Search found 61 matches

by AndrolGenhald
Sat Jan 04, 2025 10:26 pm
Forum: Ideas and Suggestions
Topic: Parameter "Output of" variable
Replies: 8
Views: 936

Re: Parameter "Output of" variable

+1 for "result of" parameter. I wanted to parameterize a crusher blueprint, but without a "result of" parameter I can't properly filter the inserters without having a two extra parameters that have to be set as well, which in addition to being more work is another potential point of error if the ...
by AndrolGenhald
Sat Jan 04, 2025 9:07 pm
Forum: Gameplay Help
Topic: Does "Quality" Make Fusion Reactors Worse?
Replies: 47
Views: 3928

Re: Does "Quality" Make Fusion Reactors Worse?

I was searching to see if anyone else came up with a way to only turn on fusion reactors when they'll get the full neighbor bonus, and this is the only thread I found πŸ™
The way I'm doing it is by limiting the fluoroketone. It's pretty simple actually, you just have to connect your cryogenic plant(s ...
by AndrolGenhald
Sat Jan 04, 2025 7:16 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] Space platform request satisfied filter shows all qualities
Replies: 2
Views: 602

[Genhis] Space platform request satisfied filter shows all qualities

The filter seems to be limiting the shown items to those that I actually have requests for, but it shows all levels of quality instead of only the qualities there are requests for. There's also another one with a question mark after the legendary quality.
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Screenshot_20250104_130949.png (100.1 KiB) Viewed 602 times
by AndrolGenhald
Sun Dec 15, 2024 4:17 pm
Forum: Duplicates
Topic: Can't filter Big Fulgora rock
Replies: 4
Views: 151

Re: Can't filter Big Fulgora rock

Thanks, I just got it to work with "Big rock", although I would say that while it helps not overwhelm people, I did not find it intuitive.
by AndrolGenhald
Sun Dec 15, 2024 3:44 pm
Forum: Duplicates
Topic: Can't filter Big Fulgora rock
Replies: 4
Views: 151

Can't filter Big Fulgora rock

Since the deconstruction planner trees/rocks mode unfortunately doesn't deconstruct ruins , I made my own with all the fulgoran stuff whitelisted. I later noticed that there is a "Big Fulgora rock" (which maybe should be renamed to "Big Fulgoran rock" to be consistent with other entities) that isn't ...
by AndrolGenhald
Wed Nov 20, 2024 11:04 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.11] Roboports queue logic 2.0 not working
Replies: 54
Views: 7376

Re: [Genhis][2.0.11] Roboports queue logic 2.0 not working


The 'oscillating' bit was the 1.1 behaviour that it was designed to fix :


They're referring to a different oscillation that might happen with the 2.0.21 fix. If robots only blacklist the last roboport they charged at, and don't require charging at a roboport closer to their destination except ...
by AndrolGenhald
Wed Nov 20, 2024 7:22 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.11] Roboports queue logic 2.0 not working
Replies: 54
Views: 7376

Re: [Genhis][2.0.11] Roboports queue logic 2.0 not working


Why is there even a second search? The "find best candidate" search performed first should already include the last roboport as blacklist and only consider roboports nearer than it. That way the code that picks a roboport with a short queue would still apply and you neither need 2 search functions ...
by AndrolGenhald
Wed Nov 20, 2024 7:12 pm
Forum: Not a bug
Topic: Upgrading and copy/pasting doesn't update map search
Replies: 1
Views: 139

Upgrading and copy/pasting doesn't update map search

I searched for some assemblers because I wanted to upgrade them, but when I upgraded them from the map view they unexpectedly disappeared from the search. This happens for copy/pasting as well.
upgrade-copy-search-bug.gif
upgrade-copy-search-bug.gif (4.97 MiB) Viewed 139 times
by AndrolGenhald
Wed Nov 13, 2024 4:26 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] Inserter blacklist quality filter renders twice
Replies: 8
Views: 704

Re: Inserter blacklist quality filter renders twice

Interesting, I wouldn't have thought it'd be a difficult one to reproduce. I'm on Linux, but I didn't think that'd be the difference that would cause it.
Screenshot_20241112_221545.png
Screenshot_20241112_221545.png (5.01 MiB) Viewed 611 times
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Screenshot_20241112_221509.png (3.03 MiB) Viewed 611 times
by AndrolGenhald
Wed Nov 13, 2024 3:20 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] Inserter blacklist quality filter renders twice
Replies: 8
Views: 704

