Search found 18 matches
- Fri Jul 10, 2026 12:38 pm
- Forum: Duplicates
- Topic: [2.1.9] 1000 shipped science = 999 science output?
- Replies: 2
- Views: 180
[2.1.9] 1000 shipped science = 999 science output?
I shipped 1000 Metallurgic science packs to research Coal liquefaction and Cliff explosives. Coal liquefaction researched, but Cliff explosives stopped at 499/500. The production statistics showed exactly 1000 Metallurgic science packs consumed.
- Fri Jul 10, 2026 9:40 am
- Forum: Not a bug
- Topic: [2.1.9] Not all fusion reactors running at the same time
- Replies: 3
- Views: 366
Re: [2.1.9] Not all fusion reactors running at the same time
I was considering not posting this because I wasn’t sure if it was intended.
- Fri Jul 10, 2026 9:38 am
- Forum: Ideas and Suggestions
- Topic: [2.1] Technology prerequisite changes
- Replies: 10
- Views: 726
Re: [2.1] Technology prerequisite changes
…Fair, I missed that.
- Thu Jul 09, 2026 11:51 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] Technology prerequisite changes
- Replies: 10
- Views: 726
Re: [2.1] Technology prerequisite changes
Did you know that you can use nuclear for your first space platform if you want to?
- Wed Jul 08, 2026 5:16 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] Technology prerequisite changes
- Replies: 10
- Views: 726
Re: [2.1] Technology prerequisite changes
I’m talking about getting to Aquilo with a space platform in the first place. It’s technically possible to get there on just solar energy, but you need so many solar panels to do it that you might as well just use nuclear.
- Wed Jul 08, 2026 5:11 pm
- Forum: Not a bug
- Topic: [2.1.9] Not all fusion reactors running at the same time
- Replies: 3
- Views: 366
[2.1.9] Not all fusion reactors running at the same time
If you have a group of fusion reactors that exceed your power consumption by at least one reactor’s worth, at least one of the reactors will not run, cutting you off from neighbour bonuses, and therefore fuel efficiency. It’s also unsatisfying to look at.
- Wed Jul 08, 2026 12:24 pm
- Forum: Translations
- Topic: [2.1.9] Misleading Asteroid collector description
- Replies: 0
- Views: 269
[2.1.9] Misleading Asteroid collector description
Asteroid collector doesn’t collect small asteroids, it collects asteroid chunks. The description should be “Collects asteroid chunks. Bigger asteroids must be broken up into chunks by turrets.”Asteroid collector wrote:Collects small asteroids. Large asteroids must be broken up into smaller chunks by turrets.
- Wed Jul 08, 2026 11:34 am
- Forum: Not a bug
- Topic: [2.1.9] Incorrect technology prerequisites
- Replies: 3
- Views: 289
Re: [2.1.9] Incorrect technology prerequisites
This is not a bug.
I’ve reposted this in Ideas and suggestions.
This one is a bug tho:
Not needing solar panels to research space platform. Currently the only way to power a space platform are solar panels (I made a suggestion to allow boilers on space platforms with certain fuel types ...
- Wed Jul 08, 2026 11:31 am
- Forum: Ideas and Suggestions
- Topic: [2.1] Technology prerequisite changes
- Replies: 10
- Views: 726
[2.1] Technology prerequisite changes
1. Just like how Rocket turrets are needed to go to Aquilo and Railgun turrets are needed to go to the Solar system edge, Gun turrets should be a prerequisite research for space platform travel.
2. Just like how Fusion reactors need to be researched to travel to the Solar system edge, Nuclear power ...
2. Just like how Fusion reactors need to be researched to travel to the Solar system edge, Nuclear power ...
- Wed Jul 08, 2026 12:35 am
- Forum: Not a bug
- Topic: [2.1.9] Incorrect technology prerequisites
- Replies: 3
- Views: 289
[2.1.9] Incorrect technology prerequisites
1. Just like how Rocket turrets are needed to go to Aquilo and Railgun turrets are needed to go to the Solar system edge, Gun turrets should be a prerequisite research for space platform travel.
2. Just like how Fusion reactors need to be researched to travel to the Solar system edge, Nuclear power ...
2. Just like how Fusion reactors need to be researched to travel to the Solar system edge, Nuclear power ...
- Tue Jul 07, 2026 11:56 pm
- Forum: Duplicates
- Topic: [2.1.9] Vulcanus softlock
- Replies: 1
- Views: 244
[2.1.9] Vulcanus softlock
You can go to Vulcanus without researching Electric energy distribution, which results in a softlock if you lose access to Nauvis and your space platforms since Vulcanus has no wood. Same rationale as adding Iron sticks to Fulgora structures.
- Fri Jun 26, 2026 12:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.8] Bulk inserters in Tips and tricks have a capacity of 1
- Replies: 1
- Views: 515
[2.1.8] Bulk inserters in Tips and tricks have a capacity of 1
Tips and tricks misrepresent Bulk inserters by having them move only one item at a time.
- Thu Nov 14, 2024 11:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.17] Biter egg recipes under the wrong research
- Replies: 1
- Views: 1759
[2.0.17] Biter egg recipes under the wrong research
The biter egg and nutrients from biter egg recipes is unlocked by Captivity, but you can’t use the recipes until you unlock Biter egg handling, so the recipes should be under Biter egg handling.
- Wed Nov 13, 2024 9:24 pm
- Forum: Duplicates
- Topic: [2.0.17] Heating mechanics under Vulcanus instead of Aquillo
- Replies: 1
- Views: 566
[2.0.17] Heating mechanics under Vulcanus instead of Aquillo
The Heating mechanics Tips and tricks is under Vulcanus (which doesn’t use heat pipes) instead of Aquillo (where it is relavant).
- Tue Nov 05, 2024 8:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [twinsen] Default Steam deck UI scale causes problems
- Replies: 1
- Views: 715
[twinsen] Default Steam deck UI scale causes problems
The default UI scale on Steam deck information when hovering over an entity to be omitted and stops the Limiting chests Tips and tricks to stop working.
- Tue Nov 05, 2024 7:39 pm
- Forum: Ideas and Suggestions
- Topic: Remote driving not explained ANYWHERE
- Replies: 2
- Views: 2208
Re: Remote driving not explained ANYWHERE
Thanks for the clarification. This means that you can open a car in remote view and you’d think you can’t drive tanks remotely.
- Tue Nov 05, 2024 6:45 pm
- Forum: Ideas and Suggestions
- Topic: Demolishes and Stompers don’t show their damage numbers in the Factoriopedia
- Replies: 0
- Views: 398
Demolishes and Stompers don’t show their damage numbers in the Factoriopedia
When you look at a Demolisher in the Factoriopedia, it doesn’t show their damage numbers. Similarly, Stompers don’t show their damage numbers for stomping you. Finally, the Factoriopedia doesn’t explain that Strafers and Stomper shoot Wrigglers at you (I don’t know if Tips and tricks explains it ...
- Tue Nov 05, 2024 6:19 pm
- Forum: Ideas and Suggestions
- Topic: Remote driving not explained ANYWHERE
- Replies: 2
- Views: 2208
Remote driving not explained ANYWHERE
Did you know that you can drive cars/tanks on other planets with remote view? I didn’t, and it would’ve helped me had I known sooner. There is NO mention of it anywhere, not in Tips and tricks, not in a FFF, not even in the patch notes. My suggestion is to add remote driving to Tips and tricks.