Search found 187 matches
- Mon Jul 20, 2026 4:53 am
- Forum: Releases
- Topic: Version 2.1.9
- Replies: 33
- Views: 19793
Re: Version 2.1.9
The relevant FFF quote is
Even when overdelivering some items, the algorithm can still fail to find a complete batch due to our sorting constraints. It usually happens when you don't have enough supply in your logistic network. The logic hopes that missing items will be produced eventually ...
- Sun Jul 19, 2026 2:38 am
- Forum: Releases
- Topic: Version 2.1.9
- Replies: 33
- Views: 19793
Re: Version 2.1.9
The relevant FFF quote is
Even when overdelivering some items, the algorithm can still fail to find a complete batch due to our sorting constraints. It usually happens when you don't have enough supply in your logistic network. The logic hopes that missing items will be produced eventually and ...
- Sat Jul 18, 2026 5:15 pm
- Forum: Not a bug
- Topic: [2.1.11] Wrong bot colours
- Replies: 3
- Views: 179
Re: [2.1.11] Wrong bot colours
Oh, I am dumb. OopsRseding91 wrote: Sat Jul 18, 2026 5:12 pm Thanks for the report. You clicked the "hide tall entities" button on the toolbar and or or in the tools menu on the quickbar. If you click it again it turns it off.
- Sat Jul 18, 2026 5:08 pm
- Forum: Not a bug
- Topic: [2.1.11] Wrong bot colours
- Replies: 3
- Views: 179
[2.1.11] Wrong bot colours
07-19-2026, 03-04-59.png
For some reason, logistics and construction bots seem to have the wrong colours and are transparent.
This only started happening recently, they were fine until randomly they broke 10 minutes ago.
I am using a save with a lot of mods, unfortunately, so debugging it is ...
For some reason, logistics and construction bots seem to have the wrong colours and are transparent.
This only started happening recently, they were fine until randomly they broke 10 minutes ago.
I am using a save with a lot of mods, unfortunately, so debugging it is ...
- Fri Jul 17, 2026 2:30 am
- Forum: Modding interface requests
- Topic: Enable/Disable space platforms sending items to each other
- Replies: 1
- Views: 125
Enable/Disable space platforms sending items to each other
I want to make a mod that limits space platforms to only send items to other platforms if you have a research unlocked.
It would be nice to have a setting where we could set per-force if inter-platform logistics are enabled or not.
It would be nice to have a setting where we could set per-force if inter-platform logistics are enabled or not.
- Thu Jul 16, 2026 4:33 pm
- Forum: Balancing
- Topic: Transferring between space platforms
- Replies: 4
- Views: 358
Transferring between space platforms
For anyone who doesn't know, with the new experimental 2.1 update you can now transfer items directly between space platforms.
Previously, you had to send items back down to the planet and then launch them back up again with a rocket to get them from platform A to platform B.
While I personally ...
Previously, you had to send items back down to the planet and then launch them back up again with a rocket to get them from platform A to platform B.
While I personally ...
- Thu Jul 16, 2026 4:24 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] Clear "Auto request missing construction materials" in patforms after some time
- Replies: 3
- Views: 259
Re: [2.1] Clear "Auto request missing construction materials" in patforms after some time
I already made a similar thread about this and I concluded that the current system is VERY confusing - one checkbox can essentially block the other, which is NOT how checkboxes work.
- Wed Jul 15, 2026 5:08 am
- Forum: Ideas and Suggestions
- Topic: Add "pin" button for Cars and Tanks
- Replies: 0
- Views: 116
Add "pin" button for Cars and Tanks
Space Platforms have a "pin" button in their title bar, next to the close button.
This button should be added to Cars and Tanks as well, as they are commonly pinned, and the Alt-Rightclick shortcut isn't really documented anywhere outside of the keyboard controls.
This is just a minor QoL change.
This button should be added to Cars and Tanks as well, as they are commonly pinned, and the Alt-Rightclick shortcut isn't really documented anywhere outside of the keyboard controls.
This is just a minor QoL change.
- Tue Jul 14, 2026 2:51 pm
- Forum: Not a bug
- Topic: [2.1.10] LuaPlayer::toggle_menu_leaves_remote_view doesn't work properly when inside a space platform
- Replies: 2
- Views: 188
Re: [2.1.10] LuaPlayer::toggle_menu_leaves_remote_view doesn't work properly when inside a space platform
Thanks for the report however this it not a bug. It is not "toggle_menu_locks_the_player_to_the_remote_view_surface_they're_on". It will also leave remote driving of cars and close the space map.
This absolutely is a bug, you seem to fundamentally misunderstand what I'm talking about. I'm ...
- Tue Jul 14, 2026 2:24 pm
- Forum: Not a bug
- Topic: [2.1.10] LuaPlayer::toggle_menu_leaves_remote_view doesn't work properly when inside a space platform
- Replies: 2
- Views: 188
[2.1.10] LuaPlayer::toggle_menu_leaves_remote_view doesn't work properly when inside a space platform
disabling LuaPlayer::toggle_menu_leaves_remote_view allows us to use the main menu freely with the escape key without leaving remote view, with leaving remote view being tied to the "toggle remote view" key only.