Re: Inserter blacklist quality filter renders twice

Just default space age mods, base, elevated-rails, quality, space-age, all on 2.0.15.
by AndrolGenhald
Wed Nov 13, 2024 12:26 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] Inserter blacklist quality filter renders twice
Replies: 8
Views: 704

[Klonan] Inserter blacklist quality filter renders twice

Screenshot_20241112_182001.png
Screenshot_20241112_182001.png (59.74 KiB) Viewed 704 times
The ">." is rendered both large and small, seems like it's rendering as it would for whitelist and then again for blacklist.
by AndrolGenhald
Wed Nov 06, 2024 4:36 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.11] Roboports queue logic 2.0 not working
Replies: 54
Views: 7376

Re: [2.0.11] Roboports queue logic 2.0 not working

I've seen this a lot as well, my guess is that it's due to the last change in the FFF, that robots must always charge at a roboport closer to their destination than they are. Perhaps this needs to be relaxed a bit somehow? Maybe rather than having a selection criteria of "closer to destination" it ...
by AndrolGenhald
Sat Nov 02, 2024 10:33 pm
Forum: Minor issues
Topic: Elevated rail personal roboport positioning
Replies: 1
Views: 317

Elevated rail personal roboport positioning

When in a train on elevated rails, the construction bots enter and exit the personal roboport as if you were on non-elevated rails.
11-02-2024, 17-31-21.png
11-02-2024, 17-31-21.png (1.2 MiB) Viewed 317 times
by AndrolGenhald
Mon Apr 29, 2024 2:20 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 161
Views: 34143

Re: Friday Facts #408 - Statistics improvements, Linux adventures

I love that you still natively support Linux, it's really great and it's one of the reasons I love Factorio so much and recommend it to all my friends. I've been daily driving Linux for over a decade now and the only reason I keep a Windows machine around is for games that don't run well on Linux ...
by AndrolGenhald
Fri May 03, 2019 7:13 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 65614

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

I must say it bothers me just a little bit how the destroyed rails are so curvy but without any actual breaks. How did they get so much longer?
by AndrolGenhald
Mon Apr 15, 2019 4:34 pm
Forum: 1 / 0 magic
Topic: [0.16.3][Linux] Video hang on game exit
Replies: 26
Views: 10556

Re: [0.16.3][Linux] Video hang on game exit

I've had this issue since 0.16 as well, with my 780ti. I don't remember having the issue in 0.16 before I added a cheap Radeon card so I could have 5 monitors, and a lot of people are reporting it with laptops, so maybe it only happens if there are multiple GPUs? I'll try to remember to remove the ...
by AndrolGenhald
Sun Mar 24, 2019 12:58 am
Forum: Won't fix.
Topic: Terminology issue with reactor/batteries
Replies: 1
Views: 1041

Terminology issue with reactor/batteries

Compilatron says to "Build an electric pole beside reactor". What he's pointing at is called "Emergency batteries".
by AndrolGenhald
Fri Feb 22, 2019 10:32 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 177820

Re: Friday Facts #283 - Prepare to Launch

I'm guessing you're probably already aware, but https://stable.wiki.factorio.com/ gives a certificate error because it's using a wildcard cert for *.factorio.com.
by AndrolGenhald
Fri Jun 22, 2018 10:30 pm
Forum: News
Topic: Friday Facts #248 - Not Saturday Facts
Replies: 71
Views: 37653

Re: Friday Facts #248 - Not Saturday Facts

A closed-beta branch was sent to a few players to test that rendering works correctly across different hardware.

I'd love to help you guys test this out. I have the same problem as here , which isn't Factorio's fault but it'd be nice to know if it's avoided now. I have a 5 monitor setup with a ...
by AndrolGenhald
Wed Apr 11, 2018 2:31 am
Forum: Resolved Problems and Bugs
Topic: [Dominik]Number inputs capture comma but don't allow it
Replies: 2
Views: 2866

Re: [Dominik]Number inputs capture comma but don't allow it

Thank you! You guys are the best, it is indeed quite the edge case :)

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