It happened when my mod have 10 technologies sharing the same trigger condition. The sound effect was _extremely loud_.
Can we tune it down?
Search found 7 matches
- Sat Dec 14, 2024 1:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] The sound is extremely loud if multiple technologies complete at the same time.
- Replies: 4
- Views: 960
- Sat Nov 16, 2024 12:16 pm
- Forum: Resolved Requests
- Topic: EntityPrototype#emissions_per_second
- Replies: 3
- Views: 340
Re: EntityPrototype#emissions_per_second
I checked the vanilla files again and find that all `emissions_per_minute` are actually under `energy_source`. The BaseEnergySource type does have the correct doc.
So it appears that `emissions_per_second` under EntityPrototype is unused by vanilla...
Just odd that we have both emissions_per_second ...
So it appears that `emissions_per_second` under EntityPrototype is unused by vanilla...
Just odd that we have both emissions_per_second ...
- Sat Nov 16, 2024 12:06 pm
- Forum: Resolved Requests
- Topic: EntityPrototype#emissions_per_second
- Replies: 3
- Views: 340
EntityPrototype#emissions_per_second
does not appear to be correct. All vanilla lua files uses `emissions_per_minute`, but the documentation has `emissions_per_second`, not `emissions_per_minute`
- Thu Mar 17, 2022 3:16 am
- Forum: General discussion
- Topic: What starting settings does everyone use?
- Replies: 14
- Views: 20420
Re: What starting settings does everyone use?
Nobody tinkered with research cost? I tended to set it to 4 because I found research in vanilla too fast :lol: ... No reason to really pick research as I could research everything easily.
And lately I am turning biters and pollution off. Walling off one's factory get old fast. No enemy means ...
And lately I am turning biters and pollution off. Walling off one's factory get old fast. No enemy means ...
- Wed Oct 16, 2019 4:36 am
- Forum: General discussion
- Topic: Niggles and nitpicking - player preferences
- Replies: 66
- Views: 26543
Re: Niggles and nitpicking - player preferences
use the slowest belts, assembly machines, inserters, stone furnaces, wooden chests, wooden power poles everywhere even if better options are available. Unless really needed.
(I do use electric furnaces IMO, jumping straight from stone furnaces, skipping steel.
make a turn on my bus for whatever ...
(I do use electric furnaces IMO, jumping straight from stone furnaces, skipping steel.
make a turn on my bus for whatever ...
- Tue Apr 10, 2018 1:35 pm
- Forum: Not a bug
- Topic: [Dominik][16.36] Train Window closes when Research Done
- Replies: 3
- Views: 1795
Re: [Dominik][16.36] Train Window closes when Research Done

- Thu Apr 05, 2018 12:47 am
- Forum: Not a bug
- Topic: [Dominik][16.36] Train Window closes when Research Done
- Replies: 3
- Views: 1795
[Dominik][16.36] Train Window closes when Research Done
Basically Title sums it all.
What did you do?
Have a Train Window (i.e. clicking on a locomotive) open while researching something. The research has just finished with the top-right Technology box blinking.
What happened?
Train Window closes.
What did you expect to happen instead?
Train ...
What did you do?
Have a Train Window (i.e. clicking on a locomotive) open while researching something. The research has just finished with the top-right Technology box blinking.
What happened?
Train Window closes.
What did you expect to happen instead?
Train ...