Search found 13 matches
- Mon Apr 01, 2024 4:31 am
- Forum: Not a bug
- Topic: [1.1.104] Diagonal train tracks are too short
- Replies: 1
- Views: 261
[1.1.104] Diagonal train tracks are too short
Diagonal rails are shorter than rectilinear ones, resulting in diagonal rail lines costing more per kilometer. This goes against the intuition that rails are the same regardless of their orientation. The horizontal/vertical rails need to be about 30% shorter, or diagonals need to be about 40% longer...
- Thu Feb 01, 2024 5:23 am
- Forum: Modding interface requests
- Topic: Key modifiers in shortcut events
- Replies: 0
- Views: 161
Key modifiers in shortcut events
Similar to Key modifiers in on_gui_click, I would like to have modifier keys in on_lua_shortcut so that a shortcut button can act differently based on modifiers.
- Thu Feb 01, 2024 4:55 am
- Forum: Ideas and Suggestions
- Topic: Persistent trains dialog box
- Replies: 3
- Views: 344
Re: Persistent trains dialog box
Ah, reassuring to see that other people want the same improvement.
- Mon Jan 29, 2024 12:23 am
- Forum: Ideas and Suggestions
- Topic: Persistent trains dialog box
- Replies: 3
- Views: 344
Persistent trains dialog box
TL;DR The state of the trains dialog box should persist when the dialog is closed and reopened. What ? When the trains dialog box is used, closed, and reopened, the view should remain the same. Specifically, the search string, selected tab, and selected list item should remain the same. In the atta...
- Sat Jan 13, 2024 3:20 am
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 229
- Views: 47603
Re: Friday Facts #393 - Putting things on top of other things
Pretty sure during the Quality discussion, most people came to the conclusion that items with different Qualities don't stack. That Quality FFF (https://factorio.com/blog/post/fff-375) show its possible to use splitters with only quality as a filter condition. If different Qualities items don't mix...
- Fri Jan 12, 2024 8:43 pm
- Forum: Modding interface requests
- Topic: Control filtering capabilities in prototypes
- Replies: 0
- Views: 162
Control filtering capabilities in prototypes
Since the Factorio blog has presented new filtering features, I'm requesting prototype flags so mods can put the features in advanced inserters and belts only. This would be similar to how vanilla factorio only allows filtering in a more advanced type of inserter. * Enable item filtering in splitter...
- Fri Jan 12, 2024 8:09 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 229
- Views: 47603
Re: Friday Facts #393 - Putting things on top of other things
How does quality interact with stacking and filtering? Can a belt splitter split stacks by quality? Are inserters dexterous enough to pick one high-quality item from the bottom of a stack like that trick where you remove a tablecloth without disturbing the plates?
- Wed Oct 04, 2023 5:15 am
- Forum: Modding interface requests
- Topic: Moddable scaling of module effects
- Replies: 1
- Views: 294
Moddable scaling of module effects
TL;DR Allow mods to define how module effects scale (instead of simply adding up all effects). What ? Provide the following modding interface for defining effect scaling curves and associating them to recipes. An effect scaling curve is a one-input, one-output, side-effect-free function defined by ...
- Sat Aug 12, 2023 6:31 am
- Forum: Resource Spawner Overhaul
- Topic: Resource Config Documentation
- Replies: 0
- Views: 588
Resource Config Documentation
Is there documentation for the resource config data structure? I couldn't find it in the mod files, the mod page, or this forum. I want to adapt my mod to work with RSO. Copying settings from one of the basic ores won't do what I want: the mod uses a custom noise function so that the resource's avai...
- Mon Jul 24, 2023 5:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.87] Hangs on macos after game update
- Replies: 12
- Views: 2433
Re: [1.1.87] Hangs on macos after game update
I disabled stream-from-disk, and this does prevent the hang.
Appreciate the quick work to fix it. This means I should re-enable stream-from-disk after the next update, right?
Appreciate the quick work to fix it. This means I should re-enable stream-from-disk after the next update, right?
- Mon Jul 17, 2023 2:14 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.87] Hangs on macos after game update
- Replies: 12
- Views: 2433
Re: [1.1.87] Hangs on macos after game update
Setting music-volume to 0 does not prevent the problem from happening.
- Mon Jul 17, 2023 12:26 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.87] Hangs on macos after game update
- Replies: 12
- Views: 2433
Re: [1.1.87] Hangs on macos after game update
I tried --disable-audio and it didn't hang in an hour. That seems to avoid the issue.
How can I check the stream-from-disk setting?
How can I check the stream-from-disk setting?
- Sun Jul 16, 2023 4:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.87] Hangs on macos after game update
- Replies: 12
- Views: 2433
[1.1.87] Hangs on macos after game update
Factorio randomly hangs after I updated to the latest core using the prompt that the game shows on startup, before the main menu. It didn't hang before the update. I don't have a way to reproduce the hang. I estimate it runs 15 minutes on average before hanging. It sometimes hangs on startup. The at...