Search found 94 matches

by sarge945
Sat Jan 25, 2025 5:24 pm
Forum: Ideas and Suggestions
Topic: Aquilo: add an upgraded roboport that won't freeze
Replies: 7
Views: 591

Re: Aquilo: add an upgraded roboport that won't freeze

I'm against this idea. Aquilo is supposed to shake up the gameplay. You can't just use the same pre-made bot strategy everywhere. Bots are already way too overpowered already.
by sarge945
Fri Jan 17, 2025 12:17 pm
Forum: Ideas and Suggestions
Topic: Shift-Leftclick to build all should behave like Right Click
Replies: 0
Views: 138

Shift-Leftclick to build all should behave like Right Click

Not sure if this has been suggested, I searched for "craft all" and a few other terms and came up short

Lets say I have enough iron in my inventory to build 50 transport belts.

If I right click, I will build 5 iron gear wheel, then 5 transport belts.

If I shift-leftclick, I will build 50 iron ...
by sarge945
Mon Oct 28, 2024 9:32 am
Forum: Balancing
Topic: [DLC] Foundation on vulcanus
Replies: 1
Views: 1853

Re: [DLC] Foundation on vulcanus

The entire point of the expansion planets was to undermine long-standing designs and force players to embrace new ways to play. And it's absolutely awesome as a result because it shakes up the gameplay in very fun ways rather than being simply a color-swapped version on Nauvis with the same gameplay ...
by sarge945
Mon Oct 28, 2024 9:28 am
Forum: Balancing
Topic: [2.0.6] Big Worms nigh unbeatable
Replies: 9
Views: 2160

Re: [2.0.6] Big Worms nigh unbeatable

You need a tank, explosives, etc.

You can't forgo military science and then complain that the combat is hard. That's what military science is there for.
by sarge945
Mon Oct 28, 2024 9:24 am
Forum: Ideas and Suggestions
Topic: Tweaks in signals for proper LTN
Replies: 6
Views: 697

Re: Tweaks in signals for proper LTN

Id also love an interrupt for "any cargo" without distinguish between liquids or not so that we can use the same interrupts for all our cargo and fluid trains.
by sarge945
Mon Oct 28, 2024 9:22 am
Forum: Ideas and Suggestions
Topic: Explain foundry/biochamber productivity bonus better
Replies: 2
Views: 933

Re: Explain foundry/biochamber productivity bonus better

I'm surprised the Factoriopedia doesn't have a "inbuilt productivity bonus" stat for every building.
by sarge945
Mon Oct 28, 2024 7:19 am
Forum: Balancing
Topic: Gleba is a problem
Replies: 17
Views: 17151

Re: Gleba is a problem

When you flew there, did your ship harvest space rocks to make ammo?

I set up a circuit on my ship to stop producing bullets when above 500 in storage, with any excess iron being sent down to the planet. While flying we need everything we can get, but in orbit you should need far more bullets than ...
by sarge945
Sun Oct 27, 2024 5:44 pm
Forum: Ideas and Suggestions
Topic: Ghost underground belts on ghost space platforms
Replies: 1
Views: 236

Re: Ghost underground belts on ghost space platforms

Additionally, undergrounds and pipes don't show the measurement markers, so you don't know if they are too long to connect without guessing
by sarge945
Sun Oct 27, 2024 7:59 am
Forum: Ideas and Suggestions
Topic: Wire cutters
Replies: 4
Views: 643

Wire cutters

In much the same way that we can use "empty module slot" to remove modules, it would be nice if there was a "cut green wires", "cut red wires" and "cut green and red wires" filters.

Sometimes I want to completely redo a circuit and cutting everything manually is tedious.

Additionally, a "cut power ...
by sarge945
Sun Oct 27, 2024 4:20 am
Forum: Ideas and Suggestions
Topic: Make Space Travel slightly more convenient
Replies: 0
Views: 417

Make Space Travel slightly more convenient

What

The current situation is this:

1. Turn off Logistics so that our inventory doesn't get refilled while we're putting everything away.
2. Dump everything in chests
3. Manually take our ammo from our ammo slots
4. Jump into rocket.

This is quite annoying for various reasons.

Here's a ...
by sarge945
Sat Oct 26, 2024 7:19 am
Forum: Ideas and Suggestions
Topic: Configure default upgrade/deconstruction planner
Replies: 0
Views: 266

Configure default upgrade/deconstruction planner

What?