This works fine when it's possible to leave remote view, but when we're in a place ...
This works fine when it's possible to leave remote view, but when we're in a place ...
- Tue Jul 14, 2026 2:18 pm
- Forum: Not a bug
- Topic: [2.1.10] Space Platforms don't supply other platforms when "Auto request missing construction materials" is turned on
- Replies: 6
- Views: 515
Re: [2.1.10] Space Platforms don't supply other platforms when "Auto request missing construction materials" is turned o
Thanks for the report however this is not a bug. Platforms will not provide items that they have request filters for. It works this way otherwise as soon as items arrive for construction they would instantly get sent back to anyone requesting them.
I can understand why this is the case, but I ...
- Tue Jul 14, 2026 12:09 pm
- Forum: Not a bug
- Topic: [2.1.10] Space Platforms don't supply other platforms when "Auto request missing construction materials" is turned on
- Replies: 6
- Views: 515
[2.1.10] Space Platforms don't supply other platforms when "Auto request missing construction materials" is turned on
What did you do?
I have a space platform that produces space platform foundation in space for my other platforms
What happened?
I turned on "Auto request missing construction materials" on the platform
Now, every other platform with requests reads as "available on platform: 0"
What did you ...
I have a space platform that produces space platform foundation in space for my other platforms
What happened?
I turned on "Auto request missing construction materials" on the platform
Now, every other platform with requests reads as "available on platform: 0"
What did you ...
- Tue Jul 14, 2026 7:58 am
- Forum: Releases
- Topic: Version 2.1.10
- Replies: 7
- Views: 6470
Re: Version 2.1.10
Okay I've been playing around with the new LuaPlayer::toggle_menu_leaves_remote_view function, and it turns out it doesn't work properly if you're inside a space platform.
When the value is set to FALSE, escape will open and close the menu as it should most of the time, but if you're currently on ...
When the value is set to FALSE, escape will open and close the menu as it should most of the time, but if you're currently on ...
- Tue Jul 14, 2026 7:49 am
- Forum: Resolved Problems and Bugs
- Topic: [2.1.9] on_gui_closed event not fired when blueprint is closed
- Replies: 6
- Views: 510
Re: [2.1.9] on_gui_closed event not fired when blueprint is closed
Is there any way for a script to fire an event when the player opens/closes remote view, similar to opening any other GUI? If not, perhaps there should be?
- Tue Jul 14, 2026 4:15 am
- Forum: Not a bug
- Topic: [2.1] Asteroids disappear behind planet renders
- Replies: 1
- Views: 166
[2.1] Asteroids disappear behind planet renders
I think there's a layering issue with the new planet renders for space platforms.
Some of the asteroids can disappear behind the planet.
I'm not sure if this is intentional, but it looks very wrong.
I've attached a video to show what I mean:
Some of the asteroids can disappear behind the planet.
I'm not sure if this is intentional, but it looks very wrong.
I've attached a video to show what I mean:
- Tue Jul 14, 2026 3:19 am
- Forum: Releases
- Topic: Version 2.1.10
- Replies: 7
- Views: 6470
Re: Version 2.1.10
UNFATHOMLY BASED!FactorioBot wrote: Mon Jul 13, 2026 12:40 pm Added LuaPlayer::toggle_menu_leaves_remote_view read/write.
I've already created a mod based on this, and Remote View is MUCH better to use now!
https://mods.factorio.com/mod/BetterRemoteView
- Tue Jul 14, 2026 2:40 am
- Forum: Resolved Problems and Bugs
- Topic: [2.1.9] on_gui_closed event not fired when blueprint is closed
- Replies: 6
- Views: 510
Re: [2.1.9] on_gui_closed event not fired when blueprint is closed
on_gui_opened and on_gui_closed are also not called when going into and out of remote view
- Thu Jul 09, 2026 12:51 pm
- Forum: Releases
- Topic: Version 2.1.9
- Replies: 33
- Views: 19793
Re: Version 2.1.9
Wait didnt the FFF specifically say it will fill the rocket to full with whatever is requested in order to launch it? did they say that wrongly in the FFF?
It fills the rocket up with as much as it can, which in this case is only space platform, which I need a LOT of, but am not building very ...
- Thu Jul 09, 2026 9:40 am
- Forum: Releases
- Topic: Version 2.1.9
- Replies: 33
- Views: 19793
Re: Version 2.1.9
I've noticed in 2.1 that with the new "smart" rocket launches, it sometimes sends up some tiny amount (like 4) space platform and nothing else. This isn't just inefficient, it actively makes the situation even worse, because if I'm having trouble building space platform, the unnecessary rockets ...
- Sun Jul 05, 2026 3:05 pm
- Forum: General discussion
- Topic: We need to talk about the new fluid system
- Replies: 74
- Views: 5462
Re: We need to talk about the new fluid system
I think the thread lost its direction. IMHO sarge945 wanted to search for solutions, not argue about current vs. old fluid system.
I think the current discussion is more about whether or not the new system is actually fine or not in it's current implementation, based on less-objective factors ...