Search found 7 matches

by Sunrosa
Mon Apr 28, 2025 4:06 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?
Replies: 23
Views: 5227

Re: [Donion] [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?

I'm still getting this issue in 2.0.43. I checked detailed info, and it was sound instances going up to around 235 (I had increased limit to 256 in the-rest settings). This issue only really occurs for me on Vulcanus and Fulgora. After switching my sound API from WASAPI to DirectSound, and further ...
by Sunrosa
Sun Nov 10, 2024 2:58 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.15] Segmentation fault in AssemblingMachineGui.cpp updateStatus
Replies: 1
Views: 321

[Rseding91] [2.0.15] Segmentation fault in AssemblingMachineGui.cpp updateStatus

On the latest version of Factorio, left-clicking a cooling tower ghost from the latest versions of the Pyanodons Hard Mode set of mods replicably triggers a segmentation fault on a brand new save.

The log tail is as follows:

14173.708 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed ...
by Sunrosa
Fri Nov 01, 2024 11:25 am
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 172
Views: 41823

Re: Ability to craft lower quality with higher quality

This would definitely be much more dynamic at its core, making it feel like the DLC added a brand new system, a new aspect of recipes themselves, instead of what's currently basically just a set of auto-generated recipes. I hate saying this, but the current system is disappointing. The suggestion ...
by Sunrosa
Mon Oct 28, 2024 1:03 pm
Forum: Duplicates
Topic: Russian is case-sensitive in 2.0 logistic search UI
Replies: 1
Views: 252

Russian is case-sensitive in 2.0 logistic search UI

WARNING! Below are like 3 or 4 item spoilers for space age in a screenshot. I don't know how to hide images. The spoiler tag isn't working in the preview.


Anyway, my language is set to Русский (Russian). When searching through the new logistic search UI or the factory search (top right), it is ...
by Sunrosa
Fri Jul 19, 2024 11:35 am
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 108
Views: 38163

Re: Friday Facts #420 - Fusion Reactor



Oh wait does this mean crafting machine prototypes can have negative energy costs (produce energy)? I've been waiting a long time for this. This is great! Here's hoping it works with solids too


If I'm reading this part right I think no:

Also a machine couldn't make electricity and convert ...
by Sunrosa
Fri Jul 19, 2024 11:24 am
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 108
Views: 38163

Re: Friday Facts #420 - Fusion Reactor

Oh wait does this mean crafting machine prototypes can have negative energy costs (produce energy)? I've been waiting a long time for this. This is great! Here's hoping it works with solids too
by Sunrosa
Thu Jul 27, 2023 2:30 am
Forum: Ideas and Suggestions
Topic: Allow more filters in deconstruction planners
Replies: 3
Views: 1308

Re: Allow more filters in deconstruction planners

I don't know if bumping old posts is discouraged here, but I figured it's better than creating a new post outright for this topic. The filter limit seems very arbitrary, as the only way to get around it is to create multiple deconstruction planners, on whitelist mode, and use each of them ...

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