Search found 61 matches
- Sat Jan 04, 2025 10:26 pm
- Forum: Ideas and Suggestions
- Topic: Parameter "Output of" variable
- Replies: 8
- Views: 936
Re: Parameter "Output of" variable
+1 for "result of" parameter. I wanted to parameterize a crusher blueprint, but without a "result of" parameter I can't properly filter the inserters without having a two extra parameters that have to be set as well, which in addition to being more work is another potential point of error if the ...
- Sat Jan 04, 2025 9:07 pm
- Forum: Gameplay Help
- Topic: Does "Quality" Make Fusion Reactors Worse?
- Replies: 47
- Views: 3928
Re: Does "Quality" Make Fusion Reactors Worse?
I was searching to see if anyone else came up with a way to only turn on fusion reactors when they'll get the full neighbor bonus, and this is the only thread I found π
The way I'm doing it is by limiting the fluoroketone. It's pretty simple actually, you just have to connect your cryogenic plant(s ...
The way I'm doing it is by limiting the fluoroketone. It's pretty simple actually, you just have to connect your cryogenic plant(s ...
- Sat Jan 04, 2025 7:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] Space platform request satisfied filter shows all qualities
- Replies: 2
- Views: 602
[Genhis] Space platform request satisfied filter shows all qualities
The filter seems to be limiting the shown items to those that I actually have requests for, but it shows all levels of quality instead of only the qualities there are requests for. There's also another one with a question mark after the legendary quality.
- Sun Dec 15, 2024 4:17 pm
- Forum: Duplicates
- Topic: Can't filter Big Fulgora rock
- Replies: 4
- Views: 151
Re: Can't filter Big Fulgora rock
Thanks, I just got it to work with "Big rock", although I would say that while it helps not overwhelm people, I did not find it intuitive.
- Sun Dec 15, 2024 3:44 pm
- Forum: Duplicates
- Topic: Can't filter Big Fulgora rock
- Replies: 4
- Views: 151
Can't filter Big Fulgora rock
Since the deconstruction planner trees/rocks mode unfortunately doesn't deconstruct ruins , I made my own with all the fulgoran stuff whitelisted. I later noticed that there is a "Big Fulgora rock" (which maybe should be renamed to "Big Fulgoran rock" to be consistent with other entities) that isn't ...
- Wed Nov 20, 2024 11:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.11] Roboports queue logic 2.0 not working
- Replies: 54
- Views: 7376
Re: [Genhis][2.0.11] Roboports queue logic 2.0 not working
The 'oscillating' bit was the 1.1 behaviour that it was designed to fix :
They're referring to a different oscillation that might happen with the 2.0.21 fix. If robots only blacklist the last roboport they charged at, and don't require charging at a roboport closer to their destination except ...
- Wed Nov 20, 2024 7:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.11] Roboports queue logic 2.0 not working
- Replies: 54
- Views: 7376
Re: [Genhis][2.0.11] Roboports queue logic 2.0 not working
Why is there even a second search? The "find best candidate" search performed first should already include the last roboport as blacklist and only consider roboports nearer than it. That way the code that picks a roboport with a short queue would still apply and you neither need 2 search functions ...
- Wed Nov 20, 2024 7:12 pm
- Forum: Not a bug
- Topic: Upgrading and copy/pasting doesn't update map search
- Replies: 1
- Views: 139
Upgrading and copy/pasting doesn't update map search
I searched for some assemblers because I wanted to upgrade them, but when I upgraded them from the map view they unexpectedly disappeared from the search. This happens for copy/pasting as well.
- Wed Nov 13, 2024 4:26 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] Inserter blacklist quality filter renders twice
- Replies: 8
- Views: 704
Re: Inserter blacklist quality filter renders twice
Interesting, I wouldn't have thought it'd be a difficult one to reproduce. I'm on Linux, but I didn't think that'd be the difference that would cause it.
- Wed Nov 13, 2024 3:20 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] Inserter blacklist quality filter renders twice
- Replies: 8
- Views: 704
Re: Inserter blacklist quality filter renders twice
Just default space age mods, base, elevated-rails, quality, space-age, all on 2.0.15.
- Wed Nov 13, 2024 12:26 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] Inserter blacklist quality filter renders twice
- Replies: 8
- Views: 704
[Klonan] Inserter blacklist quality filter renders twice
The ">." is rendered both large and small, seems like it's rendering as it would for whitelist and then again for blacklist.
- Wed Nov 06, 2024 4:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.11] Roboports queue logic 2.0 not working
- Replies: 54
- Views: 7376
Re: [2.0.11] Roboports queue logic 2.0 not working
I've seen this a lot as well, my guess is that it's due to the last change in the FFF, that robots must always charge at a roboport closer to their destination than they are. Perhaps this needs to be relaxed a bit somehow? Maybe rather than having a selection criteria of "closer to destination" it ...
- Sat Nov 02, 2024 10:33 pm
- Forum: Minor issues
- Topic: Elevated rail personal roboport positioning
- Replies: 1
- Views: 317
Elevated rail personal roboport positioning
When in a train on elevated rails, the construction bots enter and exit the personal roboport as if you were on non-elevated rails.
- Mon Apr 29, 2024 2:20 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 34143
Re: Friday Facts #408 - Statistics improvements, Linux adventures
I love that you still natively support Linux, it's really great and it's one of the reasons I love Factorio so much and recommend it to all my friends. I've been daily driving Linux for over a decade now and the only reason I keep a Windows machine around is for games that don't run well on Linux ...
- Fri May 03, 2019 7:13 pm
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 65614
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
I must say it bothers me just a little bit how the destroyed rails are so curvy but without any actual breaks. How did they get so much longer?
- Mon Apr 15, 2019 4:34 pm
- Forum: 1 / 0 magic
- Topic: [0.16.3][Linux] Video hang on game exit
- Replies: 26
- Views: 10556
Re: [0.16.3][Linux] Video hang on game exit
I've had this issue since 0.16 as well, with my 780ti. I don't remember having the issue in 0.16 before I added a cheap Radeon card so I could have 5 monitors, and a lot of people are reporting it with laptops, so maybe it only happens if there are multiple GPUs? I'll try to remember to remove the ...
- Sun Mar 24, 2019 12:58 am
- Forum: Won't fix.
- Topic: Terminology issue with reactor/batteries
- Replies: 1
- Views: 1041
Terminology issue with reactor/batteries
Compilatron says to "Build an electric pole beside reactor". What he's pointing at is called "Emergency batteries".
- Fri Feb 22, 2019 10:32 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 177820
Re: Friday Facts #283 - Prepare to Launch
I'm guessing you're probably already aware, but https://stable.wiki.factorio.com/ gives a certificate error because it's using a wildcard cert for *.factorio.com.
- Fri Jun 22, 2018 10:30 pm
- Forum: News
- Topic: Friday Facts #248 - Not Saturday Facts
- Replies: 71
- Views: 37653
Re: Friday Facts #248 - Not Saturday Facts
A closed-beta branch was sent to a few players to test that rendering works correctly across different hardware.
I'd love to help you guys test this out. I have the same problem as here , which isn't Factorio's fault but it'd be nice to know if it's avoided now. I have a 5 monitor setup with a ...
I'd love to help you guys test this out. I have the same problem as here , which isn't Factorio's fault but it'd be nice to know if it's avoided now. I have a 5 monitor setup with a ...
- Wed Apr 11, 2018 2:31 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik]Number inputs capture comma but don't allow it
- Replies: 2
- Views: 2866
Re: [Dominik]Number inputs capture comma but don't allow it
Thank you! You guys are the best, it is indeed quite the edge case