Ive got an issue with my planetary logistics so i'm wondering if there's some ideas someone has that could help or some way that i could better set this up.
My logistics system is set up fairly similar to Nilaus's setup, with one ship dedicated to each planet dropping off exports to each one.
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Search found 3 matches
- Wed Dec 04, 2024 5:35 am
- Forum: Gameplay Help
- Topic: Fission Fuel on Space Platforms Problem
- Replies: 2
- Views: 482
- Thu May 25, 2023 3:35 pm
- Forum: Technical Help
- Topic: [1.1.80] custom keybinds dont rotate assemblies
- Replies: 2
- Views: 501
Re: [1.1.80] custom keybinds dont rotate assemblies
can confirm i am just dumb, it was one of the secondary binds was set to mbtn 4 and 5 i think the reason i didnt see it mightve been because the secondary bind doesnt show on the search? no idea but i did find out what was wrong
- Thu May 25, 2023 4:00 am
- Forum: Technical Help
- Topic: [1.1.80] custom keybinds dont rotate assemblies
- Replies: 2
- Views: 501
[1.1.80] custom keybinds dont rotate assemblies
im REALLY new to factorio, like i got the game last week, so apologies if this isnt actually a bug and im just stupid.
ive got an assembly with a fluid input and i want to rotate it, but the keybind thats usually 'R' i changed to the thumb mouse buttons 4 and 5 for the rotate and reverse rotate ...
ive got an assembly with a fluid input and i want to rotate it, but the keybind thats usually 'R' i changed to the thumb mouse buttons 4 and 5 for the rotate and reverse rotate ...