Well a normal belt has the whole belt available for pickup,
But an underground belt only a part of it.
So an inserter has less time picking it up from an underground belt.
At least that is what i would assume, and it does make sense.
Search found 32 matches
- Fri May 03, 2019 7:43 pm
- Forum: Not a bug
- Topic: [0.17.34] Fast and Stack Inserters fail to pick up first item from express underground exit
- Replies: 3
- Views: 1684
- Fri May 03, 2019 7:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.36] Crash with rendering sprite.
- Replies: 9
- Views: 3977
Re: [0.17.36] Crash with rendering sprite.
Oh nice,
Does the game make screenshots in the background/automaticly then?
Does the game make screenshots in the background/automaticly then?
- Fri May 03, 2019 7:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.36] Crash with rendering sprite.
- Replies: 9
- Views: 3977
Re: [0.17.36] Crash with rendering sprite.
Okay crashed again, While doing nothing, I just loaded the scenario and walked a bit, and then stood still until it crashed. Also didn't build any entity. I removed all the other code, So on this crash only this code was running: ############################################## global.frame = 1 local ...
- Fri May 03, 2019 6:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.36] Crash with rendering sprite.
- Replies: 9
- Views: 3977
Re: [0.17.36] Crash with rendering sprite.
There isn't any entity build on the map, so i don't know what i should do
i just started the attached scenario, and kept it running for 10 minutes or so.
i could strip it down a bit further and only do the image attached to the player.
I will do that and let you know the results
i just started the attached scenario, and kept it running for 10 minutes or so.
i could strip it down a bit further and only do the image attached to the player.
I will do that and let you know the results
- Fri May 03, 2019 6:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.36] Crash with rendering sprite.
- Replies: 9
- Views: 3977
Re: [0.17.36] Crash with rendering sprite.
Oh I thought it was sprite rendering related, didn't read the log that well
- Fri May 03, 2019 6:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.36] Crash with rendering sprite.
- Replies: 9
- Views: 3977
Re: [0.17.36] Crash with rendering sprite.
Just crashed again, prob the same thing but added the dump again.
- Fri May 03, 2019 6:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.36] Crash with rendering sprite.
- Replies: 9
- Views: 3977
[posila] [0.17.36] Crash with rendering sprite.
So i'm playing a bit with the new rendering engine, but i noticed it crashing a few times. https://forums.factorio.com/download/file.php?id=48014 So basically i have a few sprites in the background, and 1 line. Then i'm rendering a sprite on the player, just because i can :P rendering.draw_sprite{ti...
- Fri Dec 07, 2018 3:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Unitgroup not pathfinding while center of group is on entity of own force.
- Replies: 3
- Views: 3081
Re: [0.16.51] Unitgroup not pathfinding while center of group is on entity of own force.
If I do a "create_unit_group" on a position where an entity already is, it would be my stupid fault :) . But what if a nest is created/spawned on the group position. And the group is then issued a "set_command"? it fails. Same happens for when a group wanders over an entity. So i...
- Fri Dec 07, 2018 1:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Unitgroup not pathfinding while center of group is on entity of own force.
- Replies: 3
- Views: 3081
[0.16.51] Unitgroup not pathfinding while center of group is on entity of own force.
While working with unitgroups i stumbled on some strange behavior of the path finding. The pathfinding doesn't work when the center of the group is on an entity of the same force. How to reproduce ? 1. Create a unit group with some units 2a. Have the group center/position on a entity of its own forc...
- Fri Oct 06, 2017 9:33 am
- Forum: Multiplayer
- Topic: Looking for People (Bobs/Angels/RSO - New Game) DE/EN
- Replies: 3
- Views: 1890
Re: Looking for People (Bobs/Angels/RSO - New Game) DE/EN
Yeah i would like to join
- Sun Nov 20, 2016 1:39 am
- Forum: Won't fix.
- Topic: [14.20] Fish without water.
- Replies: 6
- Views: 3599
[14.20] Fish without water.
When using landfill (tiny brush) and you fill 2 spots at once the fish doesn't get deleted. (if he was there) If you fill 1 spot and there is a fish, it gets deleted. In my screenshot i have multiple fish swimming under the ground. Looks like a horror movie :P I havent tried it without mods. Will tr...
- Thu Nov 17, 2016 2:08 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 246328
Re: Performance optimization - post your saves
@ Rseding, Just a thought, What if you grab a slower pc for testing?
Then the bottleneck becomes better noticable?
Then the bottleneck becomes better noticable?
- Sat Nov 12, 2016 10:31 am
- Forum: Multiplayer
- Topic: [EU] 14.19 Server with Bobs / Angels
- Replies: 1
- Views: 1003
Re: [EU] 14.19 Server with Bobs / Angels
Updated to 14.20 !
- Sat Nov 05, 2016 1:37 pm
- Forum: Multiplayer
- Topic: [EU] 14.19 Server with Bobs / Angels
- Replies: 1
- Views: 1003
[EU] 14.19 Server with Bobs / Angels
I started a 24/7 server with almost al bobs / Angels.
For mods see: quata.nl/mods.zip
Server? Look in the server browser and search for Snoetje
Feel free to join and have fun
For mods see: quata.nl/mods.zip
Server? Look in the server browser and search for Snoetje
Feel free to join and have fun
- Fri Nov 04, 2016 7:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [14.17] MP: Connection interrupted: Double error window into crash
- Replies: 1
- Views: 2535
[kovarex] [14.17] MP: Connection interrupted: Double error window into crash
After the server stopped comunicating my client showed me 2 stacked windows with (communication with server failed screens) Dont have screenshot of that one. But for your idea, 1. So i had 2 windows above each other after server stopped comunicating like : _______________________________ | Communica...
- Wed Nov 02, 2016 3:19 pm
- Forum: Multiplayer
- Topic: RSO/Bob+angels
- Replies: 52
- Views: 16460
Re: RSO/Bob+angels
Heya, I would like to join if there is still room
- Fri Sep 02, 2016 6:13 pm
- Forum: Multiplayer
- Topic: [EU] 24/7 server V13.20
- Replies: 8
- Views: 3561
Re: [EU] 24/7 server V13.19
haha we all have that with factorio
- Sun Aug 28, 2016 8:46 pm
- Forum: Multiplayer
- Topic: [EU] 24/7 server V13.20
- Replies: 8
- Views: 3561
Re: [EU] 24/7 server V13.19
I just noticed that .18 isn't donloadable so i will update it to V13.19
- Sun Aug 28, 2016 8:31 pm
- Forum: Multiplayer
- Topic: [EU] 24/7 server V13.20
- Replies: 8
- Views: 3561
Re: [EU] 24/7 server V13.18
Not all mods are working on 0.14 yet and 0.14 still has alot of desyncs.
Thats why the server is still on 0.13.18
Thats why the server is still on 0.13.18
- Thu Aug 25, 2016 9:29 pm
- Forum: Multiplayer
- Topic: [EU] 24/7 server V13.20
- Replies: 8
- Views: 3561
Re: [EU] 24/7 server V13.18
Map reset with some new settings.
Not sure about the map setting yet,
But didnt had time to test the settings
Not sure about the map setting yet,
But didnt had time to test the settings