Search found 13 matches

by half a cat
Mon Apr 01, 2024 4:31 am
Forum: Not a bug
Topic: [1.1.104] Diagonal train tracks are too short
Replies: 1
Views: 261

[1.1.104] Diagonal train tracks are too short

Diagonal rails are shorter than rectilinear ones, resulting in diagonal rail lines costing more per kilometer. This goes against the intuition that rails are the same regardless of their orientation. The horizontal/vertical rails need to be about 30% shorter, or diagonals need to be about 40% longer...
by half a cat
Thu Feb 01, 2024 5:23 am
Forum: Modding interface requests
Topic: Key modifiers in shortcut events
Replies: 0
Views: 161

Key modifiers in shortcut events

Similar to Key modifiers in on_gui_click, I would like to have modifier keys in on_lua_shortcut so that a shortcut button can act differently based on modifiers.
by half a cat
Thu Feb 01, 2024 4:55 am
Forum: Ideas and Suggestions
Topic: Persistent trains dialog box
Replies: 3
Views: 344

Re: Persistent trains dialog box

Ah, reassuring to see that other people want the same improvement.
by half a cat
Mon Jan 29, 2024 12:23 am
Forum: Ideas and Suggestions
Topic: Persistent trains dialog box
Replies: 3
Views: 344

Persistent trains dialog box

TL;DR The state of the trains dialog box should persist when the dialog is closed and reopened. What ? When the trains dialog box is used, closed, and reopened, the view should remain the same. Specifically, the search string, selected tab, and selected list item should remain the same. In the atta...
by half a cat
Sat Jan 13, 2024 3:20 am
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 229
Views: 47603

Re: Friday Facts #393 - Putting things on top of other things

Pretty sure during the Quality discussion, most people came to the conclusion that items with different Qualities don't stack. That Quality FFF (https://factorio.com/blog/post/fff-375) show its possible to use splitters with only quality as a filter condition. If different Qualities items don't mix...
by half a cat
Fri Jan 12, 2024 8:43 pm
Forum: Modding interface requests
Topic: Control filtering capabilities in prototypes
Replies: 0
Views: 162

Control filtering capabilities in prototypes

Since the Factorio blog has presented new filtering features, I'm requesting prototype flags so mods can put the features in advanced inserters and belts only. This would be similar to how vanilla factorio only allows filtering in a more advanced type of inserter. * Enable item filtering in splitter...
by half a cat
Fri Jan 12, 2024 8:09 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 229
Views: 47603

Re: Friday Facts #393 - Putting things on top of other things

How does quality interact with stacking and filtering? Can a belt splitter split stacks by quality? Are inserters dexterous enough to pick one high-quality item from the bottom of a stack like that trick where you remove a tablecloth without disturbing the plates?
by half a cat
Wed Oct 04, 2023 5:15 am
Forum: Modding interface requests
Topic: Moddable scaling of module effects
Replies: 1
Views: 294

Moddable scaling of module effects

TL;DR Allow mods to define how module effects scale (instead of simply adding up all effects). What ? Provide the following modding interface for defining effect scaling curves and associating them to recipes. An effect scaling curve is a one-input, one-output, side-effect-free function defined by ...
by half a cat
Sat Aug 12, 2023 6:31 am
Forum: Resource Spawner Overhaul
Topic: Resource Config Documentation
Replies: 0
Views: 588

Resource Config Documentation

Is there documentation for the resource config data structure? I couldn't find it in the mod files, the mod page, or this forum. I want to adapt my mod to work with RSO. Copying settings from one of the basic ores won't do what I want: the mod uses a custom noise function so that the resource's avai...
by half a cat
Mon Jul 24, 2023 5:50 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.87] Hangs on macos after game update
Replies: 12
Views: 2433

Re: [1.1.87] Hangs on macos after game update

I disabled stream-from-disk, and this does prevent the hang.

Appreciate the quick work to fix it. This means I should re-enable stream-from-disk after the next update, right?
by half a cat
Mon Jul 17, 2023 2:14 am
Forum: Resolved Problems and Bugs
Topic: [1.1.87] Hangs on macos after game update
Replies: 12
Views: 2433

Re: [1.1.87] Hangs on macos after game update

Setting music-volume to 0 does not prevent the problem from happening.
by half a cat
Mon Jul 17, 2023 12:26 am
Forum: Resolved Problems and Bugs
Topic: [1.1.87] Hangs on macos after game update
Replies: 12
Views: 2433

Re: [1.1.87] Hangs on macos after game update

I tried --disable-audio and it didn't hang in an hour. That seems to avoid the issue.

How can I check the stream-from-disk setting?
by half a cat
Sun Jul 16, 2023 4:30 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.87] Hangs on macos after game update
Replies: 12
Views: 2433

[1.1.87] Hangs on macos after game update

Factorio randomly hangs after I updated to the latest core using the prompt that the game shows on startup, before the main menu. It didn't hang before the update. I don't have a way to reproduce the hang. I estimate it runs 15 minutes on average before hanging. It sometimes hangs on startup. The at...

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