Search found 134 matches

by malecord
Sun Apr 14, 2024 9:52 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 150
Views: 18518

Re: Friday Facts #406 - Space Age Music

In the Space Factory movie, I feel something strange about the scene where the turret instantly revives after the destroyed foundation repairs itself. Unfortunately, the repair robot can't fly, so there's nothing we can do about it. Looks to convenient huh? Like nanites or something. A better optio...
by malecord
Sun Apr 14, 2024 2:13 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 150
Views: 18518

Re: Friday Facts #406 - Space Age Music

What the other planet them will be... one can only guess one will be obviously winter themed, and the final boss one will be Greenpeace themed with loads of anti democracy biters. Mazbe even the place they come from.
by malecord
Mon Apr 01, 2024 1:03 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 14687

Re: Friday Facts #404 - Frustration not found

damn that was a rollercoaster... reading "RTS tool" as a RTS i fan was stoked! "wohooo! i can now controll cars and tanks with it too?!" turns out, you can´t, it´s just a very VERY MISSLEADING name for an" ONLY SPIDERTRON controll item". new players or those who have n...
by malecord
Wed Mar 20, 2024 6:33 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 102
Views: 20062

Re: Friday Facts #401 - New terrain, new planet

Drury wrote:
Fri Mar 08, 2024 1:21 pm
EDIT: oh yeah, and what's this about, hmm?
5 planets, each one unlocks a production building, which produces (among other things) the planet themed science pack.
by malecord
Fri Mar 15, 2024 5:17 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 22753

Re: Friday Facts #402 - Lightspeed circuits

Uhm... I dunno if I like having just one transmisison channel for wireless signals. I mean, it's still better than none, but having at least 2 would be better imho. At least, I'm using 2 in my games... because like everyone I have 2 cable colors running through my railways. Yes, I'm one of those wei...
by malecord
Tue Feb 27, 2024 4:13 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 35399

Re: Friday Facts #399 - Trash to Treasure

We all know that something fishy is going on on the small islands. I guess the unique planet resource can be found there. Given the unique challenges of the new planets (start from 0, mountains / lava / swamp restriciton on vulcanus, disconnected islands and thunders on fulgora) I wouldn't mind a de...
by malecord
Sat Feb 24, 2024 6:08 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 35399

Re: Friday Facts #399 - Trash to Treasure

However, when I devise solutions to scale up holmium ore production, I have the same question regardless of what you say. What do I do if I have an unhandled excess amount of anything at a large scale (targeting an average of 100 holmium ore per second)? Voiding is not the answer to every problem a...
by malecord
Sat Feb 24, 2024 8:21 am
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 35399

Re: Friday Facts #399 - Trash to Treasure

I would rather consider building most of the factory where you will be having infinite resources. Like Vulcanus for Iron/Copper based stuff. Fulgora seems to be good for Oil because of the oily sand. There is no "infinite" resource in the sense of place miner once and it goes on forever. ...
by malecord
Sat Feb 24, 2024 1:09 am
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 35399

Re: Friday Facts #399 - Trash to Treasure

I do hope (and actually expect) to be proven wrong though! Well from the info we have so far it looks that each planet has a unique advanced resource needed for a unique science pack and another basic resource needed to build the unique high tier assembly machine (foundry, electromagnetic plant) an...
by malecord
Fri Feb 23, 2024 5:22 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 35399

Re: Friday Facts #399 - Trash to Treasure

Thank you for your condescending reply, I could not have decided myself to buy or not to buy the expansion. I would have bought the expansion even if I did not like anything in it, simply to support the devs, since I have been getting pretty solid content all those years. Funny how you also do not ...
by malecord
Mon Feb 19, 2024 1:23 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 24383

Re: Friday Facts #398 - Fulgora

I've also been thiking by seeing the tar patch twice, that since it's likely that we will enable petroleum recipes oil by separating sand from oil, perhaps it can be that also on Navius the pollution will start to have more direct effects on the map than just the cloud and the color of the water. An...
by malecord
Sun Feb 18, 2024 9:06 am
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 24383

Re: Friday Facts #398 - Fulgora

It's funny if they really do add a Lightning Rod as a power source because a single Lightning Strike on Earth has only enough total power to run a Lightbulb for a Day and that is it. That is what high Volts and low Amps gets you, after all Humans have proven to be able to survive a Lightning Strike...
by malecord
Sat Feb 17, 2024 8:35 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 24383

Re: Friday Facts #398 - Fulgora

Leviticus_24 wrote:
Fri Feb 16, 2024 7:53 pm
Anyone notice the Ore-like debris within the ruins of the city? Maybe a new way to mine alien tech or scrap?
We can recycle stuff in 2.0. So ofc a relic world plenty of alien stuff to recycle makes a lot of sense.
by malecord
Fri Feb 09, 2024 3:45 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 118
Views: 16997

Re: Friday Facts #397 - Factoriopedia

Awesome!

Now what we really miss is a british actor reading a quote whenever a tech is researched. :mrgreen:
by malecord
Sat Jan 13, 2024 12:25 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 227
Views: 45968

Re: Friday Facts #393 - Putting things on top of other things

No chance to appear taller as it should not be taller than underground belt. You have been told already about dark magic applied. Or how can you have car/tank/train/silo in your pocket? As I said it's not a matter of realism but visual representation. Dark magic or not, how would you reasonably dra...
by malecord
Sat Jan 13, 2024 11:33 am
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 227
Views: 45968

Re: Friday Facts #393 - Putting things on top of other things

Stupid question... all items can be stacked? I mean, I can see how a circuits or plate can be stacked being flat items. I have harder time imagining a battery or a barrel that is a tall one... unless you change them to be horizontal. Stuff like solid fuel that is cubic can also work but they should ...
by malecord
Fri Dec 22, 2023 11:19 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 14110

Re: Friday Facts #390 - Noise expressions 2.0

Was thinking, among the planet types you evaluated, have you ever considered a tidal locked one? Like a planet where you have to connect the sunny desert side with the night frozen one through the lush monster filled stripe in between? It could become a the "train planet".
by malecord
Fri Dec 22, 2023 3:37 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 14110

Re: Friday Facts #390 - Noise expressions 2.0

Christmas planet confirmed then.

Will flamethrower work to repeal attacks from reindeers or are we limited to laser turrets?
by malecord
Fri Dec 15, 2023 12:10 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 26025

Re: Friday Facts #389 - Train control improvements

OMG, love this. All I ever wanted to do with trains in vanilla.

I also like the hint to interrupt and new planets. It allows me to fantasize of a world with environmental hazards and train schedules that have to adapt to weather conditions. Something I'd really like to see.
by malecord
Fri Dec 15, 2023 12:04 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 39599

Re: Friday Facts #387 - Swimming in lava

wondering , how foundry will get heat in liquid form in Navius, like it gets from Lava in Vulcanus. (May be steam , but no foundry works on steam.) Maybe power consumption will depend on the recipe? Or the ore -> liquid recipes use regular fuel, so it's like a smelter with extra steps in that case?...

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