Search found 8 matches

by Hokome
Sun Dec 15, 2024 10:10 pm
Forum: Won't fix.
Topic: [raiguard] [2.0.23] Loading sprites longer than in 1.0, to the point of unplayability with some mods.
Replies: 4
Views: 325

Re: [raiguard] [2.0.23] Loading sprites longer than in 1.0, to the point of unplayability with some mods.

I was intrigued by the VRAM difference and Rseding's comment on it and it seems like the VRAM usage was set to High? By changing it to Low, it now takes a reasonnable amount of time to load the full py suite. I'll probably have to change hardware at some point anyway but at least now I can boot the ...
by Hokome
Sun Dec 08, 2024 7:02 pm
Forum: Won't fix.
Topic: [raiguard] [2.0.23] Loading sprites longer than in 1.0, to the point of unplayability with some mods.
Replies: 4
Views: 325

[raiguard] [2.0.23] Loading sprites longer than in 1.0, to the point of unplayability with some mods.

The problem appeared after 2.0 and the problem is not there if I downgrade to 1.1. At first I thought it was the side effect of some baking optimization or something, but on large mods like pyanodons it becomes downright unplayable as it takes more than a minute to progress 1% in the loading sprites...
by Hokome
Sun Nov 03, 2024 7:07 pm
Forum: Duplicates
Topic: Freeze when Steam's low battery warning pops up on Linux (Mint)
Replies: 1
Views: 107

Freeze when Steam's low battery warning pops up on Linux (Mint)

Log file in attachments. It started happening a couple of patches ago, but didn't start immediately after the release of 2.0.
by Hokome
Thu Jun 13, 2024 12:56 pm
Forum: Duplicates
Topic: Crash when trying to preview build (non existing fluidbox and fixed recipe)
Replies: 1
Views: 269

Crash when trying to preview build (non existing fluidbox and fixed recipe)

The crash happens when I try to place an assembling machine which I forgot to put fluidboxes for, except it has a fixed recipe that outputs a fluid. I don't want to put the code of my mod on the forums just yet so if a developer would like to get the mod zipfile, you can contact me on Discord as hok...
by Hokome
Mon Apr 22, 2024 4:21 pm
Forum: Duplicates
Topic: Fuel burnt result cycle and recipe cycle causes loading screen to hang
Replies: 7
Views: 998

Re: Fuel burnt result cycle and recipe cycle causes loading screen to hang

I can try on a Windows VM, my other computer is broken so I can't test with other hardware.

Edit: Nevermind I don't think I can, it's a lot harder than I expected.
by Hokome
Mon Apr 22, 2024 3:25 pm
Forum: Duplicates
Topic: Fuel burnt result cycle and recipe cycle causes loading screen to hang
Replies: 7
Views: 998

Re: Fuel burnt result cycle and recipe cycle causes loading screen to hang

The only mod I was using was editor extensions (and flib) but even after disabling those, the change persists. I just tried to make a new mod and have only data.lua and info.json (before I still had the other files even if I commented out all the 'requires') and the problem is still here so it has t...
by Hokome
Mon Apr 22, 2024 12:26 pm
Forum: Duplicates
Topic: Fuel burnt result cycle and recipe cycle causes loading screen to hang
Replies: 7
Views: 998

Re: Fuel burnt result cycle and recipe cycle causes loading screen to hang

The dreaded "it works on my machine" :lol: That might be because I'm on linux yeah, but what I can tell is that if I don't have these fuel cyclic references the game loads fine. So maybe it only causes problems on linux but I think those recipes and fuels are what causes something to break...
by Hokome
Mon Apr 22, 2024 11:28 am
Forum: Duplicates
Topic: Fuel burnt result cycle and recipe cycle causes loading screen to hang
Replies: 7
Views: 998

Fuel burnt result cycle and recipe cycle causes loading screen to hang

The game gets stuck at 95% loading when you have two items that have each other as burnt result and two recipes that turn the items into each other. It happens if there are more than 3 items and if the cycles don't go the same way (a > b > c > a for fuel, a > c > b > a for recipe still breaks). It m...

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