What:
Train names and preset locomotive placement colour.
Why:
In big servers it's difficult to find your train in the train list. Add train names like in train stops.
Then when you hit the train button you can see all the names and just know which one is yours. Perhaps pregenerated names could ...
Search found 12 matches
- Fri Dec 20, 2019 10:56 pm
- Forum: Ideas and Suggestions
- Topic: Train personalization; names and auto colour
- Replies: 0
- Views: 623
- Thu Dec 19, 2019 3:59 pm
- Forum: Modding discussion
- Topic: [Guide] Editing entity UI
- Replies: 2
- Views: 2406
Re: [Guide] Editing entity UI
Glad it helped!
The problem is likely related to improper switching in an event. Or an event being called when you don't want it so improper filtering of it. I dislike doing GUI stuff in games. The documentation is normally lacking, the coding is tedious and complicated for something quite simple in ...
The problem is likely related to improper switching in an event. Or an event being called when you don't want it so improper filtering of it. I dislike doing GUI stuff in games. The documentation is normally lacking, the coding is tedious and complicated for something quite simple in ...
- Mon Dec 16, 2019 10:24 pm
- Forum: Modding interface requests
- Topic: Add UI flow types to API
- Replies: 1
- Views: 939
Add UI flow types to API
I believe that "vertical_flow_style" is missing from the wiki/API.
One would think that a flow with the setting direction="vertical" would have a type and parent of "flow_style" and "flow" respectively. This is not the case rather its "vertical_flow_style" and "vertical_flow" presumably the ...
One would think that a flow with the setting direction="vertical" would have a type and parent of "flow_style" and "flow" respectively. This is not the case rather its "vertical_flow_style" and "vertical_flow" presumably the ...
- Mon Dec 16, 2019 10:20 pm
- Forum: Modding discussion
- Topic: [Guide] Editing entity UI
- Replies: 2
- Views: 2406
[Guide] Editing entity UI
One might think that something as simple as adding a button to a building UI wouldn't be too hard. It's actually somewhat complicated if you don't know which approach to use. I created this guide to help new modders figure out the UI a bit quicker.
In Factorio all entity UI's are read-only. If you ...
In Factorio all entity UI's are read-only. If you ...
- Mon Dec 16, 2019 9:34 pm
- Forum: Modding interface requests
- Topic: Allow mods to properly center a frame
- Replies: 2
- Views: 1222
Re: Allow mods to properly center a frame
style="margin-top: %hotbar_heighth%";
It would be nice if there was a wiki-page with the default sizings of all elements, or a debug that shows sizings of all elements in-game. Can also check style.lua under core or whatever. I just guessed with my mod until I got it kinda where I wanted it. I ...
It would be nice if there was a wiki-page with the default sizings of all elements, or a debug that shows sizings of all elements in-game. Can also check style.lua under core or whatever. I just guessed with my mod until I got it kinda where I wanted it. I ...
- Mon Dec 16, 2019 8:20 pm
- Forum: Modding help
- Topic: Keep inventory after building upgrade
- Replies: 0
- Views: 573
Keep inventory after building upgrade
Hello,
I am replacing a turret with a fast_replace upgraded one. How do I keep the previous inventory after the upgrade? It says table expected got nil.
local inv = turret.get_inventory(defines.inventory.turret_ammo).get_contents()
local turret = player.opened --(LuaEntity)
local upg = turret ...
I am replacing a turret with a fast_replace upgraded one. How do I keep the previous inventory after the upgrade? It says table expected got nil.
local inv = turret.get_inventory(defines.inventory.turret_ammo).get_contents()
local turret = player.opened --(LuaEntity)
local upg = turret ...
- Mon Dec 16, 2019 6:44 am
- Forum: Modding help
- Topic: Upgradable gun turrets w/coins possible?
- Replies: 4
- Views: 1524
- Sun Dec 15, 2019 10:00 pm
- Forum: Modding interface requests
- Topic: Entity editable command cards
- Replies: 0
- Views: 545
Entity editable command cards
Hello,
Can modded deepcopy entities contain predefined UI's with editable "command cards" (starcraft II term)? So modders can just choose how many buttons and their types then assign each button to a method? It's really tedious making the simplest edit to an entity UI because it requires recreating ...
Can modded deepcopy entities contain predefined UI's with editable "command cards" (starcraft II term)? So modders can just choose how many buttons and their types then assign each button to a method? It's really tedious making the simplest edit to an entity UI because it requires recreating ...
- Sat Dec 14, 2019 8:09 pm
- Forum: Modding help
- Topic: Upgradable gun turrets w/coins possible?
- Replies: 4
- Views: 1524
Re: Upgradable gun turrets w/coins possible?
Do I have to create new types of ammo to change damage output? I do not see a "damage" option in the ammo-turret entity information on the wiki.
- Sat Dec 14, 2019 7:25 pm
- Forum: Modding help
- Topic: Upgradable gun turrets w/coins possible?
- Replies: 4
- Views: 1524
Upgradable gun turrets w/coins possible?
Hello,
Is the following possible or feasible? If not, can you suggest a similar idea that would be? I am new to modding Factorio but not new to programming. It has several modding limits, specifically with editing the UI, so I don't want to waste time if what I want to do is not possible. I want to ...
Is the following possible or feasible? If not, can you suggest a similar idea that would be? I am new to modding Factorio but not new to programming. It has several modding limits, specifically with editing the UI, so I don't want to waste time if what I want to do is not possible. I want to ...
- Wed Mar 23, 2016 10:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] Bad sentence structure
- Replies: 3
- Views: 1496
Re: Bad sentence structure
ExactlyMasterBuilder wrote:But aliens don't have guns.
I feel like my 3rd grade english teacher right now haha
- Tue Mar 22, 2016 10:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] Bad sentence structure
- Replies: 3
- Views: 1496
[Twinsen] Bad sentence structure
In-game, researching the tech 'combat robotics':
"Combat robotics help to fight the enemy with their guns.
They are spawned from the capsules and have a limited lifetime. Some follow the player"
Is "their guns" referring to the enemy alien guns or the robot guns. I would recommend a change to ...
"Combat robotics help to fight the enemy with their guns.
They are spawned from the capsules and have a limited lifetime. Some follow the player"
Is "their guns" referring to the enemy alien guns or the robot guns. I would recommend a change to ...