Search found 6 matches

by WraithCadmus
Mon Feb 18, 2019 7:33 pm
Forum: Mods
Topic: [MOD 0.16 - 1.0] Realistic Electric Trains
Replies: 86
Views: 50228

Re: [MOD 0.16] Realistic Electric Trains

Hmm, maybe hang a research off the higher levels of Braking Force to bump the acceleration?

EDIT: Also Optera knows more about trains that anyone else I know :D
by WraithCadmus
Mon Aug 27, 2018 11:36 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214941

Re: Bugs & FAQ

You can grab old versions of the mods on the page of the mod portal.

https://mods.factorio.com/mod/angelspetrochem/downloads
by WraithCadmus
Mon Aug 27, 2018 11:29 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214941

Re: Bugs & FAQ

Okay, so I just downloaded 0.7.9 from the portal and it's working okay it seems.
by WraithCadmus
Mon Aug 27, 2018 11:17 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214941

Re: Bugs & FAQ

Alixzandre wrote: Failed to load mods: __angelspetrochem__/data-final-fixes:lua:1: ...gelspetrochem/prototypes/petrochem-global-override.lua:124: attempt to index field 'solid-resin-2' (a nil value)
Same here
by WraithCadmus
Wed Mar 23, 2016 10:40 pm
Forum: Modding help
Topic: A machine that produces an item from electricity
Replies: 2
Views: 1046

Re: A machine that produces an item from electricity

Brilliant, I'll work on seeing what they did to achieve that.
by WraithCadmus
Wed Mar 23, 2016 10:12 pm
Forum: Modding help
Topic: A machine that produces an item from electricity
Replies: 2
Views: 1046

A machine that produces an item from electricity

Hello,

I'm trying to create my first mod, and until I get a better handle on the inner workings of Factorio I just want to make a machine that will generate my new resource using a machine that takes electricity, What sort of item should I make that and what parameters would be suitable?

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