Search found 11 matches

by JordanRL
Fri Apr 29, 2016 6:30 pm
Forum: Show your Creations
Topic: Factory (Assembler) Tile Blueprints
Replies: 2
Views: 2929

Re: Factory (Assembler) Tile Blueprints

Can you post a screen of it in action? I'm having trouble visualizing how this splitter setup works on the outputs. I will in about... 7 hours when I get home from work. But essentially, the assemblers only insert on the outside lanes and then there's a 4 to 2 lane balancer which forces full compre...
by JordanRL
Fri Apr 29, 2016 7:04 am
Forum: Show your Creations
Topic: Factory (Assembler) Tile Blueprints
Replies: 2
Views: 2929

Factory (Assembler) Tile Blueprints

I have spent time making and testing these setups. They are not optimal in cost to build (more splitters than is strictly necessary) but I prefer them because their structure and aesthetic lend themselves to clean factories. This set of tiles all have the input lines going the OPPOSITE direction of ...
by JordanRL
Wed Apr 27, 2016 6:20 pm
Forum: Videos
Topic: Factorio - Guide for dummies - Advanced Automated coal
Replies: 6
Views: 2981

Re: Factorio - Guide for dummies - Advanced Automated coal

I am completely incapable of hearing what you're saying, no matter what I do with my volume.

You seem to have fixed that for next time though. :)

It's an interesting looking setup.
by JordanRL
Fri Mar 25, 2016 5:21 am
Forum: Questions, reviews and ratings
Topic: Ummmm.... how does this work?
Replies: 18
Views: 8968

Re: Ummmm.... how does this work?

Thank you all for the help troubleshooting this issue.

Out of curiosity, is anyone aware of ANY map editor mods that exist?
by JordanRL
Fri Mar 25, 2016 2:54 am
Forum: Questions, reviews and ratings
Topic: Ummmm.... how does this work?
Replies: 18
Views: 8968

Re: Ummmm.... how does this work?

Tested and confirmed. Placed treefarm entities in the map editor do not place the actual entity (even though visually it appears they do). Any method of replacing the treefarms after actually entering the scenario fixes the issue.
by JordanRL
Thu Mar 24, 2016 11:39 pm
Forum: Questions, reviews and ratings
Topic: Ummmm.... how does this work?
Replies: 18
Views: 8968

Re: Ummmm.... how does this work?

Will test this evening when I get home, although it would certainly be handy if the map editor didn't break the entity.
by JordanRL
Thu Mar 24, 2016 6:23 pm
Forum: Questions, reviews and ratings
Topic: Ummmm.... how does this work?
Replies: 18
Views: 8968

Re: Ummmm.... how does this work?

I am using the latest steam version of Factorio (not entirely clear on which version exactly that is). The mods include:

- All of Bob's mods
- TreeFarm Lite
- ExtraChests for Bob's
- BluePrint String
- Warehousing Mod
by JordanRL
Thu Mar 24, 2016 5:40 pm
Forum: Questions, reviews and ratings
Topic: Ummmm.... how does this work?
Replies: 18
Views: 8968

Re: Ummmm.... how does this work?

Errr, you guys understand that I was saying I only used the map editor to PLACE to resources and entities, right? I was very explicit about the fact that I was creating a test setup AND THEN opened the scenario. The only slot it lets me place germlings in is the fuel slot, and it is definitely not p...
by JordanRL
Thu Mar 24, 2016 5:55 am
Forum: Questions, reviews and ratings
Topic: Ummmm.... how does this work?
Replies: 18
Views: 8968

Re: Ummmm.... how does this work?

I'm using TreeFarm Lite 0.3.3 I can't provide a screen shot right now, but what it looks like when you open the farm is this: The 'smelting slot' is empty, the 'fuel slot' has 50 germlings in it, and the 'product slot' is empty. None of the progress bars (fuel or production bar) progress at all, eve...
by JordanRL
Thu Mar 24, 2016 5:21 am
Forum: Questions, reviews and ratings
Topic: Ummmm.... how does this work?
Replies: 18
Views: 8968

Re: Ummmm.... how does this work?

Yeah, what I'm saying is that when I put germlings in the field, nothing happens at all.
by JordanRL
Thu Mar 24, 2016 4:27 am
Forum: Questions, reviews and ratings
Topic: Ummmm.... how does this work?
Replies: 18
Views: 8968

Ummmm.... how does this work?

I just downloaded TreeFarm Lite and also have Bob's installed. Just to experiment and see how it works I made a small map in the map editor with a basic field that has 50 germlings in the fuel slot, and a basic field that has 50 coral seeds in the fuel slot. I first up the scenario and... nothing ha...

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