That's wonderful news Wube! NTFs are the salvation of PC gaming, the only chance at survival of you hobby in these dark ages of gaming.
I hope you will make a special NTFs version of the most precious item in the game, i.e. the fish. You could call it the A-Fish!
Search found 106 matches
- Fri Apr 01, 2022 5:34 pm
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 60
- Views: 22258
- Mon Mar 07, 2022 10:30 am
- Forum: News
- Topic: We support Ukraine
- Replies: 2440
- Views: 81782
- Sat Mar 05, 2022 7:49 pm
- Forum: News
- Topic: We support Ukraine
- Replies: 2440
- Views: 81782
Re: We support Ukraine
Usually I would mind my own businesses for posts like this, but having read a bunch of bullshit comments I have to add mine. Go on Wube, you're doing Great. It's just preposterous that people come here accusing you to take side in politics. What's going on now in Ukraine is not politics, it's war. A...
- Wed Feb 09, 2022 2:35 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 178
- Views: 44548
Re: Friday Facts #367 - Expansion news
I only play without enemies, so if this picture means more enemies then I guess this expansion is not for me. I mostly play without enemies too. I wouldn't be surprised if new ennemies comes with new climates or other things that would still add gameplay elements to the non-slaugtherer player in th...
- Sat Feb 05, 2022 11:30 am
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 178
- Views: 44548
Re: Friday Facts #367 - Expansion news
I am just surprised that you chose Old!XCOM/UFO:TFTD's Tentaculats as the inspiration for the new flying Biter. What? Who said it's a biter? I thought that was the engineer evolution mk2 that is unlocked with genetic science. With those tentacles you can craft 10 things at the same time, and the bi...
- Fri Feb 04, 2022 11:58 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 178
- Views: 44548
Re: Friday Facts #367 - Expansion news
Imho all this wine about the 30$ is out of place. It's to much? Maybe? Who actually knows it for sure? It depends on the value delivered. It might be to much, a steal or the right price. If Wube say they aim to deliver the same amount of content of the base game I believe them and it's a more than a...
- Sun Aug 22, 2021 2:25 pm
- Forum: Ideas and Suggestions
- Topic: weapon slot
- Replies: 0
- Views: 263
weapon slot
Simple change. What's about a tech or something to add an additional slot to weapons? It can be a dedicated teck, an additional perk of modular amor mark 2 or it can be included into toolbelt upgrade (though the additional slot it's really something useful in late game so that might be to early). It...
- Sat Feb 06, 2021 3:48 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 283
- Views: 97279
Re: Friday Facts #365 - Future plans
Interesting. Without spoilering what you actually have in mind, do you already know the dimension of the game you want to expand? Examples: 1) Add another order of magniture like SpaceX where you introduce techs and stuff that requires ever larger bases with a new end goal like a full fledged FTL sp...
- Fri Oct 09, 2020 4:19 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 48199
Re: Friday Facts #361 - Train stop limit, Tips and tricks
Nice for the stations. My max optimization until now has been to only activate raw minerals stations when ready and use a semaphore to release from smelting stations only the trains strictly necessary to fulfill the stations currently opened. It mitigated but not removed the issues you addressed in ...
- Mon Sep 07, 2020 9:17 pm
- Forum: Ideas and Suggestions
- Topic: cliff/water highlight mode
- Replies: 1
- Views: 288
cliff/water highlight mode
So I have this issue especially when cleaning xenos up with the tank that I always end stuck against some cliff or single water hole tiles hidden into the trees or some other doodle (even bugs cadavers sometimes). And was thinking. What about an obstacle highlight mode that can be toggled up when dr...
- Fri Jul 24, 2020 5:41 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 24999
Re: Friday Facts #357 - Nuke
Atomic explosion looks good now. I would like to see some biters’ reaction to the blast. They could stop for a few seconds and turn around to look what’s the hell is happening. They should notice and run away if realistic reaction is what you seek :lol: For my part I love the shockwave but I think ...
- Fri May 15, 2020 2:24 pm
- Forum: News
- Topic: Friday Facts #347 - New hope demo levels
- Replies: 54
- Views: 15249
Re: Friday Facts #347 - New hope demo levels
Nice job having construction bots throwing explosives.
So... when will the "biters deconstruction planner" be ready? XD
So... when will the "biters deconstruction planner" be ready? XD
- Fri Oct 04, 2019 10:24 am
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 29452
Re: Friday Facts #314 - 0.17 stable
Regarding the wow analysis, I agree that convenience killed the game. Dungeon queue with random people, instant teleport and so on. But imho also the reduced difficulty. Dungeoning in vanilla was pleasantly difficult. Burning crusade was maybe even to much difficult (although I loved it). Then wotlk...
- Fri May 17, 2019 7:14 pm
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 22337
Re: Friday Facts #295 - New design for the chemical plant
Wow. That's a very cool piece of entity. I like it!
- Sun Mar 17, 2019 8:08 pm
- Forum: Releases
- Topic: Version 0.17.14
- Replies: 30
- Views: 14901
Re: Version 0.17.14
I read something about new pollution mechanics in the past patch notes. So I started a new game today. I can't understand if those nasty swarms of 15-30 biters that comes in the first 2 attacks are the new norm or just a balance issue. I mean... I can handle them (I'm on railworld, so...). But I'm s...
- Wed Jan 10, 2018 2:49 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 217599
Re: Friday Facts #224 - Bots versus belts
Personally I don't understand this "buff the belts" argument. What is the problem with current belts? You upgrade yellow to red, red to blue and then you put down multiple blue. Putting down multiple parallel belts is not a chore is actually a nice evolution of the puzzle in the mid-late ...
- Wed Jan 10, 2018 11:16 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 217599
Re: Friday Facts #224 - Bots versus belts
Personally I don't understand this "buff the belts" argument. What is the problem with current belts? You upgrade yellow to red, red to blue and then you put down multiple blue. Putting down multiple parallel belts is not a chore is actually a nice evolution of the puzzle in the mid-late g...
- Mon Jan 08, 2018 10:02 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 217599
Re: Friday Facts #224 - Bots versus belts
My two cents. Logistic bots are evil only because they are not "realistic". In the sense that they occupy no space and so are collision free. And this allows them to defeat physic and achieve impossible throughput. You can buff belts as much as you like but they will never match logistic ...
- Sun Jan 07, 2018 2:04 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 217599
Re: Friday Facts #224 - Bots versus belts
My two cents. Logistic bots are evil only because they are not "realistic". In the sense that they occupy no space and so are collision free. And this allows them to defeat physic and achieve impossible throughput. You can buff belts as much as you like but they will never match logistic b...
- Wed May 17, 2017 9:33 am
- Forum: Ideas and Suggestions
- Topic: I hate beacons...
- Replies: 4
- Views: 1013
Re: I hate beacons...
Without beacons, there would be only one solution to late-game factory building - as many as possible in a straight line. With beacons, there is a tradeoff between length, width, cost and energy usage. Unfortunately, as Tamanous pointed out above, the optimal solution seems to be to sandwich rows o...