The Blueprint Library should have the ability to specify a blueprint to use for the default Upgrade Planner and Deconstruction Planner shortcuts. Whenever we use these functions normally (alt-D, etc) it will use the one in the library if it's specified, falling back to the default one if it ...
by sarge945
Sat Oct 26, 2024 7:08 am
Forum: Ideas and Suggestions
Topic: Unintended extra click when setting up recipes due to the "Quality" dropdown.
Replies: 60
Views: 6779

Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.

I have gotten pretty used to double clicking, but I agree it is somewhat annoying occasionally.
by sarge945
Fri Oct 25, 2024 7:38 pm
Forum: Ideas and Suggestions
Topic: Parametrized Blueprint variables - parameter stack size
Replies: 7
Views: 6636

Re: Parametrized Blueprint variables - parameter stack size

Use a selector combinator.

You can get the stack size of your inputs there.

I was able to make a completely generic train loading station that automatically disables itself until it's full, with the only parameter being the resource type. You can even drag it, to use it for as many wagons as you ...
by sarge945
Fri Oct 25, 2024 12:52 pm
Forum: Ideas and Suggestions
Topic: Train Limit as Read Only Circuit value
Replies: 0
Views: 219

Train Limit as Read Only Circuit value

What?

It would be nice if there was a "read only" checkbox for the train limit field of a station, which would still allow the user to set the train limit via the GUI. Obviously it wouldn't update anymore from the circuit network, but would still be readable via it's variable. Currently your ...
by sarge945
Fri Oct 25, 2024 8:12 am
Forum: Gameplay Help
Topic: Space Platform 101 Discussion
Replies: 91
Views: 135243

Re: Space Platform 101 Discussion


You can have a blueprint in hand, and drop it in the logistic section of the inventory, to create a logistic group/request for its component


Amazing! Thank you!

Also, has anyone noticed the warnings for creating donuts or having other invalid placements are a little inconsistent? I feel like ...
by sarge945
Fri Oct 25, 2024 2:03 am
Forum: Ideas and Suggestions
Topic: Roboport Ghosts should show coverage area
Replies: 9
Views: 960

Roboport Ghosts should show coverage area

TL;DR
Make placing multiple roboports easier by showing their coverage range, even if they aren't built yet.


What ?
When a ghost roboport exists, it should show it's coverage areas as lighter versions of the standard roboport coverage areas, so we know what areas it will cover once built ...
by sarge945
Fri Oct 25, 2024 1:54 am
Forum: Ideas and Suggestions
Topic: Blueprint Library Backup
Replies: 0
Views: 448

Blueprint Library Backup

TL;DR
There should be a button in the blueprint library to export the entire contents as a string, or to save it to a file using the "exchange blueprint string" format.


What ?
Have you ever accidentally deleted a blueprint book you cared about and lost a ton of work? Have you ever made a ...
by sarge945
Fri Oct 25, 2024 1:47 am
Forum: Ideas and Suggestions
Topic: Please add a confirmation for "Select New Contents For This Blueprint"
Replies: 0
Views: 202

Please add a confirmation for "Select New Contents For This Blueprint"

Currently, when using the "Select New Contents For This Blueprint" button, the blueprint is saved immediately upon selecting a new area. This is potentially VERY destructive if we misclick or select the wrong thing. There's no undo and no way to save your blueprint if you make a mistake, from what I ...
by sarge945
Fri Oct 25, 2024 1:42 am
Forum: Ideas and Suggestions
Topic: Please add "Quality: Any" filter to more chests
Replies: 7
Views: 2578

Please add "Quality: Any" filter to more chests

What?

Currently, there's no way to set up a Logistics storage chest (the yellow one) to filter for all items of a given type regardless of quality, you have to set a specific quality level. Because it only allows 1 filter, this is problematic if we want to store all items of a given type regardless ...
by sarge945
Wed Oct 23, 2024 4:34 pm
Forum: Ideas and Suggestions
Topic: Train Interrupt Condition for "Trains with this stop"
Replies: 7
Views: 3571

Re: Train Interrupt Condition for "Trains with this stop"

Okay, I think I may have solved this in some manner using Circuits.

Basically, you need a constant combinator for the train limit (which outputs the preset limit on L), then you need a decider combinator like this:

combinator.png

Where C is the "Read Train Count" variable of the station, L is ...

Go to advanced search