Search found 92 matches
- Mon Oct 28, 2024 9:32 am
- Forum: Balancing
- Topic: [DLC] Foundation on vulcanus
- Replies: 1
- Views: 798
Re: [DLC] Foundation on vulcanus
The entire point of the expansion planets was to undermine long-standing designs and force players to embrace new ways to play. And it's absolutely awesome as a result because it shakes up the gameplay in very fun ways rather than being simply a color-swapped version on Nauvis with the same gameplay...
- Mon Oct 28, 2024 9:28 am
- Forum: Balancing
- Topic: [2.0.6] Big Worms nigh unbeatable
- Replies: 9
- Views: 1322
Re: [2.0.6] Big Worms nigh unbeatable
You need a tank, explosives, etc.
You can't forgo military science and then complain that the combat is hard. That's what military science is there for.
You can't forgo military science and then complain that the combat is hard. That's what military science is there for.
- Mon Oct 28, 2024 9:24 am
- Forum: Ideas and Suggestions
- Topic: Tweaks in signals for proper LTN
- Replies: 6
- Views: 308
Re: Tweaks in signals for proper LTN
Id also love an interrupt for "any cargo" without distinguish between liquids or not so that we can use the same interrupts for all our cargo and fluid trains.
- Mon Oct 28, 2024 9:22 am
- Forum: Ideas and Suggestions
- Topic: Explain foundry/biochamber productivity bonus better
- Replies: 2
- Views: 349
Re: Explain foundry/biochamber productivity bonus better
I'm surprised the Factoriopedia doesn't have a "inbuilt productivity bonus" stat for every building.
- Mon Oct 28, 2024 7:19 am
- Forum: Balancing
- Topic: Gleba is a problem
- Replies: 17
- Views: 8951
Re: Gleba is a problem
When you flew there, did your ship harvest space rocks to make ammo? I set up a circuit on my ship to stop producing bullets when above 500 in storage, with any excess iron being sent down to the planet. While flying we need everything we can get, but in orbit you should need far more bullets than y...
- Sun Oct 27, 2024 5:44 pm
- Forum: Ideas and Suggestions
- Topic: Ghost underground belts on ghost space platforms
- Replies: 1
- Views: 105
Re: Ghost underground belts on ghost space platforms
Additionally, undergrounds and pipes don't show the measurement markers, so you don't know if they are too long to connect without guessing
- Sun Oct 27, 2024 7:59 am
- Forum: Ideas and Suggestions
- Topic: Wire cutters
- Replies: 4
- Views: 293
Wire cutters
In much the same way that we can use "empty module slot" to remove modules, it would be nice if there was a "cut green wires", "cut red wires" and "cut green and red wires" filters. Sometimes I want to completely redo a circuit and cutting everything manually ...
- Sun Oct 27, 2024 4:20 am
- Forum: Ideas and Suggestions
- Topic: Make Space Travel slightly more convenient
- Replies: 0
- Views: 185
Make Space Travel slightly more convenient
What The current situation is this: 1. Turn off Logistics so that our inventory doesn't get refilled while we're putting everything away. 2. Dump everything in chests 3. Manually take our ammo from our ammo slots 4. Jump into rocket. This is quite annoying for various reasons. Here's a proposed sol...
- Sat Oct 26, 2024 7:19 am
- Forum: Ideas and Suggestions
- Topic: Configure default upgrade/deconstruction planner
- Replies: 0
- Views: 84
Configure default upgrade/deconstruction planner
What? The Blueprint Library should have the ability to specify a blueprint to use for the default Upgrade Planner and Deconstruction Planner shortcuts. Whenever we use these functions normally (alt-D, etc) it will use the one in the library if it's specified, falling back to the default one if it's...
- Sat Oct 26, 2024 7:08 am
- Forum: Ideas and Suggestions
- Topic: Unintended extra click when setting up recipes due to the "Quality" dropdown.
- Replies: 55
- Views: 3184
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
I have gotten pretty used to double clicking, but I agree it is somewhat annoying occasionally.
- Fri Oct 25, 2024 7:38 pm
- Forum: Ideas and Suggestions
- Topic: Parametrized Blueprint variables - parameter stack size
- Replies: 6
- Views: 2035
Re: Parametrized Blueprint variables - parameter stack size
Use a selector combinator. You can get the stack size of your inputs there. I was able to make a completely generic train loading station that automatically disables itself until it's full, with the only parameter being the resource type. You can even drag it, to use it for as many wagons as you wan...
