Search found 10 matches

by Joriom
Thu Sep 28, 2023 12:59 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 126912

Re: Friday Facts #375 - Quality

I have only two questions.

1) Since quality is supposed to be "expansion only" content, what stop someone from making a mod that enables/re-implements it in vanilla game?

2) The mod. When? I want to try it. Now. :lol:
by Joriom
Thu Jan 30, 2020 10:09 am
Forum: Outdated/Not implemented
Topic: API hooks into train pathfinding
Replies: 5
Views: 2426

Re: API hooks into train pathfinding

They do not teleport. They are destroyed on old surface and created on new surface. This is illusion and you were fooled by it :) What is teleportation if not desintegration and rebuilding exact copy at other location in real time? (thats why I would never want to be teleported in real life as its ...
by Joriom
Thu Jan 30, 2020 9:54 am
Forum: Outdated/Not implemented
Topic: API hooks into train pathfinding
Replies: 5
Views: 2426

Re: API hools into train pathfinding

boskid wrote: ↑
Thu Jan 30, 2020 9:51 am
It is not going to be implemented, ever.
4/ Trains can not travel cross-surface
I already see thats not true as per working mod Train Tunnels (also presented in a video I've attached).
https://mods.factorio.com/mod/traintunnels

This idea was already working, just needs some polishing.
by Joriom
Thu Jan 30, 2020 9:40 am
Forum: Outdated/Not implemented
Topic: API hooks into train pathfinding
Replies: 5
Views: 2426

API hooks into train pathfinding

TL;DR Way for modders to inject their pieces of code into train pathfinder or into the way train pathfinder graph is being built. What ? Most important case for me in this regard is adding ability for modders to convince pathfinding algorythm that two pieces of rail not connected physically are act...
by Joriom
Sun Nov 20, 2016 2:51 pm
Forum: News
Topic: Friday Facts #165 - Death by a thousand cuts
Replies: 101
Views: 44811

Re: Friday Facts #165 - Death by a thousand cuts

Regarding playing with different mods, is there an easy way to play several local games with different mods and switch between them without having to manually toggle the mods needed? I know Factorio has to restart when changing mods, but it would be great to have a button that lets one switch to th...
by Joriom
Fri Nov 11, 2016 5:37 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 106520

Re: Friday Facts #164 - Nuclear power

2. Why Reactor Explosions? Reactors in RL are build in a Way that prevents any kind of Explosion in a Critical Situation. the worse that can happen is that the Rods will Melt together into a Blob and will Destory all Normal Biological Life around it for a Long time. The Only way a Reactor can Actua...
by Joriom
Tue Nov 08, 2016 9:33 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Logistics Trains
Replies: 2
Views: 1606

Re: [Request] Logistics Trains

steinio wrote:In 0.12 there was 5dim trains which brought this feature in.

I would like to get the Logistic Rails back. :)
I knew I've seen it somewhere before! But browsing mod portal for trains, logistics, bots, etc, didn't turn out expected result.
by Joriom
Tue Nov 08, 2016 12:35 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Logistics Trains
Replies: 2
Views: 1606

[Request] Logistics Trains

Hello, The idea is quite simple. Logistics-enabled train with cargo wagons as inventory. Functionality similar to personal roboport. More details: Train with construction area active around it (or possibly attached wagons themselves) Optionally: way to increase construction area radius (similar to h...
by Joriom
Tue Jun 28, 2016 9:53 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 190609

Re: Version 0.13.0

Would I be correct to assume there is no workaround to "chunk errors" in newly generated areas on old (0.12) maps?
fact_chunkerr.jpg
fact_chunkerr.jpg (109.27 KiB) Viewed 8120 times
by Joriom
Fri Jun 17, 2016 6:03 pm
Forum: News
Topic: Friday Facts #143 - Nat Punching Again
Replies: 114
Views: 49283

Re: Friday Facts #143 - Nat Punching Again

Basically unless something very unexpected happens (i.e. the office being hit by the meteor and our release server not surviving the impact=)) that is when the release will be. So, lets investigate... spaceweather.com Recent & Upcoming Earth-asteroid encounters: 2016 LK49 - Jun 16 - 30 m 2016 L...

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