Search found 9 matches
- Thu Oct 24, 2024 7:32 pm
- Forum: Ideas and Suggestions
- Topic: Additional train interrupt conditions
- Replies: 8
- Views: 1393
Re: Additional train interrupt conditions
I don't think just this would be sufficient for a generic dispatch, assuming you're using circuit signals to trigger the interrupt. I think the ability to test if an interrupt circuit condition signal parameter is an item or a fluid would help with that. Agreed! More options is always better. I thi...
- Thu Oct 24, 2024 6:07 pm
- Forum: Ideas and Suggestions
- Topic: Additional train interrupt conditions
- Replies: 8
- Views: 1393
Additional train interrupt conditions
TL;DR Having more conditions for limiting / triggering interrupts would open up a lot more amazing ( and stupid! :lol: ) possibilities. What ? Train interrupts are EXTREMELY powerful :D , but a couple more conditions could really kick things up a notch, here's what I would find useful / could see b...
- Wed Oct 23, 2024 4:18 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.3] Constant combinators sections in blueprints
- Replies: 1
- Views: 417
[boskid][2.0.3] Constant combinators sections in blueprints
When you export a constant combinator that has sections disabled in it, when the blueprint is re-imported, they re-enable themselves.
Steps to reproduce:
- Put values in a constant combinator section
- Disable that section
- Export blueprint string
- Import blueprint string
Steps to reproduce:
- Put values in a constant combinator section
- Disable that section
- Export blueprint string
- Import blueprint string
- Sun Jan 21, 2024 12:30 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.103] Screenshot command does not check upper bound
- Replies: 3
- Views: 685
Re: [1.1.103] Screenshot command does not check upper bound
My apologies! it seems to be fixed in 1.1.101 onwards. I'm betting it was fixed here https://forums.factorio.com/110140 I originally had the crash in 1.1.100 and asked someone if the crash still occurred on the "newest release", they must have also been running 1.1.100 https://discord.com/...
- Sat Jan 20, 2024 12:09 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.103] Screenshot command does not check upper bound
- Replies: 3
- Views: 685
[1.1.103] Screenshot command does not check upper bound
What did you do? Input and ran the following screenshot command: /screenshot 8000 8000 24382994877 What happened? Instant game crash. What did you expect to happen instead? It might be obvious to you, but do it anyway! Game should not crash Does it happen always, once, or sometimes? Always If you ca...
- Mon Aug 07, 2023 11:13 pm
- Forum: Not a bug
- Topic: Quickbar menu's button plays whole sound on press
- Replies: 2
- Views: 790
Re: Quickbar menu's button plays whole sound on press
How did I not notice that!?
Sorry!
Sorry!
- Sun Aug 06, 2023 5:23 pm
- Forum: Not a bug
- Topic: Quickbar menu's button plays whole sound on press
- Replies: 2
- Views: 790
Quickbar menu's button plays whole sound on press
What did you do? I pressed and held the setting button. What happened? Entire button press sound plays. What did you expect to happen instead? When you press the button, it should be 2 separate sounds, one for mouse down and one for mouse up. Does it happen always, once, or sometimes? Always https:...
- Thu May 25, 2023 4:39 pm
- Forum: Modding interface requests
- Topic: Add Lua API feature to find held inputs/keys or listen for on_input_released events
- Replies: 5
- Views: 1702
Re: Add Lua API feature to find held inputs/keys or listen for on_input_released events
Bump! This would be super useful!
- Fri Apr 21, 2023 5:17 pm
- Forum: Assigned
- Topic: [Klonan] [1.1.80] Closing technology window briefly shows box next to Shortcut bar
- Replies: 0
- Views: 576
[Klonan] [1.1.80] Closing technology window briefly shows box next to Shortcut bar
What did you do? Open research menu, close research menu. What happened? The research menu closes, and on the first frame of it being closed, a small box appears on the toolbar where the alert icons would usually lie, before disappearing on the next frame. What did you expect to happen instead? It ...