Search found 3 matches
- Wed May 31, 2023 3:01 am
- Forum: Modding help
- Topic: how do collision masks work in request_path
- Replies: 2
- Views: 946
Re: how do collision masks work in request_path
Update, so now I'm just confused on the collision mask hierarchy. Making a bounding box centered at 0,0 and only utilizing the "water-tile" collision mask means it's suddenly not pathing on water, but also it won't path over things like belts which it should
- Wed May 31, 2023 1:38 am
- Forum: Modding help
- Topic: how do collision masks work in request_path
- Replies: 2
- Views: 946
how do collision masks work in request_path
So I have the following code that I've been trying to make work for a few days now. Essentially, when the move(x,y) function is called it automatically gets a path with request_path then has the player walk along that path. The code to handle the walking is not shown here but it works fine, the main ...
- Wed May 31, 2023 1:01 am
- Forum: Modding help
- Topic: How do I use request_path?
- Replies: 4
- Views: 1539
Re: How do I use request_path?
Did you ever figure this out? I'm having the same problem were request path generates a path over water for the player.