Search found 42 matches

by johnnyBgoode
Mon May 21, 2018 6:02 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1379749

Re: Development and Discussion

Did sulfuric acid chain recipes change recently? Like a couple of weeks? My megabase suddenly became sulfuric acid starved when I changed to a better computer and downloaded all the recent mods. Very hard to restart the chain atm
by johnnyBgoode
Tue May 01, 2018 3:15 am
Forum: Mods
Topic: [MOD 1.1] Loader Redux
Replies: 131
Views: 78113

Re: [MOD 0.16] Loader Redux 1.2.5

Hello!

I was wondering if the inability to use the loader between two buildings are chests is a bug or a limitation? I was trying to build a compact train station with the loaders and found that they you need a extra loader and a belt to load directly into a chest.

Thanks!
by johnnyBgoode
Thu Apr 26, 2018 11:52 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1209240

Re: Bugs & FAQ

Generation is bound to certain restrictions so desert trees only spawn in arid/deserty regions and so on. Do you use any kind of terrain overhaul other than alien biomes? I understand that they only appear in desert/arid regions and thats exactly the place I'm currently exploring. I'm only using RS...
by johnnyBgoode
Thu Apr 26, 2018 8:11 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1209240

Re: Bugs & FAQ

Is there a bug with "special" tree generation in the map? I have been going around the map for an hour looking for desert trees and they dont seem to be spawning? I'm trying to build more seed generators for my wood factory and need those trees. Is there a recipe for making these special t...
by johnnyBgoode
Mon Apr 16, 2018 4:17 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1379749

Re: Development and Discussion

Running a game with angels bobs spacex marathon and sciencetweaker. Helmod says that I need over 50 MK2 Algae farms just to power 4 plastic assemblers. Is that ratio off? Also anyone know of a guide for the farm stuff? FNEI and What is it really used for is blanking on the name for the recipes for t...
by johnnyBgoode
Tue Jul 12, 2016 1:12 pm
Forum: Mods
Topic: [MOD 0.12.x] Belt hoppers 1.0.2
Replies: 33
Views: 17858

Re: [MOD 0.12.x] Belt hoppers 1.0.2

Should I give up hope on this mod getting updated? May pre-.13 mega factory has a lot of this item and its gonna blow it up if I load it without this mod. :(
by johnnyBgoode
Sat Jul 02, 2016 5:20 pm
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15, 0.16] Flare Stack
Replies: 94
Views: 79739

Re: [MOD 0.12.x] Flare Stack v1.2.0

Is this mod getting updated to 0.13? Pretty please!!! :P
by johnnyBgoode
Fri Jul 01, 2016 2:20 pm
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 222636

Re: Uranium Power

I'm pleased to announce that 0.6.4 has been released for Factorio 0.13.x. This will mark the end of the 0.6.x branch. I will now begin work on 0.7.x branch. Use this release to build whatever it is what you intend to build with the current buildings as many of them are going away and can not be bui...
by johnnyBgoode
Tue Jun 21, 2016 12:06 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1379749

Re: Development and Discussion

Made an imgur album to show off the really slow progress of my bobathon with angels factory. http://imgur.com/a/R2Qze Notes - Ore refining is just waiting for another refactoring (Forgot there was a Ore refinery) - 1st half of Ore Processing is just copypasting templates for now - 2nd half of Ore Pr...
by johnnyBgoode
Sat Jun 18, 2016 3:01 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 281105

Re: [MOD 0.12.35] Robot Army. 0.1.4 Released!

Tried using this today using the 0.1.4 version in the OP. I'm building the bots and they seem to be not grouping up with each other or hunting for really far away hives. They just sit near the droid assembler. there was one squad that formed up and hunted biters but after that squad died the rest j...
by johnnyBgoode
Sat Jun 18, 2016 7:12 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 281105

Re: [MOD 0.12.35] Robot Army. 0.1.4 Released!

Tried using this today using the 0.1.4 version in the OP. I'm building the bots and they seem to be not grouping up with each other or hunting for really far away hives. They just sit near the droid assembler. there was one squad that formed up and hunted biters but after that squad died the rest ju...
by johnnyBgoode
Mon Jun 06, 2016 4:43 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1379749

Re: Development and Discussion

That's what I want to see :D in vanilla this would be the whole endgame base, now it's only for getting the minerals needed. Would you share the result of your screen staring with us? Building it is slow going... I ended up with a design thats not very expandable even with the large space. I'm prob...
by johnnyBgoode
Wed Jun 01, 2016 3:18 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1379749

Re: Development and Discussion

Just dismantled my old processing/refining area to make way for more advanced processing... Staring at this map for 30 mins... Can't figure out how to structure it. Lol
by johnnyBgoode
Sun May 29, 2016 2:16 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1379749

Re: Development and Discussion

I don't play peaceful but i never needed the alien catalyst. If you do, Angels Processing can produce alien artifacts. You can, but you need some alien artefact to kicksart the whole process at the moment. So if you dont have any biters at all you either need another mod, or you have to cheat yours...
by johnnyBgoode
Sun May 29, 2016 5:32 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1379749

Re: Development and Discussion

Are there any options to automate catalyst production? I have peaceful mod on and was wondering if the only way was to create an alien farm or find a mod that can solve this problem?
by johnnyBgoode
Fri May 27, 2016 8:35 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1379749

Re: Development and Discussion

Place it into one of the angels mods prototypes folders. In the same mod folder, where you can find data.lua, add data-final-fixes.lua file. Open it and add next: require("prototypes.angelsmods") ok if this is working properly and I'm reading it properly you changed the input/output ratio...
by johnnyBgoode
Thu May 26, 2016 2:57 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1379749

Re: Development and Discussion

I have made one. I can link it later today if you want to check it out Edit: I have tweaked processed ores quite alot since I had alot of problems storing some of the bobs ores, mainly aluminium and zinc. Edit 2: Angels tweaks for bobathon Cool thanks! Where do I place this? Straight to the mod fol...
by johnnyBgoode
Wed May 25, 2016 4:28 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1379749

Re: Development and Discussion

orzelek wrote:I'd be quite interested in making Angels set of mods compatible with marathon/bobathon :)
It's a quite different game experience.
Yes please!
by johnnyBgoode
Tue May 24, 2016 1:45 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1379749

Re: Development and Discussion

The 2 iron ore to 5 plates is likely marathon (copper would be 1 ore to 5 plates, which would also be off). I adjusted all of my recipes to match marathon's amounts (basically just where iron/copper ore to plates occur) since I didn't want to remove it or have the ratios off. Kinda too used to mara...
by johnnyBgoode
Mon May 23, 2016 2:31 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1379749

Re: Development and Discussion

The crushing stays the same and with that the ratio at which you produce crushed stone. But there are two ways to get rid of stone: First you can use the stone for producing algae (although there is enough mineral water from the refining) and second you can turn crushed stone to mineral slug at a d...

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