Search found 7 matches

by darkcry
Sat Jul 11, 2026 9:19 am
Forum: Ideas and Suggestions
Topic: Permission for disable Personal or Game Blueprints
Replies: 1
Views: 240

Re: Permission for disable Personal or Game Blueprints

+1
I also would like this option to have on my server. Every new game should contain only what was designed during this play session. The server admin can put "default blueprints" in the game library so every player can still use the basics.

I think the easiest option would be to have a permission ...
by darkcry
Mon May 18, 2026 4:34 pm
Forum: Technical Help
Topic: command for checking "finished" game state
Replies: 4
Views: 804

Re: command for checking "finished" game state

very good inputs thanks!

isn't the achievement file global for one player? so regardless which save i play the achievement would only unlocked once? forgot to mention that i need a solution for each play through.


so checking the other input with the custom event inside the control.lua looks ...
by darkcry
Sun May 17, 2026 10:41 pm
Forum: Technical Help
Topic: command for checking "finished" game state
Replies: 4
Views: 804

command for checking "finished" game state

All i need is an indication if the game has reached the end goal which means the victory screen was shown. How can i retrieve that information from outside the game?

currently I'm using "/sc rcon.print(game.finished_but_continuing)" but that does disable achievements.
Is there another way to fetch ...
by darkcry
Sat Aug 09, 2025 7:34 pm
Forum: Ideas and Requests For Mods
Topic: Science packs for peace
Replies: 3
Views: 1313

Re: Science packs for peace

Another thing i could not figure out was how to limit the allowed building count to 1 like the landing pad (only 1 per surface).
At the moment you can place as many new science furnances as you like but there is no benefit just resource waste.

If anyone knows the answer to that qustion please ...
by darkcry
Sat Aug 09, 2025 7:30 pm
Forum: Ideas and Requests For Mods
Topic: Science packs for peace
Replies: 3
Views: 1313

Re: Science packs for peace

I like the fact that players have to plan for this functionality and can't just rely on an automatic safety net.

I just made a first iteration of that mod https://mods.factorio.com/mod/ScienceForPeace

Players must provide a significant amount of production value in order to pause the attacks. I ...
by darkcry
Sat Jul 26, 2025 5:18 pm
Forum: Ideas and Requests For Mods
Topic: Science packs for peace
Replies: 3
Views: 1313

Science packs for peace

Setup:
Server is running with auto_pause = off meaning the game is running even without a player connected.

Idea:
Having some sort of machinery that will disable enemy expansion and attacks (only when no players are connected) by consuming current unlocked science packs.


I like to play on a ...
by darkcry
Sat Jun 17, 2023 10:15 am
Forum: Ideas and Requests For Mods
Topic: [Mod Idea] - Science Tier locked behind Spaceship upgrade
Replies: 1
Views: 1149

[Mod Idea] - Science Tier locked behind Spaceship upgrade

I recently played the riftbreaker and found the idea really nice to have to unlock the next research tier by upgrading a building and this caused a massive attack on the base. I was thinking about this mechanics in factorio. Should be possible right?

- Crashed Spaceship has to be defended, if ...

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