
Search found 20 matches
- Fri Mar 25, 2016 9:48 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.29] [kovarex] Crash when using empty subgroup string ("") for item
- Replies: 8
- Views: 5079
Re: Crash when modding
ha i love this infinite power now....now i dont need 300 steam engines to try and keep up with my machines lol


- Fri Mar 25, 2016 9:24 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.29] [kovarex] Crash when using empty subgroup string ("") for item
- Replies: 8
- Views: 5079
Re: Crash when modding
just posted on the other one....
yeah i think i messed up the graphics trying to fix it
what a great bug....glad i found it to tell you guys!

yeah i think i messed up the graphics trying to fix it
what a great bug....glad i found it to tell you guys!

- Fri Mar 25, 2016 9:23 am
- Forum: Modding help
- Topic: I need help.
- Replies: 20
- Views: 6619
Re: I need help.
hmm interesting...i purposly left it blank because the wiki modding tut said that if its blank itll create a new group with a ? symbol...seems like a bug indeed...
thx for the help...but from what i see....all of my code was correct (forgot to call all 4 files though) just a bug where you cant have ...
thx for the help...but from what i see....all of my code was correct (forgot to call all 4 files though) just a bug where you cant have ...
- Fri Mar 25, 2016 8:12 am
- Forum: Modding help
- Topic: I need help.
- Replies: 20
- Views: 6619
Re: I need help.
copied that quote you put and renamed the files to match and it still consists of the game crashing at 2% after 10-20 seconds.
really stumped...didnt think a 6 billion kw producing solar panel would produce so many issues trying to make it
lol
;D
really stumped...didnt think a 6 billion kw producing solar panel would produce so many issues trying to make it
lol
;D
- Fri Mar 25, 2016 8:09 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.29] [kovarex] Crash when using empty subgroup string ("") for item
- Replies: 8
- Views: 5079
Re: Crash when modding
i posted on the other forum if you wanna take a look. 

- Fri Mar 25, 2016 8:09 am
- Forum: Modding help
- Topic: I need help.
- Replies: 20
- Views: 6619
Re: I need help.
my file names were singular. i changed the data.lua to plural and the files to plural and still made no difference. crashes after 10-20 seconds. it wouldnt take plural in the data.lua if the file names werent plural as well.
Anyother suggestions?
Anyother suggestions?
- Fri Mar 25, 2016 6:42 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.29] [kovarex] Crash when using empty subgroup string ("") for item
- Replies: 8
- Views: 5079
Re: Crash when modding
anyone got any good or bad news to give me?
I also have other mods in factorio so....if you want those just ask and i'll upload them
I also have other mods in factorio so....if you want those just ask and i'll upload them
- Fri Mar 25, 2016 2:49 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.29] [kovarex] Crash when using empty subgroup string ("") for item
- Replies: 8
- Views: 5079
Re: Crash when modding
i was recommended to ask the devs in the bug report section to take a look at the log to see whats causing the crash!
Thx for any help in advance!
Really looking forward to getting my first mod running right.
Its simply a solar panel that produces 6 billion kw
just a little boost for that power ...
Thx for any help in advance!
Really looking forward to getting my first mod running right.
Its simply a solar panel that produces 6 billion kw
just a little boost for that power ...
- Fri Mar 25, 2016 2:47 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.29] [kovarex] Crash when using empty subgroup string ("") for item
- Replies: 8
- Views: 5079
[0.12.29] [kovarex] Crash when using empty subgroup string ("") for item
I posted into another forum earlier today about my mod not working and after some work we think we got the mod to work but it crashes the game about 10 seconds after its launched stuck saying
Loading Mods 2%
below i will attach the latest log and the file for my mod itself so you guys can take a ...
Loading Mods 2%
below i will attach the latest log and the file for my mod itself so you guys can take a ...
- Fri Mar 25, 2016 2:21 am
- Forum: Modding help
- Topic: I need help.
- Replies: 20
- Views: 6619
Re: I need help.
k thx for tryin!
- Fri Mar 25, 2016 2:15 am
- Forum: Modding help
- Topic: I need help.
- Replies: 20
- Views: 6619
Re: I need help.
What i have now after changes....just crashes even changed the amount of resource packs from 1k to 100 didnt do anything
- Fri Mar 25, 2016 2:13 am
- Forum: Modding help
- Topic: I need help.
- Replies: 20
- Views: 6619
Re: I need help.
it wont even take 6kw which is less than the vanilla panel
if i cant do six how will i ever do 6 billion!?
if i cant do six how will i ever do 6 billion!?

- Fri Mar 25, 2016 1:52 am
- Forum: Modding help
- Topic: I need help.
- Replies: 20
- Views: 6619
Re: I need help.
Factorio Current Log
- Fri Mar 25, 2016 1:51 am
- Forum: Modding help
- Topic: I need help.
- Replies: 20
- Views: 6619
Re: I need help.
now my game crashes telling me where the log is. No mod error...the game gets stuck at "Loading Mods 2%" and crashes after about 10 seconds.
- Fri Mar 25, 2016 1:31 am
- Forum: Modding help
- Topic: I need help.
- Replies: 20
- Views: 6619
Re: I need help.
and creating the file then saving it as lua with the ansi format gave the old error
- Fri Mar 25, 2016 1:30 am
- Forum: Modding help
- Topic: I need help.
- Replies: 20
- Views: 6619
Re: I need help.
created a plain .txt file and renamed it to recipe.lua and now it shows this:
__MatterTransferer__/data.lua:4:
__MatterTransferer__/prototypes/entity.lua:25: unexpected symbol near <eof>
i also tried pasting it into a .txt and saved it as a .lua and it gave the old error of what you said was a ...
__MatterTransferer__/data.lua:4:
__MatterTransferer__/prototypes/entity.lua:25: unexpected symbol near <eof>
i also tried pasting it into a .txt and saved it as a .lua and it gave the old error of what you said was a ...
- Fri Mar 25, 2016 1:19 am
- Forum: Modding help
- Topic: I need help.
- Replies: 20
- Views: 6619
Re: I need help.
yeah i get that second error i posted if i include all the files in the data.lua on the root of my mod folder
- Fri Mar 25, 2016 1:02 am
- Forum: Modding help
- Topic: I need help.
- Replies: 20
- Views: 6619
Re: I need help.
require("prototypes.technology")
require("prototypes.recipe")
require("prototypes.item")
require("prototypes.entity")
this correct?
require("prototypes.recipe")
require("prototypes.item")
require("prototypes.entity")
this correct?
- Fri Mar 25, 2016 1:01 am
- Forum: Modding help
- Topic: I need help.
- Replies: 20
- Views: 6619
Re: I need help.
__MatterTransferer__/data.lua:2:
__MatterTransferer__/prototypes/recipe.lua:1: unexpected symbol near char(239)
this is the error i get. do you know of any programs what will count of each individual char so i know which one it is in the future?
__MatterTransferer__/prototypes/recipe.lua:1: unexpected symbol near char(239)
this is the error i get. do you know of any programs what will count of each individual char so i know which one it is in the future?
- Fri Mar 25, 2016 12:55 am
- Forum: Modding help
- Topic: I need help.
- Replies: 20
- Views: 6619
I need help.
Ok so first off working on my first mod so Imma noob at this but it keeps giving me an error with
"Error in assignID, recipe with the name "mt-solar" does not exist"
I making a solar panel that makes 60000000kw of energy. I'm pretty sure that everything else is set up right. I even checked for ...
"Error in assignID, recipe with the name "mt-solar" does not exist"
I making a solar panel that makes 60000000kw of energy. I'm pretty sure that everything else is set up right. I even checked for ...