Search found 32 matches

by maurojunior2011
Sun Nov 05, 2017 9:17 pm
Forum: Mods
Topic: [MOD 0.15] Blueprint Request Chest
Replies: 0
Views: 1524

[MOD 0.15] Blueprint Request Chest

[ENGLISH]

This mod allows the creation of a request chest that automatically requests the inserted blueprint items.

If the blueprint has more than 12 different items, additional boxes are created on the right, requesting the rest of the materials.

IMPORTANT: The requested items do not appear ...
by maurojunior2011
Mon May 08, 2017 9:49 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 192827

Re: [MOD 0.14.x]Helmod: Assistant to plan its base.

JoeWhizer wrote:Getting this error now after the recent 0.4.4 update.
The error appears on a save that doesn't had helmod included before, with 0.4.3 this is working:
New game: Working
Load Game: Not Working
by maurojunior2011
Sat May 06, 2017 9:41 pm
Forum: Show your Creations
Topic: [0.15] UPDATE - Tens and Tens of Blueprints
Replies: 10
Views: 11902

Re: [0.15] UPDATE - Tens and Tens of Blueprints

I updated the POST. I put the blueprint of each book separately.
by maurojunior2011
Wed May 03, 2017 7:47 pm
Forum: Show your Creations
Topic: [0.15] UPDATE - Tens and Tens of Blueprints
Replies: 10
Views: 11902

Re: [0.15] Tens and Tens of Blueprints

Sorry, I hurried. The night I will post the blueprints codes, I've even added some more
by maurojunior2011
Tue May 02, 2017 3:50 pm
Forum: Show your Creations
Topic: [0.15] UPDATE - Tens and Tens of Blueprints
Replies: 10
Views: 11902

[0.15] UPDATE - Tens and Tens of Blueprints

A collection of dozens of blueprints I collected :)

Trains;
Blueprint for each laboratory item (red, green, purple, blue, yellow, black);
Modules for manufacturing of items; ...
And so on, everything separated into libraries

Image:
http://i.imgur.com/1AbdQiz.png

Blueprints: [Some codes are ...
by maurojunior2011
Sun Apr 30, 2017 5:08 pm
Forum: Show your Creations
Topic: Blueprint to new Lab 0.15
Replies: 5
Views: 8669

Re: Blueprint to new Lab 0.15

Truth. You can use this blueprint to start and then just expand the other labs behind the first labs and so on.
by maurojunior2011
Fri Apr 28, 2017 10:48 am
Forum: Ideas and Suggestions
Topic: Increase one weapon slot of this character
Replies: 1
Views: 1068

Increase one weapon slot of this character

have 4 categories of weapons and only 3 weapons slots.
by maurojunior2011
Wed Apr 26, 2017 11:30 pm
Forum: Energy Production
Topic: [0.15] Simple Uranium Process Power
Replies: 0
Views: 2199

[0.15] Simple Uranium Process Power

Simple Uranium Process Power
Outpost Loading

Image

based in: viewtopic.php?f=208&t=45060, i make my outpost unloading e processing:

Image
by maurojunior2011
Wed Apr 26, 2017 8:12 pm
Forum: Energy Production
Topic: [0.15] Uranium enrichment process
Replies: 17
Views: 39216

Re: [0.15] Uranium enrichment process

Awesome... post your blueprint
by maurojunior2011
Tue Apr 25, 2017 2:08 pm
Forum: Show your Creations
Topic: Blueprint to new Lab 0.15
Replies: 5
Views: 8669

Blueprint to new Lab 0.15

I made this blueprint based on this released image:

Https://i.imgur.com/Jbw3H5v.jpg

My Blueprint:

http://i.imgur.com/nXEVZsY.png

0eNqtmVuOozAQRffib5BcBXmuYXYwikYkcTKWeMmYVkcRex8T0rS6Yxhf1F8RUNyy6/i6sHIXx7xVtdGlFfu70KeqbMT+9100+lpmeX/P3mol9kJbVYhIlFnRX+XZUXSR0OVZvYs9dYdIqNJqq9Xw ...
by maurojunior2011
Tue Apr 25, 2017 12:46 pm
Forum: General discussion
Topic: Create a blueprint portal [blueprints.factorio.com]
Replies: 0
Views: 1033

Create a blueprint portal [blueprints.factorio.com]

Now with the possible sharing of native blueprints, they could create a portal for sharing them between players.
by maurojunior2011
Sat Apr 22, 2017 5:55 pm
Forum: Mods
Topic: [MOD 0.14.x] Alien Goop Cracking
Replies: 21
Views: 9811

Re: [MOD 0.14.x] Alien Goop Cracking

Error:

"Error Util.cpp:57: Error in assignID, fluid with name 'alien-goop-cracking-super-goop'"

Mods List:

{
"mods": [
{
"name": "base",
"enabled": "true"
},
{
"name": "blueprint-string",
"enabled": "true"
},
{
"name": "BurnysTSBC",
"enabled": "true"
},
{
"name": "FARL",
"enabled ...
by maurojunior2011
Fri Jul 15, 2016 10:53 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.8] Archievement GOLEM not active
Replies: 1
Views: 2691

[0.13.8] Archievement GOLEM not active

I own 959 hit and not activated

Image
by maurojunior2011
Mon Jun 13, 2016 12:16 am
Forum: Mods
Topic: [MOD 0.12.X] Auto Request to Logistic Chest Requester
Replies: 8
Views: 8262

Re: [MOD 0.12.X] Auto Request to Logistic Chest Requester

Abor wrote:I would like to thank you for this great mod!
Thank you :D :D
by maurojunior2011
Sat Jun 11, 2016 1:19 am
Forum: Mods
Topic: [MOD 0.12.X] Artifact Hatch
Replies: 7
Views: 4993

Re: [MOD 0.12.X] Artifact Hatch

awesome :D
by maurojunior2011
Sat Jun 11, 2016 1:18 am
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 71608

Re: Friday Facts #142 - Playtesting

They could give a preview of how will operate the library of blueprints
by maurojunior2011
Thu Jun 09, 2016 7:52 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 158979

Re: Version 0.12.35

kovarex wrote:You can get achievements with mods, but they are in different category and they are not reported to steam.

If I activate an achievement in a save with MOD, then you can enable it again, but without MOD another new save (now reporting to steam)?
by maurojunior2011
Thu Jun 09, 2016 1:50 pm
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 135646

Re: [MOD 0.12.12+] Research queue 1.2.6

In the configuration file, I leave like this:

rq.q_per_page = 8
rq.research_table_width = 10
rq.research_table_height = 7

My resolution: 1366 x 768

So independent of any chosen configuration in the GUI, it is always in the maximum size as in the following figure:

Image
by maurojunior2011
Sun Jun 05, 2016 12:23 pm
Forum: Mods
Topic: [MOD 0.13.x] Fusion Reactor
Replies: 45
Views: 36808

Re: [MOD 0.12.x] Fusion Reactor

This is an amazing MOD! I translated it into Portuguese of Brazil, "pt-br" if you want to use.

Congratulations on MOD: D

[item-name]
reactor-plate = Metal Galvanizado
deuterium-capsule = Capsula de Deutério
big-fusion-reactor = Reator de Fusão

[fluid-name]
deuterium-fluid = Deutério

[entity ...
by maurojunior2011
Mon May 30, 2016 2:53 pm
Forum: Ideas and Requests For Mods
Topic: Robots automatically go pro ROBOPORT
Replies: 1
Views: 1171

Robots automatically go pro ROBOPORT

When creating a robot automatically go pro ROBOPORT.

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