Search found 3 matches
- Sun Mar 26, 2023 7:00 am
- Forum: Modding interface requests
- Topic: Add a local_save equivalent
- Replies: 4
- Views: 1652
Re: Add a local_save equivalent
I am surprised server_save doesn't work in singleplayer, seeing as the player is the server. I would have reported this bit as a bug.
If someone confirms this is a bug, I'll be willing to create a bug report. I'm fairly certain this wouldn't make sense, because with a server and twenty logged ...
- Sun Mar 26, 2023 6:46 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.78] game.auto_save fails when writing to a subfolder
- Replies: 5
- Views: 2758
[1.1.78] game.auto_save fails when writing to a subfolder
In a clean version of 1.1.78 (no mods), running the following command will cause the screenshotted notice to pop up.
/c game.auto_save("foo/bar")
Based on the docs, I would expect this to attempt to create the save in 'saves/_autosave-foo/bar.zip'.
If the second '_autosave-foo' folder is ...
/c game.auto_save("foo/bar")
Based on the docs, I would expect this to attempt to create the save in 'saves/_autosave-foo/bar.zip'.
If the second '_autosave-foo' folder is ...
- Sun Mar 26, 2023 3:52 am
- Forum: Modding interface requests
- Topic: Add a local_save equivalent
- Replies: 4
- Views: 1652
Add a local_save equivalent
Hi, I'm setting up a mod to auto-save the game at specific intervals to be used with the FactorioMaps Timelapse mod. ( https://mods.factorio.com/mod/L0laapk3_FactorioMaps )
Currently 'game.server_save(name)' only saves the game if running on a multiplayer server.
I can use 'game.auto_save(name)' to ...
Currently 'game.server_save(name)' only saves the game if running on a multiplayer server.
I can use 'game.auto_save(name)' to ...