Search found 25 matches
- Wed Aug 05, 2026 7:43 pm
- Forum: Resolved Problems and Bugs
- Topic: “Brash Ice” should be “Brash ice”
- Replies: 1
- Views: 253
“Brash Ice” should be “Brash ice”
Capitalization inconsistency.
- Sat Aug 01, 2026 7:17 pm
- Forum: Show your Creations
- Topic: Ships that can get to the shattered planet
- Replies: 22
- Views: 43148
Re: Ships that can get to the shattered planet
It consistently went 162 km/s. I’m planning to build another on my 2.1 playthrough (this ship was built just before 2.1).
- Fri Jul 31, 2026 1:21 pm
- Forum: Show your Creations
- Topic: Ships that can get to the shattered planet
- Replies: 22
- Views: 43148
Re: Ships that can get to the shattered planet
I had to remove some rocket turrets around halfway in to reduce ammo consumption. Railgun ammo was also limited due to me only putting copper wire on one side of a turbo belt.
- Fri Jul 31, 2026 1:17 pm
- Forum: Show your Creations
- Topic: Ships that can get to the shattered planet
- Replies: 22
- Views: 43148
Re: Ships that can get to the shattered planet
I made this spaceship by myself without using circuit networks. Pro tip I learned: more turrets is a waste of ammo because they shoot asteroids that would’ve been destroyed by AoE damage anyway.
- Thu Jul 30, 2026 4:09 pm
- Forum: Not a bug
- Topic: [2.1.12] Enemies being “repaired” by bots
- Replies: 4
- Views: 365
Re: [2.1.12] Enemies being “repaired” by bots
This isn’t explained anywhere. Thanks anyways.
- Thu Jul 30, 2026 1:19 pm
- Forum: Not a bug
- Topic: [2.1.12] Enemies being “repaired” by bots
- Replies: 4
- Views: 365
- Thu Jul 30, 2026 12:10 pm
- Forum: Not a bug
- Topic: [2.1.12] Enemies being “repaired” by bots
- Replies: 4
- Views: 365
[2.1.12] Enemies being “repaired” by bots
A big premature wriggler pentapod is attacking a roboport. A construction bot is repairing the roboport as it is being damaged. But despite the pentapod’s negative regeneration, its health is increasing. My theory is that the bot is “repairing” the pentapod somehow.
- Fri Jul 10, 2026 12:38 pm
- Forum: Duplicates
- Topic: [2.1.9] 1000 shipped science = 999 science output?
- Replies: 2
- Views: 242
[2.1.9] 1000 shipped science = 999 science output?
I shipped 1000 Metallurgic science packs to research Coal liquefaction and Cliff explosives. Coal liquefaction researched, but Cliff explosives stopped at 499/500. The production statistics showed exactly 1000 Metallurgic science packs consumed.
- Fri Jul 10, 2026 9:40 am
- Forum: Not a bug
- Topic: [2.1.9] Not all fusion reactors running at the same time
- Replies: 3
- Views: 471
Re: [2.1.9] Not all fusion reactors running at the same time
I was considering not posting this because I wasn’t sure if it was intended.
- Fri Jul 10, 2026 9:38 am
- Forum: Ideas and Suggestions
- Topic: [2.1] Technology prerequisite changes
- Replies: 10
- Views: 996
Re: [2.1] Technology prerequisite changes
…Fair, I missed that.
- Thu Jul 09, 2026 11:51 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] Technology prerequisite changes
- Replies: 10
- Views: 996
Re: [2.1] Technology prerequisite changes
Did you know that you can use nuclear for your first space platform if you want to?
- Wed Jul 08, 2026 5:16 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] Technology prerequisite changes
- Replies: 10
- Views: 996
Re: [2.1] Technology prerequisite changes
I’m talking about getting to Aquilo with a space platform in the first place. It’s technically possible to get there on just solar energy, but you need so many solar panels to do it that you might as well just use nuclear.
- Wed Jul 08, 2026 5:11 pm
- Forum: Not a bug
- Topic: [2.1.9] Not all fusion reactors running at the same time
- Replies: 3
- Views: 471
[2.1.9] Not all fusion reactors running at the same time
If you have a group of fusion reactors that exceed your power consumption by at least one reactor’s worth, at least one of the reactors will not run, cutting you off from neighbour bonuses, and therefore fuel efficiency. It’s also unsatisfying to look at.
- Wed Jul 08, 2026 12:24 pm
- Forum: Resolved for the next release
- Topic: [2.1.9] Misleading Asteroid collector description
- Replies: 1
- Views: 815
[2.1.9] Misleading Asteroid collector description
Asteroid collector doesn’t collect small asteroids, it collects asteroid chunks. The description should be “Collects asteroid chunks. Bigger asteroids must be broken up into chunks by turrets.”Asteroid collector wrote:Collects small asteroids. Large asteroids must be broken up into smaller chunks by turrets.
- Wed Jul 08, 2026 11:34 am
- Forum: Not a bug
- Topic: [2.1.9] Incorrect technology prerequisites
- Replies: 3
- Views: 405
Re: [2.1.9] Incorrect technology prerequisites
This is not a bug.
I’ve reposted this in Ideas and suggestions.
This one is a bug tho:
Not needing solar panels to research space platform. Currently the only way to power a space platform are solar panels (I made a suggestion to allow boilers on space platforms with certain fuel types ...
- Wed Jul 08, 2026 11:31 am
- Forum: Ideas and Suggestions
- Topic: [2.1] Technology prerequisite changes
- Replies: 10
- Views: 996
[2.1] Technology prerequisite changes
1. Just like how Rocket turrets are needed to go to Aquilo and Railgun turrets are needed to go to the Solar system edge, Gun turrets should be a prerequisite research for space platform travel.
2. Just like how Fusion reactors need to be researched to travel to the Solar system edge, Nuclear power ...
2. Just like how Fusion reactors need to be researched to travel to the Solar system edge, Nuclear power ...
- Wed Jul 08, 2026 12:35 am
- Forum: Not a bug
- Topic: [2.1.9] Incorrect technology prerequisites
- Replies: 3
- Views: 405
[2.1.9] Incorrect technology prerequisites
1. Just like how Rocket turrets are needed to go to Aquilo and Railgun turrets are needed to go to the Solar system edge, Gun turrets should be a prerequisite research for space platform travel.
2. Just like how Fusion reactors need to be researched to travel to the Solar system edge, Nuclear power ...
2. Just like how Fusion reactors need to be researched to travel to the Solar system edge, Nuclear power ...
- Tue Jul 07, 2026 11:56 pm
- Forum: Duplicates
- Topic: [2.1.9] Vulcanus softlock
- Replies: 1
- Views: 314
[2.1.9] Vulcanus softlock
You can go to Vulcanus without researching Electric energy distribution, which results in a softlock if you lose access to Nauvis and your space platforms since Vulcanus has no wood. Same rationale as adding Iron sticks to Fulgora structures.
- Fri Jun 26, 2026 12:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.8] Bulk inserters in Tips and tricks have a capacity of 1
- Replies: 1
- Views: 757
[2.1.8] Bulk inserters in Tips and tricks have a capacity of 1
Tips and tricks misrepresent Bulk inserters by having them move only one item at a time.
- Thu Nov 14, 2024 11:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.17] Biter egg recipes under the wrong research
- Replies: 1
- Views: 1950
[2.0.17] Biter egg recipes under the wrong research
The biter egg and nutrients from biter egg recipes is unlocked by Captivity, but you can’t use the recipes until you unlock Biter egg handling, so the recipes should be under Biter egg handling.