- What did you do?
Autosave triggered on the same tick as gaining an achivement
What happened?
- Achivement box appears not centered on the screen, and is too far down. It gets centered once the save finishes. (ie the next tick passes)
What did you expect to happen instead? It might be obvious to ...
Search found 12 matches
- Fri Feb 21, 2025 2:05 am
- Forum: Minor issues
- Topic: [2.0.32] Achivements not aligned during saving
- Replies: 1
- Views: 193
- Wed Jan 15, 2025 2:36 am
- Forum: Ideas and Suggestions
- Topic: Shift-click when holding a specific wire tool should disconnect that specific wire first
- Replies: 1
- Views: 224
Re: Shift-click when holding a specific wire tool should disconnect that specific wire first
+1, its nice to have a hotkey to remove all of one type of wire (red/green or copper) but sometimes you want to clean up a rail network that eneded up never using the red wire! 

- Thu Nov 21, 2024 11:30 pm
- Forum: Releases
- Topic: Version 2.0.21
- Replies: 28
- Views: 24663
Re: Version 2.0.21
I suggested drag and drop during the beta! Glad it finally made it in!
- Thu Oct 24, 2024 7:32 pm
- Forum: Ideas and Suggestions
- Topic: Additional train interrupt conditions
- Replies: 15
- Views: 4974
Re: Additional train interrupt conditions
I don't think just this would be sufficient for a generic dispatch, assuming you're using circuit signals to trigger the interrupt. I think the ability to test if an interrupt circuit condition signal parameter is an item or a fluid would help with that.
Agreed! More options is always better.
I ...
- Thu Oct 24, 2024 6:07 pm
- Forum: Ideas and Suggestions
- Topic: Additional train interrupt conditions
- Replies: 15
- Views: 4974
Additional train interrupt conditions
TL;DR
Having more conditions for limiting / triggering interrupts would open up a lot more amazing ( and stupid! :lol: ) possibilities.
What ?
Train interrupts are EXTREMELY powerful :D , but a couple more conditions could really kick things up a notch, here's what I would find useful / could ...
Having more conditions for limiting / triggering interrupts would open up a lot more amazing ( and stupid! :lol: ) possibilities.
What ?
Train interrupts are EXTREMELY powerful :D , but a couple more conditions could really kick things up a notch, here's what I would find useful / could ...
- Wed Oct 23, 2024 4:18 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.3] Constant combinators sections in blueprints
- Replies: 1
- Views: 806
[boskid][2.0.3] Constant combinators sections in blueprints
When you export a constant combinator that has sections disabled in it, when the blueprint is re-imported, they re-enable themselves.
Steps to reproduce:
- Put values in a constant combinator section
- Disable that section
- Export blueprint string
- Import blueprint string
Steps to reproduce:
- Put values in a constant combinator section
- Disable that section
- Export blueprint string
- Import blueprint string
- Sun Jan 21, 2024 12:30 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.103] Screenshot command does not check upper bound
- Replies: 3
- Views: 926
Re: [1.1.103] Screenshot command does not check upper bound
My apologies! it seems to be fixed in 1.1.101 onwards.
I'm betting it was fixed here https://forums.factorio.com/110140
I originally had the crash in 1.1.100 and asked someone if the crash still occurred on the "newest release", they must have also been running 1.1.100
https://discord.com ...
I'm betting it was fixed here https://forums.factorio.com/110140
I originally had the crash in 1.1.100 and asked someone if the crash still occurred on the "newest release", they must have also been running 1.1.100
https://discord.com ...
- Sat Jan 20, 2024 12:09 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.103] Screenshot command does not check upper bound
- Replies: 3
- Views: 926
[1.1.103] Screenshot command does not check upper bound
What did you do?
Input and ran the following screenshot command:
/screenshot 8000 8000 24382994877
What happened?
Instant game crash.
What did you expect to happen instead? It might be obvious to you, but do it anyway!
Game should not crash
Does it happen always, once, or sometimes?
Always ...
Input and ran the following screenshot command:
/screenshot 8000 8000 24382994877
What happened?
Instant game crash.
What did you expect to happen instead? It might be obvious to you, but do it anyway!
Game should not crash
Does it happen always, once, or sometimes?
Always ...
- Mon Aug 07, 2023 11:13 pm
- Forum: Not a bug
- Topic: Quickbar menu's button plays whole sound on press
- Replies: 2
- Views: 974
Re: Quickbar menu's button plays whole sound on press
How did I not notice that!?
Sorry!
Sorry!

- Sun Aug 06, 2023 5:23 pm
- Forum: Not a bug
- Topic: Quickbar menu's button plays whole sound on press
- Replies: 2
- Views: 974
Quickbar menu's button plays whole sound on press
What did you do?
I pressed and held the setting button.
What happened?
Entire button press sound plays.
What did you expect to happen instead?
When you press the button, it should be 2 separate sounds, one for mouse down and one for mouse up.
Does it happen always, once, or sometimes ...
I pressed and held the setting button.
What happened?
Entire button press sound plays.
What did you expect to happen instead?
When you press the button, it should be 2 separate sounds, one for mouse down and one for mouse up.
Does it happen always, once, or sometimes ...
- Thu May 25, 2023 4:39 pm
- Forum: Modding interface requests
- Topic: Add Lua API feature to find held inputs/keys or listen for on_input_released events
- Replies: 5
- Views: 2195
Re: Add Lua API feature to find held inputs/keys or listen for on_input_released events
Bump! This would be super useful! 

- Fri Apr 21, 2023 5:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.1.80] Closing technology window briefly shows box next to Shortcut bar
- Replies: 1
- Views: 740
[Klonan] [1.1.80] Closing technology window briefly shows box next to Shortcut bar
What did you do?
Open research menu, close research menu.
What happened?
The research menu closes, and on the first frame of it being closed, a small box appears on the toolbar where the alert icons would usually lie, before disappearing on the next frame.
What did you expect to happen ...
Open research menu, close research menu.
What happened?
The research menu closes, and on the first frame of it being closed, a small box appears on the toolbar where the alert icons would usually lie, before disappearing on the next frame.
What did you expect to happen ...