Search found 10 matches

by Oldhard
Mon Jan 16, 2017 7:08 am
Forum: Mods
Topic: [MOD 0.17] Inventory Sensor 1.7.3
Replies: 141
Views: 23212

Re: [MOD 0.13/0.14] Inventory Sensor 1.1.5

Dont know.

But mayby

Chunky_Roboports_0.0.1.zip

or in second order..
RoboCharge_0.0.8.zip
robotarmy_0.2.3.zip
robotMiningSite_0.5.0.zip
Robot_Cleanup_0.1.2.zip
botReplacer_0.14.3.zip

but i dont know what i must looking in?

When you want i uploaded my game with mod to dropbox etc.
by Oldhard
Sun Jan 15, 2017 1:51 pm
Forum: Mods
Topic: [MOD 0.17] Inventory Sensor 1.7.3
Replies: 141
Views: 23212

Re: [MOD 0.13/0.14] Inventory Sensor 1.1.5

I use meny mods. add-loader_0.0.8.zip Advanced-Electric_0.1.3.zip advanced-logistics-system_0.4.0.zip Advanced_Personal_Defense_0.1.3.zip air-filtering_0.4.3.zip Aircraft_1.1.4.zip AlertCombinator_0.0.1.zip Alien Oil_1.0.10.zip alien-artifact-loot_0.14.4.zip alien-biomes_0.1.4.zip ambientjamsmod-tan...
by Oldhard
Fri Jan 13, 2017 9:36 am
Forum: Mods
Topic: [MOD 0.17] Inventory Sensor 1.7.3
Replies: 141
Views: 23212

Re: [MOD 0.13/0.14] Inventory Sensor 1.1.5

I don't know why but i got this


http://i.imgur.com/1ypItSH.png


ps.Sorry for my broken english
by Oldhard
Thu May 05, 2016 4:37 am
Forum: Mods
Topic: [MOD 0.14] Red Alerts 1.1.2
Replies: 53
Views: 47011

Re: [MOD 0.12.30] Red Alerts 1.0.4

Can You add "smart alarm"?
by Oldhard
Wed May 04, 2016 12:17 pm
Forum: Mods
Topic: [MOD 0.12.x] SolarSatellites
Replies: 16
Views: 25011

Re: [MOD 0.12.x] SolarSatellites

I compared the code in control.lua with control.lua in usefulSpace.
Big part code seem copy and pasted

:/
Shame to this author
by Oldhard
Sat Apr 30, 2016 10:04 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.12.X] Biter-Friendly Rails
Replies: 36
Views: 11903

Re: [0.12.X] Biter-Friendly Rails

DONT USE THIS SHIT. AFTER USE THIS SHIT YOU CAN'T USE BLUPRINT
by Oldhard
Sat Apr 30, 2016 10:50 am
Forum: Not a bug
Topic: [0.12.29] Trains Stops/Rails Not Showing On Map
Replies: 9
Views: 1483

Re: Trains Stops/Rails Not Showing On Map

have this same problem "name": "base", "name": "actuator", "name": "advanced-logistics-system", "name": "air-filtering", "name": "Aircraft", "name": "auto-inserter", "name": "autofill", "name": "better-vehicle-control", "name": "BigBob", "name": "BigDrill", "name": "black-wagons", "name": "bobassemb...
by Oldhard
Thu Apr 28, 2016 11:59 pm
Forum: Mods
Topic: [MOD 0.12.x]Logistic Turrets
Replies: 24
Views: 14524

Re: [MOD 0.12.x]Logistic Turrets

Please compare dem in sniper with sniper MK1 in Bob
by Oldhard
Wed Apr 13, 2016 4:13 am
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 151807

Re: [MOD 0.12.x] Autofill

how to change the default amount of ammunition inserted into turrets

Now i heave
http://i.imgur.com/eDDVld0.jpg
by Oldhard
Tue Apr 12, 2016 2:10 am
Forum: Mods
Topic: [MOD 0.15] N.Tech-Chemistry
Replies: 118
Views: 51911

Re: [MOD 0.12.+] N.Tech-Chemistry

Hi

Sorry for my broken english.
My question is

I heave bob and N.Tech

How clean see water to make clean water, to make carbon from coal and clean water, to make pump to clean water? :/

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