggestions
- Topic: Helicopter
- Replies: 5
- Views: 3200
Helicopter
Exposition
I think we can all agree, running between bases is about as enjoyable is getting poked in the eye. I personally try to take any trains I may have setup or even a car but that usually just an exercise in frustration because of all of those darn trees that just jump out in-front of me. So ...
I think we can all agree, running between bases is about as enjoyable is getting poked in the eye. I personally try to take any trains I may have setup or even a car but that usually just an exercise in frustration because of all of those darn trees that just jump out in-front of me. So ...
- Fri Mar 25, 2016 4:09 pm
- Forum: Ideas and Suggestions
- Topic: End Game Goals: Supply (x) Number of Resource (y)
- Replies: 1
- Views: 1098
End Game Goals: Supply (x) Number of Resource (y)
Hope this has not already been suggested because I'm sure there's been quite a bit of talk about end game goals, but my idea is for the end game goal be something like ship (x) number of resource (y) back home and for added difficulty do it in (z) time. I think it would be an interesting challenge ...