[quote]Hovering over the connected entity and performing
[code]/c game.print(serpent.line(game.player.selected.circuit_connected_entities))
, can't reproduce.[/code]
[/quote]
...weird, that is working for me now.
I swear I was getting nothing but nils when I tried to use it in my mod, I guess I ...
Search found 3 matches
- Sun Apr 30, 2023 10:29 am
- Forum: Documentation Improvement Requests
- Topic: Documentation Improvement Requests
- Replies: 316
- Views: 122818
- Sat Apr 29, 2023 11:09 am
- Forum: Modding interface requests
- Topic: Request: WireConnectionPoint from LuaEntityPrototype
- Replies: 1
- Views: 898
Request: WireConnectionPoint from LuaEntityPrototype
Context:
I've written a Belt Tracer mod that lets you trace a belt or a pipe through your factory, and I'd like to extend it to trace & highlight circuit networks as well.
I've figured out how to walk the circuit network with LuaEntity.circuit_connection_definitions but I'd like to display the ...
I've written a Belt Tracer mod that lets you trace a belt or a pipe through your factory, and I'd like to extend it to trace & highlight circuit networks as well.
I've figured out how to walk the circuit network with LuaEntity.circuit_connection_definitions but I'd like to display the ...
- Sat Apr 29, 2023 5:23 am
- Forum: Documentation Improvement Requests
- Topic: Documentation Improvement Requests
- Replies: 316
- Views: 122818
Re: Documentation Improvement Requests
LuaEntity.circuit_connected_entities did not appear to be populated when inspecting entities attached to circuit networks.
Could be a bug, but given that LuaEntity.circuit_connection_definitions did have data, maybe it was deprecated and just needs to be marked as deprecated, or removed from docs?
Could be a bug, but given that LuaEntity.circuit_connection_definitions did have data, maybe it was deprecated and just needs to be marked as deprecated, or removed from docs?