Thanks for the replies! That definitely explains things. I've changed my speed so once I get back to the solar system I bump the speed up a bit and after a bit of testing that seems to take care of it so far.
To explain a bit for the record, I've got 4 prometheus harvesters that can store 500k or ...
Search found 5 matches
- Fri Aug 22, 2025 12:47 am
- Forum: Gameplay Help
- Topic: Astroid build-up at low speed on trip to shattered planet
- Replies: 7
- Views: 799
- Thu Aug 21, 2025 9:57 am
- Forum: Gameplay Help
- Topic: Astroid build-up at low speed on trip to shattered planet
- Replies: 7
- Views: 799
Astroid build-up at low speed on trip to shattered planet
I'm having an issue with a megabase type save that I haven't seen before and I'm not sure if it's a bug or a gameplay issue.
On 2.0.60, I have a ship that goes to shattered planet at low speeds - about 37kph - for a long time, 5+ hours. When it returns to solar system edge, a huge batch of ...
On 2.0.60, I have a ship that goes to shattered planet at low speeds - about 37kph - for a long time, 5+ hours. When it returns to solar system edge, a huge batch of ...
- Wed Oct 23, 2024 10:36 pm
- Forum: Ideas and Suggestions
- Topic: Electric Discharge Defense trigger on melee damage
- Replies: 10
- Views: 5934
Re: Electric Discharge Defense trigger on melee damage
Resurrecting an old idea. This would make this useful. Manually triggering is nearly impossible to use when u need it because your busy trying to not die with other more offensive weapons. Maybe now it can be considered for a 2.0 feature/fix.
- Mon Aug 28, 2023 3:11 pm
- Forum: Gameplay Help
- Topic: Circuts: Add two item counts from different sources then enable/disable
- Replies: 5
- Views: 2317
Circuts: Add two item counts from different sources then enable/disable
I love factorio, and I think I've mastered all the gameplay concepts except circuits. I'm 500+ hours in and currently doing a SE run. I've spent a few /hours/ today trying to do this semi-basic task using circuits and I can't figure it out. I really really struggle with circuit logic and I think ...
- Thu Apr 13, 2023 8:12 am
- Forum: Ideas and Suggestions
- Topic: Confirm dialog on close in windowed mode
- Replies: 42
- Views: 24981
Re: Confirm dialog on close in windowed mode
This is now happening to me a lot as well. When playing in window mode, it's quite easy to accidentally click the close window X on the game and then there goes your gameplay since last save. Quite frustrating. A confirm dialog or possibly as an alternative - an automatic "game exit" save slot. I'm ...