Search found 10 matches
- Sun Nov 03, 2024 3:54 am
- Forum: Modding interface requests
- Topic: Transfer items between inventories with limit
- Replies: 2
- Views: 109
Transfer items between inventories with limit
Hi, I've been looking for a way to transfer items from one inventory to another with a limit and I'm having trouble finding the appropriate API call. I can think of at least 2 places in the game where it seems this functionality is already implemented in the game: - when inserters pick up items from...
- Tue Aug 06, 2024 12:52 am
- Forum: Modding interface requests
- Topic: Metadata on Entities
- Replies: 7
- Views: 647
Re: Metadata on Entities
So you're saying that instead of adding support for managing entity metadata, it would be better to focus on adding events like `on_blueprint_paste` and `on_undo` so mods can manage metadata rather than the core game?
- Sun Aug 04, 2024 8:46 pm
- Forum: Modding interface requests
- Topic: Metadata on Entities
- Replies: 7
- Views: 647
Re: Metadata on Entities
Nice find on the duplicate. It's a bummer to see that the previous post was closed as "Won't Implement" but it looks like that thread doesn't address the gaps mentioned here around blueprint pasting and undo. I totally understand the concerns around memory sizes and separating "core&q...
- Sun Aug 04, 2024 4:40 pm
- Forum: Modding help
- Topic: Storing Custom Metadata on Entities
- Replies: 6
- Views: 640
Re: Storing Custom Metadata on Entities
Thanks! I created a new post here: viewtopic.php?f=28&t=114640.
- Sun Aug 04, 2024 4:39 pm
- Forum: Modding interface requests
- Topic: Metadata on Entities
- Replies: 7
- Views: 647
Metadata on Entities
Original post in "Modding Help": https://forums.factorio.com/viewtopic.php?f=25&t=114167&p=615620#p615620 that I'm reposting here. Similar request for Items: https://forums.factorio.com/viewtopic.php?f=221&t=5851&p=45281&hilit=metadata#p45281 that is in "Won't Impl...
- Sun Aug 04, 2024 2:28 pm
- Forum: Modding help
- Topic: Storing Custom Metadata on Entities
- Replies: 6
- Views: 640
Re: Storing Custom Metadata on Entities
I was worried that is the case. I definitely need support for copy/paste so disabling isn't an option. Do the Factorio developers take API feature requests?
- Fri Aug 02, 2024 4:16 pm
- Forum: Modding help
- Topic: Storing Custom Metadata on Entities
- Replies: 6
- Views: 640
Re: Storing Custom Metadata on Entities
I'm already using unit number with a table. See the above post for the scenarios in which that approach doesn't work.
- Thu Jul 04, 2024 5:11 pm
- Forum: Modding help
- Topic: Storing Custom Metadata on Entities
- Replies: 6
- Views: 640
Storing Custom Metadata on Entities
Hi, I'm developing a mod that stores additional metadata on some new entities. For example, I need to store the list of item requests associated with my custom chest entity. I'm currently doing the "standard" approach used by many other mods like SE where I have a table in global that maps...
- Tue Jul 04, 2023 4:08 pm
- Forum: Modding interface requests
- Topic: copy-paste by blueprint should trigger an event
- Replies: 7
- Views: 2325
Re: copy-paste by blueprint should trigger an event
+1 to this, but would be even better to have a good solution to adding metadata to entities that plays nicely with blueprints.
- Wed Jun 07, 2023 10:44 pm
- Forum: Ideas and Requests For Mods
- Topic: Teleport items from chest to chest - Telelogistics?
- Replies: 5
- Views: 3662
Re: Teleport items from chest to chest - Telelogistics?
I recently released a mod that sounds like exactly what your asking for: Item Network