Search found 14 matches

by GodFire
Fri May 17, 2019 10:48 am
Forum: Mods
Topic: [MOD 1.0+] Larger Lamps
Replies: 55
Views: 17394

Re: [MOD 0.17] Deadlock's Larger Lamps

Not sure if intended: the starting copper 2x2 light has only a one tile footprint. Graphical glitchiness due to being able to place things too close. Also, suggestion: possibly add support for popular day-night length modifier mods to add multipliers to the fuel efficiency of early game lamp? e.g. ...
by GodFire
Thu May 16, 2019 8:21 pm
Forum: Mods
Topic: [MOD 1.0+] Larger Lamps
Replies: 55
Views: 17394

Re: [MOD 0.17] Deadlock's Larger Lamps

For some reason the mod isn't loaded because the recipe for burning nuclear fuel takes no energy... I'm unsure why that happens^^ Hi. Yeah, that error makes no sense to me. It is complaining about an exclamation mark character (!) on line 16 of one of my files. There is no exclamation mark on that ...
by GodFire
Thu May 16, 2019 2:12 pm
Forum: Mods
Topic: [MOD 1.0+] Larger Lamps
Replies: 55
Views: 17394

Re: [MOD 0.17] Deadlock's Larger Lamps

For some reason the mod isn't loaded because the recipe for burning nuclear fuel takes no energy...
I'm unsure why that happens^^
by GodFire
Tue Feb 26, 2019 7:27 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.0] Game crash on loading of modded Save (FluidBox::checkConsistency)
Replies: 1
Views: 1938

[Dominik][0.17.0] Game crash on loading of modded Save (FluidBox::checkConsistency)

Wanted to see what would happen and loaded a kind of big Factorissimo save game and the game crashed.

Savegame: https://www.dropbox.com/s/xjakr7n51zcw4 ... d.zip?dl=0
by GodFire
Thu Apr 27, 2017 9:09 am
Forum: Resolved Problems and Bugs
Topic: [All Versions] Closing while Loading
Replies: 6
Views: 2551

Re: [All Versions] Closing while Loading

Seems to be fixed in 0.15.2 :)
by GodFire
Sun Feb 26, 2017 2:49 pm
Forum: Resolved Problems and Bugs
Topic: [All Versions] Closing while Loading
Replies: 6
Views: 2551

Re: [All Versions] Closing while Loading

As far as I know Alt+F4 sends the same signal to the process as the "X"-Button of the window or Rightclick->close.
by GodFire
Thu Jan 26, 2017 1:27 am
Forum: Not a bug
Topic: Many unfinishable constructions clogging Roboport building
Replies: 3
Views: 1495

Many unfinishable constructions clogging Roboport building

When there are many unfinishable (i.e. 20k concrete) constructions in a roboport network this causes any new finishable constructions (i.e. 500 Solarpanels which would make the factory usable again.) to be delayed randomly. After searching the forum I found a nother post and this quote. https://foru...
by GodFire
Thu Dec 29, 2016 8:37 pm
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67310

Re: [0.14.x] AnonyMods - Overhaul mod

The ground digger is an assembling machine which picks up recipe depending on which tile it is placed on, and to prevent players from changing the recipe, the script tells it to not be operable, disallowing players to pick stuff from it, you need to use inserters to pick up items from it, as for ot...
by GodFire
Sun Nov 20, 2016 8:27 pm
Forum: Resolved Problems and Bugs
Topic: [All Versions] Closing while Loading
Replies: 6
Views: 2551

Re: [All Versions] Closing while Loading

Thanks for the quick response.

I hope I am not the only one who has the problem^^
by GodFire
Sun Nov 20, 2016 6:44 pm
Forum: Resolved Problems and Bugs
Topic: [All Versions] Closing while Loading
Replies: 6
Views: 2551

[All Versions] Closing while Loading

This isn't really a bug but could it be possible to resolve a close request during launching?

Often when I have many Mods installed I notice mid loading that I missconfigured something because I am so forgetful ;)
But pressing the close button does nothing :(
by GodFire
Fri Jul 01, 2016 11:10 pm
Forum: Duplicates
Topic: [0.13.3] Repeated desync in Multiplayer
Replies: 2
Views: 1019

[0.13.3] Repeated desync in Multiplayer

We started playing 0.13.3 after not having any Problems in 0.13.2. This time we started two maps and had the same problem after a couple minutes of play. The other player dsynced repeatedly without any delay between the attempted resyncs. On the first map I tried saving while the resyncs happend and...
by GodFire
Fri Jul 01, 2016 11:05 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.2] Crash on hit by Train when loco dialog open
Replies: 9
Views: 5395

[0.13.2] Crash on hit by Train when loco dialog open

I wanted to get the achievment for getting hit by a train and started the train on his journey got hit and the game crashed on me. Apperantly my Death destroyed the universe... 0.000 2016-07-01 23:30:53; Factorio 0.13.2 (Build 22949, win64, steam) 0.000 Operating system: Windows 10 0.000 Program arg...
by GodFire
Fri Jul 01, 2016 10:05 am
Forum: Duplicates
Topic: [0.13.x] Unearned Achievement Ingame seems earned
Replies: 0
Views: 606

[0.13.x] Unearned Achievement Ingame seems earned

I started playing in 0.13.0 and had already earned the achievement for getting run over by a Train. Factorio.Achivements.Ingame.PNG But had not gotten it in Steam. Factorio.Achivements.Steam.PNG I fixed it by renaming the achievement.dat file and restarting the game. https://dl.dropboxusercontent.co...
by GodFire
Tue May 13, 2014 6:19 pm
Forum: Resolved Problems and Bugs
Topic: [Linux w Intel GPU][cube] Most of the graphics missing
Replies: 73
Views: 48928

Re: [Linux w Intel GPU] Most of the graphics missing

Interestingly enough I seem to have the exactly opposite Problem in Linux (XUbuntu 12.04). For me all the graphics load but non or only half the text... Here are a few screenshots. https://www.dropbox.com/sh/7vd3mxtyn8ghpvo/AAB6oVgbMfcqG7y0PmwnAsK5a Otherwise it seems to run fine for my rather weak ...

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