- Fri Oct 25, 2024 12:52 pm
- Forum: Ideas and Suggestions
- Topic: Train Limit as Read Only Circuit value
- Replies: 0
- Views: 86
Train Limit as Read Only Circuit value
What? It would be nice if there was a "read only" checkbox for the train limit field of a station, which would still allow the user to set the train limit via the GUI. Obviously it wouldn't update anymore from the circuit network, but would still be readable via it's variable. Currently y...
- Fri Oct 25, 2024 8:12 am
- Forum: Gameplay Help
- Topic: Space Platform 101 Discussion
- Replies: 71
- Views: 72920
Re: Space Platform 101 Discussion
You can have a blueprint in hand, and drop it in the logistic section of the inventory, to create a logistic group/request for its component Amazing! Thank you! Also, has anyone noticed the warnings for creating donuts or having other invalid placements are a little inconsistent? I feel like it sho...
- Fri Oct 25, 2024 2:03 am
- Forum: Ideas and Suggestions
- Topic: Roboport Ghosts should show coverage area
- Replies: 9
- Views: 386
Roboport Ghosts should show coverage area
TL;DR Make placing multiple roboports easier by showing their coverage range, even if they aren't built yet. What ? When a ghost roboport exists, it should show it's coverage areas as lighter versions of the standard roboport coverage areas, so we know what areas it will cover once built. Why ? Cur...
- Fri Oct 25, 2024 1:54 am
- Forum: Ideas and Suggestions
- Topic: Blueprint Library Backup
- Replies: 0
- Views: 117
Blueprint Library Backup
TL;DR There should be a button in the blueprint library to export the entire contents as a string, or to save it to a file using the "exchange blueprint string" format. What ? Have you ever accidentally deleted a blueprint book you cared about and lost a ton of work? Have you ever made a ...
- Fri Oct 25, 2024 1:47 am
- Forum: Ideas and Suggestions
- Topic: Please add a confirmation for "Select New Contents For This Blueprint"
- Replies: 0
- Views: 76
Please add a confirmation for "Select New Contents For This Blueprint"
Currently, when using the "Select New Contents For This Blueprint" button, the blueprint is saved immediately upon selecting a new area. This is potentially VERY destructive if we misclick or select the wrong thing. There's no undo and no way to save your blueprint if you make a mistake, f...
- Fri Oct 25, 2024 1:42 am
- Forum: Ideas and Suggestions
- Topic: Please add "Quality: Any" filter to more chests
- Replies: 5
- Views: 590
Please add "Quality: Any" filter to more chests
What? Currently, there's no way to set up a Logistics storage chest (the yellow one) to filter for all items of a given type regardless of quality, you have to set a specific quality level. Because it only allows 1 filter, this is problematic if we want to store all items of a given type regardless ...
- Wed Oct 23, 2024 4:34 pm
- Forum: Ideas and Suggestions
- Topic: Train Interrupt Condition for "Trains with this stop"
- Replies: 6
- Views: 1862
Re: Train Interrupt Condition for "Trains with this stop"
Okay, I think I may have solved this in some manner using Circuits. Basically, you need a constant combinator for the train limit (which outputs the preset limit on L), then you need a decider combinator like this: combinator.png Where C is the "Read Train Count" variable of the station, L...
- Wed Oct 23, 2024 7:11 am
- Forum: Ideas and Suggestions
- Topic: Train Interrupt Condition for "Trains with this stop"
- Replies: 6
- Views: 1862
Re: Train Interrupt Condition for "Trains with this stop"
This sounds like a bug/issue with the way train limits work, not something that should necessitate a new condition.
If a stop has a limit of 1, only 1 train should be dispatched to it in the first place.
If a stop has a limit of 1, only 1 train should be dispatched to it in the first place.
- Wed Oct 23, 2024 6:58 am
- Forum: Ideas and Suggestions
- Topic: Trains: Add interrupt condition "Signal from trainstop"
- Replies: 4
- Views: 453
Re: Trains: Add interrupt condition "Signal from trainstop"
I thought the rocket silo was given logistics anyway for this reason? As for trains, can't you resupply it the same way you would resupply a wall? https://factorio.com/blog/post/fff-382 I do agree that more curcuit conditions is good, though. Don't take this as me being antagonistic. I'm just trying...